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83 ExcellentAbout NyteMyre
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[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
NyteMyre replied to KingN's topic in ARMA 3 - USER MISSIONS
Legend! Thanks for still working on this awesome mission! -
[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
NyteMyre replied to KingN's topic in ARMA 3 - USER MISSIONS
Playing multiplayer still seems broken (or at least the NATO/ALTIS version). If all players are dead, the mission doesn't seem to fail and everyone is stuck in the spectator mode. -
Looking at the guy in Arsenal, he seems to have a Paramilitary Garb, so my guess it's a retexture by the devs
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Will AI kill you if you walk into their line of fire?
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I think Units is a bit of a failed experiment. The idea is great, the site looks slick and how it works with the launcher to select a unit (and get a patch ingame) works great. But looking at the front page and seeing "97896 units" registered, i think something went terribly wrong. I expected maybe a few hundred units to exist, maybe a thousand max, but nearly 100k units? That's 4 units for every Arma player (according to SteamCharts). It's not something i would use if I wanted to look for a new group
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Giving the Weferlingen bridge a try with an AI convoy, what could go wrong?
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
NyteMyre replied to Placebo's topic in ARMA 3 - GENERAL
Unknown soldiers take over an oil tanker on the Hudson river, New York AKS-74U from RHS:AFRF Everything else is vanilla -
coop [MP CO45] COIN - Counter Insurgency Operations
NyteMyre replied to whiztler's topic in ARMA 3 - USER MISSIONS
Do you have a notification when someone says dedman ? 😛 -
coop [MP CO45] COIN - Counter Insurgency Operations
NyteMyre replied to whiztler's topic in ARMA 3 - USER MISSIONS
Just played a bit on my own and here are a few points Issues On Takistan, It seems after clearing an AO, the "AO's left" will go to -1 and no new AO will be active On Aliabad Region, it did give a new AO, but after clearing that 2nd AO of all enemies, it never turned cleared (I checked with Zeus, no enemies in the entire circle area) With RHS, there's a 1911 in the inventory of the crate/vehicle but there are no magazines for it With TFAR, Squadleaders don't seem to receive a LR by default and need to take one from the vehicles? The TFAR radios included in inventory uses the deprecated 0.9 version instead of the 1.0 BETA by Dedman. Though Dedman states these radios can still be used so it's not gamebreaking General Feedback The ability to only activate one support at the time is a bit cumbersome. Say you want to airlift out of the AO, but your tank support is still active you must wait for the tank to bugger-off before you can leave. I'd say the used support going on a cooldown seems enough Got nothing more at the moment. Will try to run a bigger session with my group and see if we can find some more feedback. But looks cool Whiz! -
[RELEASE] Engima's Traffic Script
NyteMyre replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Used this script in a TvT mission where Blufor were hunting for Redfor insurgents who could move around in civilian cars, so to make it not to obvious i needed to have random civilians driving around as well. Script worked great and had some great reactions from the players that the inclusion of them was great. Have to warn everyone to at least define a good area for the civilians to spawn in because they are murderous bastards. See this clip: (warning loud!) https://clips.twitch.tv/VibrantGoodDillSaltBae -
*duplicate post*
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Any info on when this update will be released? 👼 I have a mission with the Tochka ready that doesn't work due to this bug now 😞
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Still working on it Whizt? I thought you quit :P The optional mods are a nice addition! Bit of a complaint from most players was the vanilla gear/opponents.
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Thanks, the PSD files are really cool. Made this tank for a german forces mission
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Nice.