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dr. hladik

Former Developer
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Everything posted by dr. hladik

  1. dr. hladik

    Advanced Helicopter FDM Feedback

    Should be fixed in rev 126670
  2. dr. hladik

    Advanced Helicopter FDM Feedback

    Yes, current version of RotorLib does not simulate VRS.
  3. dr. hladik

    Advanced Helicopter FDM Feedback

    It would be huge amount of work.
  4. dr. hladik

    Advanced Helicopter FDM Feedback

    Not a bug. Complex to explain and this is not a correct thread. Send me a PM what exactly do you need to get. See http://feedback.arma3.com/view.php?id=16115.
  5. dr. hladik

    Advanced Helicopter FDM Feedback

    Hmm, seems you have only exe changes, not data. Need to check if everything went out.
  6. dr. hladik

    Advanced Helicopter FDM Feedback

    I will increase crashing speed limit little more. ---------- Post added at 12:36 PM ---------- Previous post was at 12:34 PM ---------- There is a HitTail hitpoint ready. Also tail rotor can be destroyed.
  7. dr. hladik

    Advanced Helicopter FDM Feedback

    Nothing like Advanced Damage Model exists/is planeed/ is in progress. (I mean today, I'm not implying anything about tomorrow). Anyway rev. 126612 - helicopters should be able to land in higher speeds, should not explode when rotor hits something and some other minor tweaks. More will come. Waiting for feedback. Also please when writing feedback, add revision number so we are talking about the same version :)
  8. dr. hladik

    Advanced Helicopter FDM Feedback

    weightRTD - returns [fuselage weight, crew weight, fuel weight, custom weight, weapons weight] ---------- Post added at 03:07 PM ---------- Previous post was at 03:04 PM ---------- Fixed in 126613
  9. dr. hladik

    Advanced Helicopter FDM Feedback

    Keyboard collective not reacting linearly This was introduced in TKOH, so you can make very small changes. It was really needed when you wanted to keep your helicopter stable. It can be changed.
  10. dr. hladik

    Advanced Helicopter FDM Feedback

    Hi, as we need to keep some consistency with other vehicles in game and how they are controlled, we don't plan to have switches buttons or complex start up sequence.
  11. dr. hladik

    Damage system sucks - fix needed

    > and finally now I put 4-6 rounds into an OPFOR at point blank with an MX rifle Could you please send me PM with repro mission. For me it is 2-3.
  12. dr. hladik

    Virtual Arsenal Idea for Future developement

    Virtual Arsenal and editor are not compatible.
  13. Patch contains MP steam lobby and is distributed only for steam version of game (Arma2: Operation Arrowhead Beta) To be to able to use Steam lobby you must - run game from Steam client, so proper application ID is used - to start public server you must not be hidden behind NAT - to start DS, steam_appid.txt must be present (so DS knows product ID) - steam dlls must be present For more details please read http://forums.bistudio.com/showthread.php?175463-End-of-Gamespy
  14. dr. hladik

    Arma 3 and RV&Enforce engine

    It is not Infusion, but Enfusion. Also at this moment, any discussions about Enfusion are premature.
  15. New Beta was released. With one huge change - this beta is not part of Arma2: operation Arrowhead beta product, but is a branch of normal Arma2: operation Arrowhead. This was needed so both beta and normal game have the same product ID. How-to-change-Arma-branches-between-STABLE-amp-DEVELOPMENT. Changelog: - added steam ownership checking - BE update edit: you need to restart steam to see it :) edit2: Arma 2: Operation Arrowhead - Dedicated Server now has branch "beta" as well
  16. 1.63 update is steam only. It is because the main, the most important feature of 1.63 is server browser based on Steam (which obviously needs steam). The second major improvement is ownership checking via steam (used to be via gamespy). We do not want to punish players that do not use steam, but as gamespy ends in very soon we wanted to give you at least some alternative. It's simple as that.
  17. Yes. http://forums.bistudio.com/showthread.php?178577-ARMA-2-OA-Beta-build-124802-%281-63-build-Steam-only%29
  18. > Between 103718 and 108074 the automatic cleanup of empty "WeaponHolders" > DeleteVehicle doesn't delete any Objects fixed in 124802 ---------- Post added at 12:20 PM ---------- Previous post was at 11:46 AM ---------- > One of the latest updates (before 1.63) breaks guided missiles controlled by AI gunner. .... Cannot reproduce > Modifications that utilize the Artificial Intelligence, such as Wicked AI ... > 1. Player A enters a vehicle, player B enters the same vehicle.... > 2. Destroyed buildings cause random "silent and invisible explosions" or in other words .... Is it regresion?
  19. dr. hladik

    Arma 2 - Game Spy Petition

    I'm really sorry, but A2 will most definitely not be updated with steam lobby (there is simply not enough man power). However you should still be able to use direct IP to connect to your server.
  20. dr. hladik

    Arma 3 Kart DLC

    Just this week: rev 124689: Enabled guaranteed network messages (More info in 27-05-2014 SITREP.) rev 124691: Added multithreaded sensor updates.
  21. dr. hladik

    Arma 3 Kart DLC

    One programmer for one hour (adding two new animation sources).
  22. Hello, please focus primarily on - Enabled guaranteed network messages (enabled by default - to disable add 'guaranteedUpdates = false;' to server config). More info in 27-05-2014 SITREP. This is a major change that needs to be tested.
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