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Everything posted by SavageCDN
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Anzac Frigate - with SAM launcher and other goodies
SavageCDN replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Boat horn?? SOLD!! -
^ if it is a BattleEye global ban then you must take it up on their forums: http://www.battleye.com/support/
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How to change mission parameters Dedicated Server?
SavageCDN replied to ghosteez's topic in ARMA 3 - QUESTIONS & ANSWERS
Ah sorry I thought you meant you wanted to change the default param settings in the mission file itself... If you are logged in as admin you should be able to change the params... if not then there is something wrong with the mission itself. -
oooh... new missions from Whiztler!! Thanks for these. How's the South American farming life treating you?
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Players remain on waiting fo host Arma2 CO Server
SavageCDN replied to Fr3eMan's topic in ARMA 2 & OA - Servers & Administration
Verify your server is registered with Steam using this URL: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=EnterYourServerIpHere ie: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=127.0.0.1 Also try commenting out these two lines: allowedLoadFileExtensions[] = allowedPreprocessFileExtensions[] = Does the server console window keep spamming "mission read from bank" over and over? If so the most likely cause is not having the required mods for the mission loaded on the server. Failing that post your server's RPT file to pastebin and link back here. -
Arma 3 Server host's game freezing
SavageCDN replied to sgt-mikey's topic in ARMA 3 - TROUBLESHOOTING
I would try removing custom mods one at a time (or in groups if you have a lot) to determine which mod is causing the freeze. Remove that mod and re-download from Armaholic (if possible). If you can run a dedicated server yourself with the same mods/version and no crashing then it is something specific with his server instance. Check the debug server thread by Terox: https://forums.bistudio.com/topic/172834-tutorial-debugging-server-issues-eg-not-loading-correctly/ Also post the server's RPT file to pastebin and link back here. -
When new player joins, all players are teleported.
SavageCDN replied to neonlazer's topic in ARMA 3 - TROUBLESHOOTING
Probably JIP related - the mission most likely has something in init.sqf that teleports the plane to the desired start location. Code in init.sqf gets run when the JIP player enters the server (in addition to mission start). If you move that teleport code to a new file called initServer.sqf this should fix the problem. https://community.bistudio.com/wiki/Event_Scripts -
MP Script Debugging - Question
SavageCDN replied to Ranwer135's topic in ARMA 3 - QUESTIONS & ANSWERS
Can you post your server's RPT file for me to look at? If your client actually connects for a bit then gets kicked then it's not firewall or connectivity. Also are you using a .cfg file for your server? Try disabling Battleye and verifySignatures in your .cfg "having 2 games on one machine running as the host and client...worked" So if you launch Arma client has MP host (ie: not using arma3server.exe) then another client instance as client you can connect OK?- 4 replies
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- Multiplayer
- Scripting
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How to Teleport script??
SavageCDN replied to kgino1045's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Man.. I thought I knew all the editor tricks!! Thanks for this one. -
Units Garrison in Arma buildings ??
SavageCDN replied to jandrews's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Zorilya's Garrison script does this (spawn units and either teleport them to building positions or have the units move themselves). Haven't used that in a while can't say if it's still working for the most recent version of A3. Note it also spawns the units as well. I don't know of a script that you can apply onto existing units. http://www.armaholic.com/page.php?id=17678 -
Ah I see well I have not tried that before ;) I think re-writing the function is your only option.
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What are you trying to accomplish using the Intro? I've played around a lot with this and might have a suggestion. Also mdcclxxvi, you say your intro only plays ~75% of the time? I've never run into this issue before.. is this on a dedicated server?
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That's an odd one... what mission are you using? Does it run fine in MP with just you starting the mission? Perhaps post your RPT file from one of your attempts it might provide some info: https://community.bistudio.com/wiki/arma.RPT
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huge problem with wsmaps/weapons/chernarus wasteland
SavageCDN replied to kobin9's topic in ARMA 3 - QUESTIONS & ANSWERS
Does it only happen with this one server? Can you post your RPT file to pastebin and link it back here? It might provide some useful info. Also could be a problem with the launcher itself.. I've never used it myself. -
MP Script Debugging - Question
SavageCDN replied to Ranwer135's topic in ARMA 3 - QUESTIONS & ANSWERS
Not sure why you can't run the dedicated server (armaserver.exe) alongside your client (arma3.exe) for testing. What message are you getting when being kicked?- 4 replies
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- Multiplayer
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Help a little noob to configure his server
SavageCDN replied to Pouflex's topic in ARMA 3 - SERVERS & ADMINISTRATION
Don't mix @ACE and @AGM mods you will get errors (AGM is a precursor to ACE3) -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
SavageCDN replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
You need to save it as a .pbo file (this can be done within the editor - export function) or using a PBO manager. Then you need to upload the .pbo file to your dedicated server and place it in the \MPMissions folder. You can also add it to your server's mission rotation see here for more info under Mission rotation: https://community.bistudio.com/wiki/server.cfg -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes although I can't recall if I ever tested it on a dedicated server. There was nothing special in the setup of Bon AI to make it work. Note this was probably > a year ago. You can also use Spyder's script as Brawler mentioned: https://github.com/SpyderBlack723/SpyderRecruitment -
How to change mission parameters Dedicated Server?
SavageCDN replied to ghosteez's topic in ARMA 3 - QUESTIONS & ANSWERS
For that you need to de-pbo (kind of like unzipping a file) the mission file. There are multiple methods for this just google "arma de pbo". Depbo'ing a mission file will give you a folder with the same name as the mission .pbo file - inside there you will find a file called description.ext In that file you will find a section called "class Params" - all the mission params are found here and you edit this file to change the defaults. See here for more info: https://community.bistudio.com/wiki/Arma_3_Mission_Parameters -
I've looked at a lot of RPTs and don't recall seeing those particular "Delta" messages before - they don't really look like 'errors' more just like information - are you playing a specific type of mission ie: Wasteland, etc? Could be something mission-specific. Client: Object 5:98 (type Type_90) not found. These are pretty 'standard' rpt spam
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Looking For 3D Moddler To Work On A Life Server
SavageCDN replied to them0nkeyb0mb's topic in ARMA 3 - MODELLING - (O2)
Hi there you might want to adjust your post.. a doctor has lots of patients... what you are looking for is patience :D -
Hungry Hungry Fish & Soccer
SavageCDN replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^ only one way to find out!!!!!! :dance: -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For camp respawn checks I have these notes from A2: https://github.com/SavageCDN/DAC_A3/blob/master/undocumented_features.sqf#L79 Line 79 // CHECKING # OF RESPAWNS LEFT IN CAMPS Can't say if they work or not in A3 I have not tried it myself. -
disable connected /disconnected player msg
SavageCDN replied to jus61's topic in ARMA 3 - SERVERS & ADMINISTRATION
I don't think you can. This in theory sounds like it should work but I've heard it still displays the player disco/reco messages https://community.bistudio.com/wiki/Description.ext#disableChannels in description.ext disableChannels[]={6}; -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
edit: see Spyder's answer below As with most things ALiVE... you must use explosives ;) Make sure you restart Arma 3 after assigning the key