mihikle
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Hi, been a while, didn't even remember this was a thread! :D Unfortunately I don't have the source for this anymore, and frankly its been superseded with some higher quality content such as the 3CB Uniforms/Equipment etc, which I'd recommend. Thanks for the support.
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DRS?
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Armed Forces:UK Virtus Body Armour
mihikle replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks good so far I take it you're going to make versions with more ammo pouches and stuff? -
rksl RKSL BETA of Albion/Bulwark class LPDs
mihikle replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice mod Rock.... YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII -
[WIP] Virtus Body Armour System
mihikle replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This mod looks really cool! -
[WiP] Lowlands Warrior: CH-47F Chinook
mihikle replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks excellent Neptune can't wait!! -
Tried using Time > 10 in the Condition field, that essentially turned it into a 'once' trigger. I need the trigger to fire once, then once blufor have left the trigger area it is able to fire off again.
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Hi all, I'm trying to make a Trigger for securing an objective in a PvP A&D style mission. It will play a sound from the vanilla game and display a hint. I've got my trigger settings as "SEIZED BY BLUFOR", "PRESENT", "REPEATEDLY", and basically that fires off the trigger whenever blufor have seized the area, are present, and it does it repeatedly. However, that keeps firing off the sound and hint, after it's been secured and the first hint and sound already played if blufor are still in the trigger area. What I'm after is for the trigger to fire once blufor have cleared the trigger area, but if they are then still in the area, the trigger does not fire. If they leave the area and return, it will go off again. Can anyone help me with this one?
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ALiVE - Advanced Light Infantry Virtual Environment
mihikle replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will Kunduz be indexed any time soon? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
mihikle replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A combo of AGM and CSE combined with some of the older ACE features will be great. Can't wait for the advanced artillery modules. -
Great mod thanks for releasing! :)
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The Eridanus Insurrection - An Arma 3 Total Modication
mihikle replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any plans to do the style of Marines from the original Halo game? I thought they looked MUCH better than in the following titles. -
There's a good few mods exactly like that already released. Quite why is beyond me, you could just download them yourself and compile them into one addon folder with minimal effort. RKSL is planning to release an entire faction of UK Forces stuff all original models rather than A2 ports we have in the community at the moment.
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Does it launch with no addons running? Is @CBA_A3 the first mod in your mod-string? Nothing in that RPT file should be preventing your server from launching. Who's your host? You're best off sending them a support ticket.
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There's a whole new version mate, and Kiory does not want his addon hosted on PWS. Link to the new thread: http://forums.bistudio.com/showthread.php?187633-L85a2-v3