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pettka

Former Developer
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Everything posted by pettka

  1. People with Supporter edition or DLC Bundle should be able to use the new premium assets freely, there may possibly be some delay, but restarting the Steam client should solve most of the issues :icon_twisted: /// Edit: Ninja-ed :icon_twisted:
  2. Ghillie suits are not out yet, this change was in coveralls for drivers :icon_twisted:
  3. pettka

    Marksmen DLC wanted changes

    Engine sets the value to -1 as default if there is no value in config, so yes, both values and no value at all result in using initSpeed from the magazine :icon_twisted:
  4. pettka

    Marksmen DLC wanted changes

    Actually, it's the other way around, 0 is treated as -1 :icon_twisted:
  5. pettka

    SITREPs

    Full SITREP
  6. Programmers are working on the Inventory issue, it didn't appear on out internal version, but I hope they'll be able to fix it for tomorrow :icon_evil:
  7. pettka

    SPOTREPs

    Full changelog and SPOTREP
  8. pettka

    TECHREPs

    Full changelog and TECHREP
  9. 03-03-2015 Size: ~0.1 MB FileAssoc Fixed: Fails to register file association when the path to the tool contained spaces Samples Added: magazineGroup to sample of weapons Changed: Comments in the sound definition files have been translated from Czech to English Steam configuration Changed: Incremented version to reflect the current stage (0.84)
  10. pettka

    SITREPs

    Full SITREP
  11. 23-02-2015 Size: ~4.0 MB Arma3Tools.exe Added: Support for Windows 10 (technical preview) Changed: Update of the application manifest and configuration Tweaked: Interface and some menus have been reworked a little FSM Editor Added: Start script in order to properly open FSMEditor from a file (FSMEditorStartScript.bat) Fixed: (Attempt) On some work stations, FSM editor is unable to determine its own working directory Removed: FSMGUI.exe has been deleted Removed: FSMEditor has been reverted to its previous version FileAssoc Added: Now performs a clean up of previous file associations on startup (except for CPP and HPP to prevent issues with IDEs like Visual Studio) Added: New startup parameters /clear, /clearOnly, /add and /addOnly. Note: the default behavior is to perform a "clean" then an "add" . Changed: Override of the existing file type definition Changed: File type naming convention (from "BI Type" to "BI.Type") Tweaked: Improved 'fail-safe' statements Arma3GU Tweaked: Progress bar position and size adjusted Diagnostics script Added: Result of BI file types (from the registry) Samples Added: Sample of FFV animations config and RTMs - not a standard sample, rather a snippet of actual game data (\Samples_F\Test_FFV_Poses_F\) Added: Hit points definition of the boat sample (engine1 and engine2) Added: New recoil configuration (sample of weapon) Changed: Updated gearbox config of the car sample Documentation Added: Link to Publisher manual Steam configuration Changed: Incremented version to reflect the current stage (0.83.7)
  12. It's actually my fault, I'm sorry, current version is 129406 indeed :icon_evil:
  13. pettka

    Recoil Overhaul Feedback

    Thanks a lot for the feedback everyone, I have moved the part about ammo type standardization into a separate thread to make this one on topic. We are going to evaluate based on Your feedback, just let the recoil sink a bit :icon_twisted:
  14. pettka

    SITREPs

    Full SITREP
  15. 18-02-2015 Size: ~5 MB FSMEditor: Fixed: On some work stations, FSM editor is unable to determine its own working directory Samples Changed: The solution node is now hidden (sample of extension) Tweaked: Many files have been improved or adjusted (but their content has been left untouched) Steam configuration Changed: Incremented version to reflect the current stage (0.83.6)
  16. 13-02-2015 EXE rev. 129294 (game) EXE rev. 129294 (launcher) Size: ~830 MB Read: partying like it's 1509.
  17. 13-02-2015 Size: ~1 MB File Assoc Added: Readme file Added: File association for scripts and configs if Poseidon tools is present and has been linked by MapFolders Added: Now checks if the application exists before making the file association Fixed: The file association was, sometimes, incorrect Starter Fixed: Black default icon was used instead of the white BI icon Steam dumpAccountInfo Changed: Now used the neutral resources language (en-US) Changed: The output (console and log) has been cleaned and is easier to read Tweaked: Code base reworked Tweaked: Logger configuration file cleaned up Fixed: Black default icon was used instead of the white BI icon Fixed: Incorrect .NET version in the configuration file Publisher Fixed: The interface was stuck when it was started directly from Steam Steam configuration Changed: Incremented version to reflect the current stage (0.83.5) Buldozer Configurator Changed: Icon FSMEditor: Known issue: On some work stations, FSM editor is unable to determine its own working directory. To bypass this issue, first run FSMEditor, and then open your FSM file from it.
  18. 11-02-2015 Size: ~2 MB Arma3Tools.exe Added: Neutral resources language (en-US) Tweaked: Settings interface Removed: Some unused options have been removed from the forms Arma3GU (part of Game Updater) Added: Progress bar to indicate when the starter will be closed Changed: Size of the splash screen Tweaked: Code base rewritten almost from scratch Samples Changed: Updated sound config of the Heli sample Changed: Updated sound config of the Car sample Changed: Update sound config of the Plane sample Tweaked: Many files have been improved or adjusted (but the content has been left untouched) Fixed: The CfgPatches of the Plane samples was incorrect Starter Tweaked: Call of methods and code base FileAssoc Added: Support for FSM, BIFSM, P3D, PAA and PAC files Changed: Code base reworked from scratch Changed: Assembly updated Tweaked: More clear output WAVToWSS Fixed: The main form was incorrectly configured WAVToLIP Fixed: The main form was incorrectly configured WSSDecoder Fixed: The main form was incorrectly configured DSCreateKey Fixed: The main form was incorrectly configured DSSignFile Fixed: The main form was incorrectly configured FileBank Fixed: The main form was incorrectly configured Steam configuration Added: Neutral resources language (en-US) Changed: Incremented version to reflect the current stage (0.83.4) Steam dumpAccountInfo Changed: Assembly updated
  19. pettka

    SITREPs

    Full SITREP
  20. It should work on any simulation with turrets, as far as I know. That means no men, obviously, but I would expect it to work fine even for PhysX airplanes :icon_twisted: Yes, it's just part of turret, nothing for poor drivers who have their hands full of steering wheels, obviously, hopefully, occasionally :bounce2: There is a property elevationAnimSourceSpeed that may help You in this case :icon_twisted:
  21. 05-02-2015 Size: ~1 MB ImageToPAA Added: Support for destination directory Added: Non existent source or destination directory is highlighted Tweaked: Interface Tweaked: Process handling FontToTGA Added: Now opens the destination directory once the conversion is done Added: Non existent source or destination directory is highlighted Tweaked: Interface FileBank Added: Non existent source or destination directory is highlighted Tweaked: Interface Samples Added: initSpeed property documentation for sample weapon Added: 'Procedural' icon generation into weapon sample - community wiki documentation Removed: Unnecessary icons for slotted versions of weapons CfgConvert Fixed: The main form was incorrectly configured BankRev Fixed: The main form was incorrectly configured Steam configuration Changed: Incremented version to reflect the current stage (0.83.3)
  22. Dedicated server for Arma 3 building pipeline had some issues because of some latest changes in handling the joysticks while building the Linux version, sorry for not being clear enough :icon_evil:
  23. Yes, that's right the way how it is intended to work :icon_twisted:
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