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maxjoiner

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About maxjoiner

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    ArmA editing - weapons - Body Building
  • Occupation
    Security Officer

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  • Website URL
    http://arma2studio.weebly.com/
  • Youtube
    https://www.youtube.com/user/maxjoiner

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  1. This is awesome! All size problems fixed! I could develop King Kong or Godzilla! 😜
  2. Thanks mate but I was able to Fix it! I had forgotten to add the Hitpoints in config:
  3. The same thing happens with the 3d model Body (A3_character_example ArmA3 Samples): The injury_body section doesn't work... The Wounds class in config:
  4. Hi all, another injury problem on my 3d models. here is my the 3d model: The other sections work fine (injury_hands and injury_legs) but on that doesn't appear the injury textures. this is the Wounds class in config: These are the sections in model.cfg: and these are the files RVMATS in addon folder: Please anyone knows why it doesn't work?
  5. Thanks mate very appreciated your help!
  6. Can I prepare a PBO with RVMATS only for You? Can I send the link in private?
  7. It's already on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2387597502 but the version on-line hasn't the Injury RVMATs I was adding them for the next update
  8. Try removing leading slashes from your paths Thanks mate, but I tried with them and without them, the result is the same.... A little update, also with the Uniforms I have that error... It seems ArmA3 doesn't accept my custom RVMATs....
  9. Hi all, I developed a Custom Head and it works fine but if I add the injury RVMAT in the config I get this error : I can guarantee you I checked a lot of times, the RVMAT address is right! Of course, I tried with "\" before the address and without it. I tried also to move it into another folder, I tried to change the RVMAT with a new one, another taken from a works Addon but nothing I always get the same error. But the thing very strange is this, If I copy the address of an RVMAT, like for example: materialWounded1 = "A3\Characters_F\Heads\Data\m_White_01_injury.rvmat"; materialWounded2 = "A3\Characters_F\Heads\Data\m_White_01_injury.rvmat"; it works fine with that, of course, I can't use that because the textures are for another Head. this is my config: ---------------------------------------------------------------------------------------------------------------------------------------------------------------- class CfgFaces { class Default; class Man_A3: Default { class Default; class max_hitman: Default { name = "Hitman"; displayname = "Agent47"; identityTypes[] = {"max_hitman"}; author = "Maxjoiner"; head = "hitman_Head"; texture = "\max_Hitman\head\data\hitman.paa"; material = "\max_Hitman\head\data\hitman.rvmat"; materialWounded1 = "\max_Hitman\head\data\hitman_injury.rvmat"; materialWounded2 = "\max_Hitman\head\data\hitman_injury.rvmat"; textureHL = "\max_Hitman\head\data\skin_co.paa"; materialHL = "A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat"; textureHL2 = "\max_Hitman\head\data\skin_co.paa"; materialHL2 = "A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat"; disabled = 0; }; }; }; class CfgHeads { class Default_A3; class hitman_Head: Default_A3 { model = "\max_Hitman\head\head.p3d"; class Wounds { tex[] = {}; mat[] = {"\max_Hitman\head\data\hitman.rvmat", "\max_Hitman\head\data\hitman_injury.rvmat", "\max_Hitman\head\data\Hitman_injury.rvmat"}; }; selectionHeadWound = "injury_head"; selectionPersonality = "personality"; }; }; ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please anyone knows why I get that error?!
  10. @Larrow Thank You, very appreciated!, Your post demonstrated I right @Twiznak Thanks for your interest and don't worry every help is welcome. @pierremgi I'm very surprised to see your post: https://forums.bohemia.net/forums/topic/231239-setobjecttextureglobal-not-working-after-update-20/?do=findComment&comment=3420741 into the discussion "setObjectTextureGlobal not working after update 2.0", but mate if You knew of the Bug why didn't You say before?! And without to do polemics, also my Addons/Mods (30,000+ subscribers) work partially using setObjectTextureGlobal, but the bug exists and doesn't let to work at 100% with that command.
  11. Only one thing I want to clear... My scripts/Functions before the Last Update worked fine, I didn't change anything, so without a doubt, It's logical to think Bohemia has changed something, I repeat, for me, the command "SetObjecttextureGlobal" doesn't work like before the Update. I will change not the Discussion Title. Thanks for your suggestions
  12. Mate, I'm a modder until 2005 Operation flashpoint era, so If I say there is a problem with that command, surely I didn't drink my brain. What's not clear?! I said I tried all your suggestions, I posted also my script. The real solution is to use Setobjecttexture with a MP function to broadcast the textures in all the clients. We can talk on the theory about the SetobjecttextureGlobal to the infinite but practically it for me doesn't work.
  13. In the end, I fixed with the old: Setobjecttexture I had to use an MP function. The problem is I used very much the command "SetobjecttextureGlobal " in my scripts/Functions into my mods, now I have to fix all of them. So SetobjecttextureGlobal (At least for me) doesn't work it's a broken command. I hope Bohemia doesn't release another update Command Killer!
  14. Thanks for Your Help I appreciated but I already had tried also all that tests....😩 I think Bohemia has changed something with the last Updates
  15. private["_D"]; _D = _this select 0; while {alive _D} do { if (speed _D == 0) then { _D setObjectMaterialGlobal [0,"\a3\data_f\default.rvmat"]; _D setObjectTextureGlobal [0,"zombie\zdog\zdog_co.paa"]; _D setObjectTextureGlobal [1,""]; _D setObjectTextureGlobal [2,""]; _D setObjectTextureGlobal [4,""]; _D setObjectTextureGlobal [5,""]; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [7,""]; _D setObjectTextureGlobal [9,""]; _D setObjectTextureGlobal [10,""]; }; if (speed _D > 10 && !(_D getvariable ["JUMP", false])) then { _D setObjectTextureGlobal [0,""]; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [4,""]; _D setObjectTextureGlobal [7,""]; _D setObjectTextureGlobal [5,"zombie\zdog\zdog_co.paa"]; _D setObjectMaterialGlobal [5,"\a3\data_f\default.rvmat"]; sleep 0.15; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [5,""]; _D setObjectTextureGlobal [7,"zombie\zdog\zdog_co.paa"]; _D setObjectMaterialGlobal [7,"\a3\data_f\default.rvmat"]; sleep 0.15; }; if (speed _D < 10 && speed _D > 0 && !(_D getvariable ["JUMP", false])) then { _D setObjectTextureGlobal [0,""]; _D setObjectTextureGlobal [4,""]; _D setObjectTextureGlobal [7,""]; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [2,"zombie\zdog\zdog_co.paa"]; _D setObjectMaterialGlobal [2,"\a3\data_f\default.rvmat"]; sleep 0.2; _D setObjectTextureGlobal [2,""]; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [9,"zombie\zdog\zdog_co.paa"]; _D setObjectMaterialGlobal [9,"\a3\data_f\default.rvmat"]; sleep 0.2; _D setObjectTextureGlobal [9,""]; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [1,"zombie\zdog\zdog_co.paa"]; _D setObjectMaterialGlobal [1, "\a3\data_f\default.rvmat"]; sleep 0.2; _D setObjectTextureGlobal [1,""]; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [4,"zombie\zdog\zdog_co.paa"]; _D setObjectMaterialGlobal [4,"\a3\data_f\default.rvmat"]; sleep 0.2; }; sleep 0.1; }; _D setObjectTextureGlobal [0,""]; _D setObjectTextureGlobal [1,""]; _D setObjectTextureGlobal [2,""]; _D setObjectTextureGlobal [4,""]; _D setObjectTextureGlobal [5,""]; _D setObjectTextureGlobal [6,""]; _D setObjectTextureGlobal [7,""]; _D setObjectTextureGlobal [9,""]; _D setObjectTextureGlobal [10,"zombie\zdog\zdogd_co.paa"]; _D setObjectMaterialGlobal [10,"\a3\data_f\default.rvmat"]; Here is the code 🙄
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