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Everything posted by faire
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I have already asked in general forum with no answers: is there any way to run the virtual reality tutorials with Zeus? I have found the module, but it seems to be inactive. It can be placed but nothing starts and it is not possible to choose between the infantry / vehicles course icons in its menu.
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[Campaign] Navy Seals - Blood Brothers (3 chapters, 30 missions)
faire replied to FR-Helios's topic in ARMA 3 - USER MISSIONS
I am getting this error on start: Addon "CUP_CA_Plants2_Bush" requires addon "CA_Plants2_Tree". I can start the map, but it prevents me to load any savegame. Does anyone know what could be wrong? Campaign was enabled through the Workshop so I guess the dependencies should be fine. Only running required addons. -
Uff, I just found out. It's necessary to run a corresponding game-mode first, than the placeable modules work as well. It looks like a great way to show the ropes to the new players - moving, firing rifles, grenades, alway including some form of a score-board.
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[SP Campaign] Hunter Six: Special Operations Unit
faire replied to lato1982's topic in ARMA 3 - USER MISSIONS
What an epic mission, loving it so far! Day on was pretty hectic - arresting a rebel after searching his house, than an unsuccessful try to deliver aid (no dialog allowed me to deliver goods when I reached the destination), finding a rebel hideout after another interrogation and securing it and finally arriving at another FOB. I love the soldiers, I love the fact that I have air evac at my disposal (incidentally I got shot at during my very first flight to AO) but I also like how I can use two vehicles, on with HMG on overwatch and the other one with soldiers doing the dirty work on foot (interrogating etc). I have only one question - is it possible to play this gem somehow in multiplayer? This would be the best co-op ever. And one random bug probably caused by HLC weapons replacement: all the equipment crates I have found were totally empty (in three bases so far). -
I have noticed that there is a Bootcamp module for Zeus, but even after a lot of fiddling I didn't find a way to activate it for my buddy. I can place it, there are two options (infantry and vehicle) but they seem impossible to select and nothing ever happens. What am I doing wrong?
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Weapon Resting & Deployment Feedback
faire replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Weapons can tilt on bipods in RL, right? -
Does anyone kind of feel like buying the Marksman DLC was a donation?
faire replied to rekkless's topic in ARMA 3 - GENERAL
It's a bit of necro but I can not resist: this is the best update we ever had. 20 $ are nothing compared to all the goodness - I have never had so much fun with Arma. -
Coming to play Arma again after the Marksman goodness I am wondering whether there is any feasible way to change say infantry weapons and soldier models for real-world counterparts at a level that would carry the change even to SP. The idea is to play SP missions / campaigns with tools that I choose beforehand (say M4s and and Rangers for NATO).
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Weapon Resting & Deployment Feedback
faire replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Slightly decreased sensitivity could also help the player identify that weapon is rested. -
Weapon Inertia & Sway Feedback (dev branch)
faire replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
How much of this toppic have you really read? This argument has been disputed here MANY times. -
Thanks for the info, Oukej! I am sure more news will be welcome as they come ;)
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Weapon Inertia & Sway Feedback (dev branch)
faire replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Variable: but for a lot of people it does not feel cheap, or ridiculous, or murdering immersion. Then your argument doesn't really hold water. I liked what people did on last two pages: trying to find constructive ways to improvethe current state. -
Weapon Inertia & Sway Feedback (dev branch)
faire replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Alsanjuro: it has been pointed out numerous times: 2 possibilities are being discussed 1 - no weapon sway or inertia: more realistic behavior of weapon, less realistic fire-fights (people are too accurate - fire-fights are being fought over unrealistic distances with unrealistic results) 2 - weapon sway / inertia: less realistic behavior of wapon, more realistic fire-fights You have to choose one of those and it is really a matter of preference. I (and many others) prefer realistic fire-fights because it allows for use of realistic tactics. For others (like you) the weapon behavior breaks the immersion more than unrealistic fire-fights. -
What about the old way - having certain keys defined for certain values (0 - 25 - 50 - 75 - 100)? It worked like that in old flight sims and it worked reasonably well - especailly when it could be furter altered by current system.
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New Weaponsway is way to much. And holding breath bug?
faire replied to HAseONE's topic in ARMA 3 - GENERAL
And that is perfectly well! On the other hand there are two factors: realistic process of shooting (low horizontal sway) and realistic results of shooting. A lot of the people was saying in this thread that most confrontations in their games are done from over 500m, which is unrealistic. The wind would solve the problem to a degree, but still players are able to shoot unrealistically well and fast on longer distances. For you it obivously isn't a problem, for other it is. In the end it's more about preferences. Read the discussion between Rath and Coulumn, it's worth the time. Wind deflection is fine but obviously not ready to be implemented. -
New Weaponsway is way to much. And holding breath bug?
faire replied to HAseONE's topic in ARMA 3 - GENERAL
GShock - 3-5 shots usually work for me... The setting of CA mission is a bit crazy - attacking well defended position while being outnumbered :). -
Well I think that developers were quite vocal in that they do not want to make it (or other "core" features) optional.
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New Weaponsway is way to much. And holding breath bug?
faire replied to HAseONE's topic in ARMA 3 - GENERAL
Guys, you almost made me crying. It might be the first time in my life I saw people coming to a reasonable conclusion after days of heated discussion. Sob. Coulum: thanks for your hard work, I hope that the devs will find it useful. I think it is very reasonable. Rath: thanks for your answer. -
New Weaponsway is way to much. And holding breath bug?
faire replied to HAseONE's topic in ARMA 3 - GENERAL
Rath: you say that there are fare better ways of making long-range fights more difficult, do you have anything specific on your mind? -
Is really necessary to ridicule the option you do not favoritize? For me the question is: does the current system lead to unrealistically accurate fire? The pre 1.24 system clearly did. Can you imagine better solution to that problem?
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I have got an even better idea: what if BIS just stopped improving anything and called it a release afterwards? :) Sorry for OT, I couldn't resist.
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The last patch showed that ARMA 3 really is a platform - it hosts many players with different tastes, from vanilla SP to action demanding PvP or milsim Co-op. The latest patch showed that very clearly - there are players who hate to be hindranced by the current system and players who love to be challenged by it. The mods should be an answer to that: BIS trying to develope the platform as somewhat medium ground and modders suiting it to specific needs and likes. However for a newbie player it might be quite difficult to find out what mods would suit their preferences. Would you care to post your mod collection and describe your play-style shortly? I play mostly SP and some co-op. I tend to like more "realistic" play as I find it more immersing. CBA - community functionality improvement, required for some mods ASR AI: AI mod enhancing behavior on soldier (better skill dispersion, wounds lowering skills) and unit level (use of smoke granades, better teamwork) JSRS - a sound improvement modification, a huge improvement for the immersion and gameplay VTS Simple Weapon Resting - a small mod that allows you to rest any weapon in almost any suitable place, increasing the accuracy (key thing after the fatigue change in 1.24) STHUD - a mod that allows you to see the position of teammates on a miniradar - very useful for co-op played without TrackIR, enhancing the teamplay Currently I am looking for a good medic mod...
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I have had few games too, I do not play online too, and I had no problem. Could you be more specific about what went wrong and in what situations?
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New Weaponsway is way to much. And holding breath bug?
faire replied to HAseONE's topic in ARMA 3 - GENERAL
Rath, I didn't understand that it breaks immersion for you until you said that in the last post. I know I should have but when you say "NON REALISTIC minigame" (absolute statement) I tend to debate whether that is true (because I do not think it is non realistic minigame and we could have a long and useless debate about that). When you say that it breaks your suspension of disbelief because IR the rifle aiming works differently (statement relating to subjective enjoyment tied to objective conditions) I get what you are saying! Thanks for the explanation. BTW I would say that generally people verbally endorsing the new system like immersion and tactics too, not that it was that relevant. Yep, having it in difficulty options makes sense for me, maybe more than nerfing it. -
How is the sniping with having the AGM influence the bullet trajectory?