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benevlan

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Everything posted by benevlan

  1. benevlan

    JSRS4 - APEX 1.2

    ah ok thanks, i'll try it out
  2. benevlan

    JSRS4 - APEX 1.2

    Sorry if this has been answered already, but can you use the APEX 1.2 version if you don't have the APEX DLC? or would you have to use the EDEN 1.4 one?
  3. benevlan

    Advanced AI Command

    well then I must have some overlapping keys somewhere from other mods, cause it doesn't work at all when just right clicking. only when I hit ctrl does it cancel out. but it's alright, I can still work with it. great mod btw, streamlined the process immensely and it makes games feel so much more fluid. the interaction/control/ui is very intuitive as well. great job.
  4. benevlan

    Advanced AI Command

    hey quick question, not sure if this is a bug or not, but whenever I click on a unit/group, and add a waypoint, it won't let me stop adding waypoints. I tried right mouse button, escape, but nothing works. I can add the waypoints, but then it won't let me exit the waypoint adding command, if that makes any sense at all. edit: nvm, found that holding ctrl and right mouse button cancels the order.
  5. oh wow, thank you so much for pointing that out, never noticed it. however, do you know if there'd be some kind of way to add something similar like that to say, the Kar98? something like this: as I said before, any and all insight/help would be immensely appreciated. I'd even donate to anyone who could take the time out of their day to whip up a quick bayonet texture for the k98. doesn't even have to be fully textured. just any quick, dull bayonet model added onto it as an attachment would be amazing. or if it'd be easier, even somehow making the M44 Bayonet attachment that's already in the game, able to be used with the k98
  6. benevlan

    Middle East Warfare

    Excellent mod, as always. I do have one question tho, would there be any way for me to quickly erase or replace the overly large empty backpacks you've given all the units? that large rectangular soviet one. I've been having to manually delete each and every one ingame by switching to the unit. if there's anything I can do to streamline that process, say, manually delete the backpack itself from the game, or replace the filename used with a different model, is there any way you could do to possibly assist me, or guide me along? I'm clueless when it comes to scripting so i'm not entirely sure how to go about this at all. if anyone could put up a quick attachment/file/addon/fix to this issue you'd have my endless gratitude.
  7. first of all, i'd just like to say how much I adore this mod and the standalone game it comes from, and I can't believe how much work and dedication the team put forth to create such an epic finish. secondly, does anyone have the insight or knowledge on whether adding bayonets to the rifle textures (kar98, mosin nagant) is at all possible? would the textures themselves have to be edited, or is there some way to add a bayonet, even if just an aesthetic non-functioning one, using a more simpler method? any insight or advice on this matter would be immensely appreciated!
  8. so i've been playing this game for quite a while, and would like to know how difficult it'd be to mod in a quick bayonet to the Kar98ks / Mosin Nagants? nothing functioning with melee or anything, just something to slap on the texture of the guns. would be immensely grateful if anyone could throw in some quick insight into how I'd go about this. while I do have the main game, I usually play this on Arma 3, so just as a reference to what files I'd need to be editing here.
  9. Excellent mod, couldn't play IFA3 without it. does anyone know how difficult it'd be to mod in a quick bayonet to the Kar98ks / Mosin Nagants? nothing functioning with melee or anything, just something to slap on the texture of the guns. would be immensely grateful if anyone could throw in some quick insight into how I'd go about this
  10. benevlan

    Iron Front in Arma 3

    does anyone know how difficult it'd be to mod in a quick bayonet to the Kar98ks / Mosin Nagants? nothing functioning with melee or anything, just something to slap on the texture of the guns. would be immensely grateful if anyone could throw in some quick insight into how I'd go about this; or if anyone has already done it and put it up somewhere.
  11. benevlan

    IFA3WarMod Release

    ah thanks, that did the trick. does anyone know how difficult it'd be to mod in a quick bayonet to the Kar98ks / Mosin Nagants? nothing functioning with melee animations or anything, just something to slap on the texture of the guns. would be immensely grateful if anyone could throw in some quick insight into how I'd go about this
  12. benevlan

    IFA3WarMod Release

    Excellent mod, but I do have a slight issue. is there any possible way to remove all the unrealistic tracers you've added to nearly every rifle? it really does kill the immersion for me, so much so that I'd rather not even play with the mod unless I can remove them. any insight or help would be tremendously appreciated!
  13. I guess that's my main issue with it, it broke about 50% of all my mods, and I've got at least three dozen installed lol.. I reverted to the 1.52 legacy version but I guess I'll re-patch a few weeks from now when all the mod-makers have caught up.
  14. yea I'd go ahead and revert to the previous patch using the beta code, "Arma3Legacy152" this new patch broke many, many of the modded sounds. main issue being that the weapon sounds in first person mode have been drastically reduced, with only 3rd person mode having the correct volume on most of them. broke most of the Nato/RHS weapons, which are the two biggest weapon/unit packs so you could see how that'd be an issue.. besides, the new patch didn't add anything worthwhile, except for a completely broken new stamina system and some annoying key configuration resets / mod launcher errors..
  15. benevlan

    Delta Forces from US Army

    Excellent mod, the textures and look of the units are great. but for some reason whenever I use these units, they don't have any primary weapons at all. only their pistols. I thought at first it was intended but I see from your screenshots that it isn't the case, so could I ask what might've gone wrong? I've re-downloaded the mod several times over but nothing has changed. could it be conflicting with another mod that I could remove, or would I have to manually input the weapons with the lengthy arsenal script process? if so, is there any other way I could do that that doesn't involve a tedious amount of editing and copy+pasting scripts? any insight whatsoever would be much appreciated. edit: nevermind, for some reason half of my RHS mod folder was deleted, reinstalled that and the weapons showed up.
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