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Everything posted by Chairborne
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Community Upgrade Project - CUP Terrains
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tickets go here: http://dev.cup-arma3.org/ If they're not there they get ignored. -
Sugar Lake [67 sq km river delta terrain]
Chairborne replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
May i ask, what's the cell size of the terrain? -
PedagneMOD upgrade pack Arma 3 Released
Chairborne replied to Aspide@73's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good job, glad to finally see your work to fruition. :) -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That can't be done, for the same reason vanilla VTOLs dont have it. The engine only supports fastrope with helicopters, while the Osprey is technically a plane. edit: brain fart, disregard what i just wrote. I asked one of the ACE devs some time ago, they said it can be done but they'd have to make provisions for it. I haven't checked in depth the changelog of the last patch so i don't know if that's already in. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have begun testing the new Vehicle In Vehicle tech from Apex:- 6024 replies
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Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
In the VIV wiki page, a blufor parachute class is used in the templates, does that mean that parachutes need to be faction specific for each class? Like, if i have an Mi-8 for NATO, and another for CSAT, do i have to make two separate VehicleTransport classes using each the proper faction specific parachute (B_Parachute_02_F / O_Parachute_02_F)? -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Forgot an important detail, that is ACE fastrope (although we're working on our own standalone alternative). :) -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MH-6 Littlebirds now support fastrope as well:- 6024 replies
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Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Soon. -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Former. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Off the top of my head that can be either because they use a much bigger radius for radar (which is not necessarily a good thing...) or the AI skill is set higher. I don't play with RHS though so i can't tell for sure, last time i tested our apache it seemed to behave normally. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wrong thread. -
Operation FrenchPoint
Chairborne replied to tigerforce's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you're still interested in the old SA330, CUP can send you the improvements we made to it. -
Community Upgrade Project - CUP Terrains
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some terrains still have to be tweaked properly. -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
I remember them saying they'd provide the code for us to add that to community made content though, am i remembering wrong? -
Vehicle in Vehicle Transport Feedback
Chairborne replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Any news about having animated ramps in the loading/unloading sequence? -
Me likey! Good job!
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Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Last i checked the open/close door anims were not supported for vehicle in vehicle, if they support it then we'll make use of it. Not yet. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Mi6 had some wonky issues with the roadway LOD, we'll probably ditch that in the next patch since we don't need it for vehicle in vehicle anymore. About the superstallion vs stryker, im not sure, have you tried using the setmass command? -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We'll probably go with vanilla vehicle in vehicle functionality, BI made some compelling arguments about theirs in the feedback thread. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We forgot to add slingloading to water vehicles but they've been all patched last week, so you should be able to slingload RHIBs and CRRCs/PBXs from next patch. I guess that's a "yes" to your question. :P Anyway you can make AI "land" anywhere you want, you need to place an invisible Helipad, then order the AI to land there and you can make it float anywhere you want. Another solution is using unitCapture/unitPlay functions but they are heavy to run in MP (however work like a charm in SP). This was recorded entirely with unitCapture/unitPlay, i recorded myself flying and shooting and the AI repeated precisely (except for the ROF of the Spooky that was cut in half for some reason, we later changed some values for the ammo so it's not representative of how the guns should work): Can do the same with helos and probably all other vehicle classes as well. -
Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's bound to be reviewed, but "weapon shakiness" should come from vanilla recoils, i dont think it's something we intentionally increased. -
This looks promising...! :O
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Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Floating Chinooks, soon in a theater near you! In case you don't know what this is about give this a nice read, i haven't gone insane: https://en.wikipedia.org/wiki/Amphibious_helicopter :ph34r:- 6024 replies
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Community Upgrade Project - CUP
Chairborne replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What you've seen these past few weeks, plus soundshaders and materials rework on SOME weapons. We're saving some more cool new stuff for the following patch. :ph34r: