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maxjoiner

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About maxjoiner

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    ArmA editing - weapons - Body Building
  • Occupation
    Security Officer

Contact Methods

  • Website URL
    http://arma2studio.weebly.com/
  • Youtube
    https://www.youtube.com/user/maxjoiner

Recent Profile Visitors

1861 profile views
  1. I tried various Weapons Pack (Various Authors), don't work anyone! All give the error: "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted." while the weapons addon is regularly inside the right folder! how is it possible? Does nobody have a solution?
  2. Unfortunately, I changed nothing, I tried also with new missions, taking the weapons class from Virtual Arsenal....
  3. Thanks for your reply. I used the Program TADST to test the weapons pack, (If I don't wrong) It automatically set all the Server parameters... So I think the issue is into the Weapons Config not into Server....
  4. Thanks to both for your interesting, I had already understood my Weapons are not loaded on the server, the problem is why?! a little Update: I tried also other Weapons Addon other Author, the same problem!
  5. Hi everybody, I've done an Addon Weapons Pack (ArmA2OA Ported), It works very fine in SP, but If I try to use it into a MultyPlayer mission I get this error: "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. max_weapons" Other little bug, some weapon are not showed into virtual arsenal, but they work fine in SP.... Please someone can help me.....
  6. maxjoiner

    New 3d model Head Bug

    Solved! Thanks a lot mate, today I learned a new thing. 😉
  7. Hi mates, I added a lot the new heads in ArmA3 using always the same procedure, but while I was making my last creation, I met this unknown bug: The new Head seems "the Thing" of Fantastic 4, I thought I wrong something with it and I tried with another head but I had the same problem... Does Someone have the same bug? Is there a solution?
  8. maxjoiner

    Max Melee Weapons

    You have to develop a script for AI units, in this moment I'm very busy with my Predator Mod, as soon as possible I'll see what I can do.....
  9. maxjoiner

    Max Melee Weapons

    Thanks for Your appreciated Help!
  10. maxjoiner

    Max Melee Weapons

    Thanks Mates
  11. maxjoiner

    Searching for developers

    Hi, I'm Maxjoiner, Do You Know me? I've made a lot of ArmA3 addons..... watch here: https://www.youtube.com/user/maxjoiner http://arma2studio.weebly.com/ If You need my services please contact me on my mail: 70max.bevilacqua@libero.it We can find an accord ;) Greetings
  12. maxjoiner

    ISO: Vehicle Developer

    Hi, I'm Maxjoiner, Do You Know me? I've made a lot of ArmA3 addons..... watch here: https://www.youtube.com/user/maxjoiner http://arma2studio.weebly.com/ Please contact me on my mail: 70max.bevilacqua@libero.it We can find an accord ;) Greetings Max
  13. maxjoiner

    Max Melee Weapons

    Mod updated: https://steamcommunity.com/sharedfiles/filedetails/?id=1453659903 *Warning Insert this line in init unit to add new animations* this addEventHandler ["Fired", {_this spawn MEL_FNC_WE}];
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