

dr. hladik
Former Developer-
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Everything posted by dr. hladik
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Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Should be fixed in rev 126670 -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes, current version of RotorLib does not simulate VRS. -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
It would be huge amount of work. -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Not a bug. Complex to explain and this is not a correct thread. Send me a PM what exactly do you need to get. See http://feedback.arma3.com/view.php?id=16115. -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Hmm, seems you have only exe changes, not data. Need to check if everything went out. -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Location? -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
I will increase crashing speed limit little more. ---------- Post added at 12:36 PM ---------- Previous post was at 12:34 PM ---------- There is a HitTail hitpoint ready. Also tail rotor can be destroyed. -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Nothing like Advanced Damage Model exists/is planeed/ is in progress. (I mean today, I'm not implying anything about tomorrow). Anyway rev. 126612 - helicopters should be able to land in higher speeds, should not explode when rotor hits something and some other minor tweaks. More will come. Waiting for feedback. Also please when writing feedback, add revision number so we are talking about the same version :) -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
weightRTD - returns [fuselage weight, crew weight, fuel weight, custom weight, weapons weight] ---------- Post added at 03:07 PM ---------- Previous post was at 03:04 PM ---------- Fixed in 126613 -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Keyboard collective not reacting linearly This was introduced in TKOH, so you can make very small changes. It was really needed when you wanted to keep your helicopter stable. It can be changed. -
Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
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Advanced Helicopter FDM Feedback
dr. hladik replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Hi, as we need to keep some consistency with other vehicles in game and how they are controlled, we don't plan to have switches buttons or complex start up sequence. -
> and finally now I put 4-6 rounds into an OPFOR at point blank with an MX rifle Could you please send me PM with repro mission. For me it is 2-3.
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Virtual Arsenal Idea for Future developement
dr. hladik replied to p_siddy's topic in ARMA 3 - GENERAL
Virtual Arsenal and editor are not compatible. -
ARMA 2: OA Beta build 116523 - Steam Mp Lobby (1.63 build, Steam only)
dr. hladik posted a topic in ARMA 2 & OA - BETA PATCH TESTING
Patch contains MP steam lobby and is distributed only for steam version of game (Arma2: Operation Arrowhead Beta) To be to able to use Steam lobby you must - run game from Steam client, so proper application ID is used - to start public server you must not be hidden behind NAT - to start DS, steam_appid.txt must be present (so DS knows product ID) - steam dlls must be present For more details please read http://forums.bistudio.com/showthread.php?175463-End-of-Gamespy -
It is not Infusion, but Enfusion. Also at this moment, any discussions about Enfusion are premature.
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ARMA 2: OA Beta build 124779 - Steam Mp Lobby (1.63 build, Steam only)
dr. hladik posted a topic in ARMA 2 & OA - BETA PATCH TESTING
New Beta was released. With one huge change - this beta is not part of Arma2: operation Arrowhead beta product, but is a branch of normal Arma2: operation Arrowhead. This was needed so both beta and normal game have the same product ID. How-to-change-Arma-branches-between-STABLE-amp-DEVELOPMENT. Changelog: - added steam ownership checking - BE update edit: you need to restart steam to see it :) edit2: Arma 2: Operation Arrowhead - Dedicated Server now has branch "beta" as well -
ARMA 2: OA Beta build 124802 - (1.63 build, Steam only)
dr. hladik replied to dr. hladik's topic in ARMA 2 & OA - BETA PATCH TESTING
1.63 update is steam only. It is because the main, the most important feature of 1.63 is server browser based on Steam (which obviously needs steam). The second major improvement is ownership checking via steam (used to be via gamespy). We do not want to punish players that do not use steam, but as gamespy ends in very soon we wanted to give you at least some alternative. It's simple as that. -
ARMA 2: OA Beta build 116523 - Steam Mp Lobby (1.63 build, Steam only)
dr. hladik replied to dr. hladik's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes. http://forums.bistudio.com/showthread.php?178577-ARMA-2-OA-Beta-build-124802-%281-63-build-Steam-only%29 -
List of regressions between 1.62 and 1.63 betas
dr. hladik replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
> Between 103718 and 108074 the automatic cleanup of empty "WeaponHolders" > DeleteVehicle doesn't delete any Objects fixed in 124802 ---------- Post added at 12:20 PM ---------- Previous post was at 11:46 AM ---------- > One of the latest updates (before 1.63) breaks guided missiles controlled by AI gunner. .... Cannot reproduce > Modifications that utilize the Artificial Intelligence, such as Wicked AI ... > 1. Player A enters a vehicle, player B enters the same vehicle.... > 2. Destroyed buildings cause random "silent and invisible explosions" or in other words .... Is it regresion?- 23 replies
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I'm really sorry, but A2 will most definitely not be updated with steam lobby (there is simply not enough man power). However you should still be able to use direct IP to connect to your server.
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Just this week: rev 124689: Enabled guaranteed network messages (More info in 27-05-2014 SITREP.) rev 124691: Added multithreaded sensor updates.
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One programmer for one hour (adding two new animation sources).
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Hello, please focus primarily on - Enabled guaranteed network messages (enabled by default - to disable add 'guaranteedUpdates = false;' to server config). More info in 27-05-2014 SITREP. This is a major change that needs to be tested.
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Fixed in rev 124685