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Found 2 results

  1. please post here any regressions / game breaking bugs alike between 1.62 and 1.63 OA beta ... either URL to CIT (community issue tracker) ticket if present or short post with repro / description / url to repro mission etc. note: it helps to mention which build number was ok and which is broken etc.
  2. I would like to have a dialog that still allows players to navigate their unit/zeus while it is active. Using a dialog allows mouse movement but no player movement while displays do the opposite. However zeus allows to have both, so I did some dumpster diving in the curator interface but I could not find what determines the ZEUS interface being able to be a display and dialog at the same time. I have also looked at the available parameters used in dialogs but nothing seemed useful. Here is my example //Used for DISPLAYS, not DIALOGS class RscTitles { class interface { idd = 5000; duration = 1e+006; movingenable = true; onLoad = "uiNamespace setVariable ['interface_display', _this select 0];"; class Controls { class frame1: RscFrame { idc = 1800; x = 0.208333 * safezoneW + safezoneX; y = 0.85 * safezoneH + safezoneY; w = 0.583333 * safezoneW; h = 0.154 * safezoneH; colorBackground[] = {1,1,1,0.5}; }; class b1: RscButton { idc = 1600; text = ""; //--- ToDo: Localize; x = 0.215625 * safezoneW + safezoneX; y = 0.864 * safezoneH + safezoneY; w = 0.0802083 * safezoneW; h = 0.056 * safezoneH; }; class RscButton_1601: RscButton { idc = 1601; text = ""; //--- ToDo: Localize; x = 0.215625 * safezoneW + safezoneX; y = 0.934 * safezoneH + safezoneY; w = 0.0802083 * safezoneW; h = 0.056 * safezoneH; }; }; }; };
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