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TPM_Aus

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Everything posted by TPM_Aus

  1. Thanks for sharing your process. It helped me a heap. However, I am stuck on the actual loading the saved arsenal part. I am not sure what Loadout Resource I use in the SCR_LoadoutManager.
  2. TPM_Aus

    GF Fog Script - Mod

    Send me a DM on Discord and I can upload the file from an old mission of me. Search tpmtactical on Discord.
  3. Thank you so much for this comment. I could not figure out why my patrol would not spawn in once I walked into the area. Dynamic despawn was turned off by default in the game mode.
  4. TPM_Aus

    World editor moving

    You need to hold the right mouse button and then WASD.
  5. TPM_Aus

    GF Fog Script - Mod

    @icebreakr Sent you a DM on discord.
  6. @Blackheart_Six Thanks for the guide. This was my first mod for Reforger and it helped me dip my toe into the workbench.
  7. Hey all, First up Happy Easter from Aus 🙂 I am trying to record the flight data and firing data of an A10. I know how to capture the flight data using "rec = [Jet1, 300] spawn BIS_fnc_UnitCapture;" and how to capture infantry movement, firing and animations using TedHo's script. But how would I capture the flight and firing data of a vehicle? Or of a passenger in a ground vehicle? Any help would be awesome. Peace. [Solved] So I managed to work out how to get my A10 to fly and shoot using unitcapture, below is the solution: - In mission folder I created and init.sqf and wp1.sqf - Init.sqf wp1 = compile preprocessfile "wp1.sqf" ; - wp1.sqf wp1 = ; [jet1, wp1] spawn BIS_fnc_Unitplay; _capturedData = ; [ jet1, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring; jet1 being the name of my A10. - In the editor I placed an A10 and named it jet1, i placed a character in the A10 and set as player. - I created a radio trigger to record the flight data and firing data. Activation: Radio Alpha On Activation: rec = [jet1, 180, 1] spawn BIS_fnc_UnitCaptureFiring; [jet1, 180, 1] spawn BIS_fnc_UnitCapture; - Played it in single player, started up A10, press 0, 0, Radio Alpha (this activates the above trigger). - Fly around and shoot. - Pressed ESC and then press F1 to copy flight data to clipboard. - Pasted flight data into wp1.sqf. Then went back into the game and pressed F2 to copy the firing data to clipboard. Pasted firing data into wp1.sqf wp1 = <paste copied flight data here>; [jet1, wp1] spawn BIS_fnc_Unitplay; _capturedData = <paste copied firing data here>; [ jet1, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring; - Now created a new trigger in the editor Activation: Radio Bravo On Activation: rec = [] spawn wp1; - Placed a new unit as a player, pressed 0, 0, Radio bravo to activate the playback trigger. - Watched it all happen 😄 - End result test video
  8. TPM_Aus

    GF Auto Loot Script - Mod

    I know this is an old thread and GF isn't around any more, but wondering if anyone is able to help me out. I have a mission that is using GFs Auto Loot script which works fine on my PC in single player and when hosting from my PC. However, when I run my mission on my server, it closes and returns to the mission selection screen. Lines from when my mission loads on the server 11:55:14 Mission [Ravage]Encerrados_en_V25.prei_khmaoch_luong: Number of roles (22) is different from 'description.ext::Header::maxPlayer' (16) 11:55:18 Starting mission: 11:55:18 Mission file: [Ravage]Encerrados_en_V25 (__cur_mp) 11:55:18 Mission world: prei_khmaoch_luong 11:55:18 Mission directory: mpmissions\__cur_mp.prei_khmaoch_luong\ 11:55:18 Warning Message: No entry 'bin\config.bin/CfgWorlds.prei_khmaoch_luong'. 11:55:18 Warning Message: No entry 'bin\config.bin/CfgWorlds.prei_khmaoch_luong'. 11:55:18 Warning Message: No entry '.gridNumbersOverLines'. 11:55:18 Warning Message: '/' is not a value 11:55:18 Warning Message: No entry '.centerPosition'. 11:55:18 Warning Message: []: '/' not an array 11:55:18 Cannot evaluate '' - no file 11:55:18 Warning Message: []: '/' not an array 11:55:18 Cannot evaluate '' - no file 11:55:18 Warning Message: No entry 'bin\config.bin/CfgWorlds.prei_khmaoch_luong'. 11:55:18 Warning Message: No entry 'bin\config.bin/CfgWorlds.prei_khmaoch_luong'. 11:55:18 Warning Message: No entry '.gridNumbersOverLines'. 11:55:18 Warning Message: '/' is not a value 11:55:18 Warning Message: No entry '.centerPosition'. 11:55:18 Warning Message: []: '/' not an array 11:55:18 Cannot evaluate '' - no file 11:55:18 Warning Message: []: '/' not an array 11:55:18 Cannot evaluate '' - no file 11:55:18 Warning Message: No entry 'bin\config.bin/CfgWorlds.prei_khmaoch_luong'. 11:55:18 [CBA] (xeh) INFO: [6121,140.976,0] PreInit started. v3.15.8.220912 11:55:18 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. 11:55:18 [CBA] (settings) INFO: Reading settings from settings file. 11:55:18 [CBA] (settings) INFO: Finished reading settings from settings file. 11:55:19 [ACE] (common) INFO: Parsed Settings Configs [1.0 ms] 11:55:19 [CBA] (settings) WARNING: Value true is invalid for setting ace_cookoff_enable. 11:55:19 [CBA] (xeh) INFO: [6121,141.388,0] PreInit finished. 11:55:19 Warning Message: No entry 'bin\config.bin/CfgWorlds.prei_khmaoch_luong'. 11:55:19 Warning Message: No entry '.gridNumbersOverLines'. 11:55:19 Warning Message: '/' is not a value 11:55:19 Warning Message: No entry '.centerPosition'. 11:55:19 Warning Message: []: '/' not an array 11:55:19 Cannot evaluate '' - no file 11:55:19 Warning Message: []: '/' not an array 11:55:19 Cannot evaluate '' - no file 11:55:19 Warning Message: No entry 'bin\config.bin/CfgWorlds.prei_khmaoch_luong'. 11:55:20 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 11:55:20 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 11:55:20 mainturret - unknown animation source mainturret 11:55:20 maingun - unknown animation source maingun 11:55:20 leg_01 - unknown animation source fold_legs 11:55:20 leg_02 - unknown animation source fold_legs 11:55:20 leg_03 - unknown animation source fold_legs 11:55:20 hidetube - unknown animation source damage 11:55:20 mainturret - unknown animation source mainturret 11:55:20 maingun - unknown animation source maingun 11:55:20 leg_01 - unknown animation source fold_legs 11:55:20 leg_02 - unknown animation source fold_legs 11:55:20 leg_03 - unknown animation source fold_legs 11:55:20 hidetube - unknown animation source damage 11:55:20 Strange convex component24 in a3\structures_f\households\house_small02\u_house_small_02_v1_dam_f.p3d:geometryView 11:55:22 Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key> 11:55:22 Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key> 11:55:22 Unsupported language English in stringtable 11:55:22 ➥ Context: Operation_Zues.brf_sumava.pbo 11:55:22 Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key> 11:55:22 Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key> 11:55:22 Unsupported language English in stringtable 11:55:22 ➥ Context: Valr_Zeus.NorthTakistan.pbo 11:55:22 Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key> 11:55:22 Unexpected stringtable format inside <Text ID="STR_ATM_Main"><Key> 11:55:22 Unsupported language English in stringtable 11:55:22 ➥ Context: VSOG_Sumava_Zeus_Mission.brf_sumava.pbo 11:55:24 Creation of object L Multiplayer:2 failed, state LOGGED IN 11:55:24 Client: Nonnetwork object 4ee477e0. 11:55:24 Creation of object L Zeus:2 failed, state LOGGED IN 11:55:24 Client: Nonnetwork object 4ee47ce0. 11:55:25 Creation of object L Remnant:2 failed, state LOGGED IN 11:55:25 Client: Nonnetwork object 4ee472e0. 11:55:25 Creation of object L Remnant:3 failed, state LOGGED IN 11:55:25 Client: Nonnetwork object 4ee47e20. 11:55:25 Creation of object L Remnant:4 failed, state LOGGED IN 11:55:25 Client: Nonnetwork object 4ee47ba0. 11:55:25 Creation of object L Remnant:5 failed, state LOGGED IN 11:55:25 Client: Nonnetwork object 4ee479c0. 11:55:25 Creation of object L Remnant:6 failed, state LOGGED IN 11:55:25 Client: Nonnetwork object 4ee47560. 11:55:25 Creation of object L Remnant:7 failed, state LOGGED IN 11:55:25 Client: Nonnetwork object 4ee47880. 11:55:25 Creation of object L Remnant:8 failed, state LOGGED IN 11:55:25 Client: Nonnetwork object 4ee46de0. 11:55:25 "rvg : AI spawn initialised: 147.644" 11:55:25 Error in expression <tem\mission_routine.sqf"; rvg_locals = nearestLocations [_center, ["Namelocal"]> 11:55:25 Error position: <nearestLocations [_center, ["Namelocal"]> 11:55:25 Error 0 elements provided, 3 expected 11:55:25 File ravage\code\scripts\system\mission_init.sqf..., line 161 11:55:25 Trying to call RemoteExec(Call) with 0 targets for func 'werthles_fnc_whkdebughint'. Maximum is 1000 11:55:25 Error in expression <}; rvg_dynamicWrecks = []; _locals = nearestLocations [_center, ["Namelocal"]> 11:55:25 Error position: <nearestLocations [_center, ["Namelocal"]> 11:55:25 Error 0 elements provided, 3 expected 11:55:25 File ravage\code\scripts\system\wrecks_init.sqf..., line 134 11:55:28 [CBA] (xeh) INFO: [6340,150.261,0] PostInit started. MISSIONINIT: missionName=[Ravage]Encerrados_en_V25, missionVersion=54, worldName=prei_khmaoch_luong, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false 11:55:28 [CBA] (versioning) INFO: [6340,150.332,0] VERSIONING:cba=3.15.8.220912, zen=1.14.0.34, ace=3.15.2.69 11:55:28 [ACE] (common) INFO: ACE is version 3.15.2.69 - CBA is version 3.15.8.220912 (min required 3.15.7) 11:55:28 [CBA] (xeh) INFO: [6340,150.495,0] PostInit finished. 11:55:28 [ACE] (common) INFO: Settings initialized. 11:55:28 [ACE] (common) INFO: 10 delayed functions running. 11:55:28 "//________________ GF_Fog_Change_spotDistance.sqf _____________" 11:55:29 RHS_Mi8MTV3_vvs: mi8_hook_hide - unknown animation source mi8_hook_hide 11:55:29 RHS_Mi8MTV3_vvs: reardoors_hide - unknown animation source reardoors_hide 11:55:29 RHS_Mi8MTV3_vvs: reardoors_hide_left - unknown animation source reardoors_hide 11:55:29 Creation of object O Alpha 1-1 failed, state LOGGED IN 11:55:29 Creation of object O Alpha 1-1:<Empty main subgroup> failed, state LOGGED IN 11:55:29 Client: Nonnetwork object 4f4a6520. 11:55:29 Client: Nonnetwork object 4f494900. 11:55:29 Ref to nonnetwork object O Alpha 1-1:1 11:55:29 Creation of object O Alpha 1-1:1 failed, state LOGGED IN 11:55:29 Client: Nonnetwork object 4f494900. 11:55:29 Ref to nonnetwork object O Alpha 1-1:2 11:55:29 Creation of object O Alpha 1-1:2 failed, state LOGGED IN 11:55:29 Ref to nonnetwork object O Alpha 1-1:3 11:55:29 Creation of object O Alpha 1-1:3 failed, state LOGGED IN 11:55:29 Ref to nonnetwork object O Alpha 1-1:4 11:55:29 Creation of object O Alpha 1-1:4 failed, state LOGGED IN 11:55:29 Ref to nonnetwork object O Alpha 1-1:5 11:55:29 Creation of object O Alpha 1-1:5 failed, state LOGGED IN 11:55:29 Ref to nonnetwork object O Alpha 1-1:1 11:55:29 Ref to nonnetwork object O Alpha 1-1:2 11:55:29 Ref to nonnetwork object O Alpha 1-1:3 11:55:29 Ref to nonnetwork object O Alpha 1-1:4 11:55:29 Ref to nonnetwork object O Alpha 1-1:5 11:55:29 "//________________ GF_AL_Distance_Check initializing ________________" 11:55:29 "//______________________ GF_AL_Distance_Check initialized ___________________" 11:55:29 Error in expression <k _x;};}forEach allUnits; _Buildings = nearestObjects [GF_AL_centerPosition, ["> 11:55:29 Error position: <nearestObjects [GF_AL_centerPosition, ["> 11:55:29 Error 0 elements provided, 3 expected 11:55:29 File mpmissions\__cur_mp.prei_khmaoch_luong\GF_Auto_Loot\GF_Auto_Loot.sqf..., line 586 line 586 and 587 from GF_Auto_Loot.sqf script: _Buildings = nearestObjects [GF_AL_centerPosition, ["House", "Building"], GF_AL_size]; _a = 0;
  9. TPM_Aus

    Arma3 Videos

    https://youtu.be/QEv05OyqPtw
  10. TPM_Aus

    Arma3 Videos

    A Night Away From The Fight | LOFI | Arma 3 Relaxation
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