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Wiki

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Everything posted by Wiki

  1. Nope. What does it change? Ok. That's weird.
  2. Oh great to hear! Look forward to play this showcase! Also, for the paratrooper showcase, can you make a small fix? One of the guy with us has his position set as "crouch" - I think it's because he's crouch when we find him. Could you make him stand up with this setunitpos "AUTO" when he joins player's group? Also, concerning Amphibious assault, I used the single player cheat menu to check - so maybe this cause bugs, but the Sherman we had to repair is no longer there. Last thing: The overview pictures don't appear. They used to, but not anymore. Edit: also (yeah, I'm a pain in the ass, I know), do you plan to buff the 88mm of the PzKpfw VI (the Tiger)? For now, I find it too weak - but maybe it's because of balance?
  3. Will there be any new SP showcase along with this new release and / or bug fix on the previous ones? Or even a SP campaign (one can dream 😇)
  4. hello guys, do you plan to add the optic EOTech 552 + G33 Magnifier? Thanks
  5. A UH-60M Blackhawk flying over Tanoa at night Mods: RHSUSAF
  6. Wiki

    [SP][Campaign] The East Wind - RHS Remake

    Have you checked my point 4? Edit: also, at Maxwell, just before "radio silence" mission, when we join our group, the vehicle is a Hunter, not a Humvee
  7. Wiki

    [SP][Campaign] The East Wind - RHS Remake

    4) vanilla game, only required addons loaded (as always) - and when I say default loadout, it's RHS default loadout of course (m16a4, etc... whereas I had MaA1 + M203 right before)
  8. Wiki

    [SP][Campaign] The East Wind - RHS Remake

    Nice! A few things (not game breaking) in Diplomatic relations, we have the RCO visor instead of an ACOG. previous mission and next mission is ok in East Wind, first time we arrive at Maxwell, the date is still set in 2035 in East Wind, first time we arrive at Maxwell, the CTRG guy with us still has the 2035 rifle + visor in Crossing Path, I can't adjust my gear at Maxwell, the mission begins and I have the default loadout
  9. Wiki

    What i expect from "Old Man"

    I don't say it's bad. Just that I don't like it that much. Concerning ArmA 3 and the scouting missions, I didn't enjoy them much: at 1st, we were alone, felt like one man army. After a few updates, we could have a small team to do it, but still: didn't feel like a realistic feeling to me. take out 2 IFV /APC, find a crash site, take out 1 SF team, find radio position, take out 3 outposts.... all that with 4 guys with us... yeah, sure...
  10. Wiki

    What i expect from "Old Man"

    Yeah, missions Razor Two and Manhattan = search the whole map thing, open world missions Delaying the bear, Badlands and Dogs of War = warfare missions
  11. Wiki

    What i expect from "Old Man"

    DUnno why, but I feel I'll be kina disappointed by this one. They said it will be an open world and that's not what I like :( Makes me feel like Harvest Red in ArmA 2 in which we only had 3 story driven missions (take out the radio station to the siege of zzlenogorsk). Then we had missions in which we had to search the whole map for 1 guy and after that, warfare missions.
  12. Wiki

    [SP][Campaign] The East Wind - RHS Remake

    Great! Congrats for finding out how to do it!
  13. Wiki

    [SP][Campaign] The East Wind - RHS Remake

    Congrats for the release
  14. Oh, ok. Thanks for the answer :)
  15. great news! However, maybe I'm just stupid, but what were the troubles you encountered, porting this campaign with RHS assets? How changing the gear / weapons, etc... could cause trouble? I'm curious, because I would have never imagined that replacing the gear would add any trouble.
  16. Add a "clear" button would be much simpler you know ^^
  17. Hey, Is it possible to add a "clear" button in the arsenal? For now, the only way to do it is to remove the outfit / vest and add it back. A "clear" button would be very useful.
  18. Up. ACE add the features, but it would be great to have it in vanilla game.
  19. Wiki

    Wiki's creations [ArmA 3]

    Mission been updated, lowered the AI skill
  20. Wiki

    Wiki's creations [ArmA 3]

    I won't rework the dialogs. However, concerning the AI behaviour when people is detected, it's been updated. Now the AI won't run to the extraction point but will move to the player position.
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