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dr. hladik

Former Developer
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Everything posted by dr. hladik

  1. Radar range change and target filtering - it is easy to implement, however it is hard to find keys to control it. Any ideas?
  2. > Is there a specific reason why we have keybindings to close the display? No specific reason. It just could be handy if you have controller with 20 buttons....
  3. > Any word on missile guidance depending on the aircraft active/passive systems and the weapon's sensors? Ammo will use the same system.
  4. dr. hladik

    Targeting improvements

    Also vehicle aim cursors are no longer visible on veteran difficulty
  5. dr. hladik

    Targeting improvements

    CCIP is now available only in MFD or optics
  6. dr. hladik

    Targeting improvements

    CCIP not being part of HMD - acknowledged
  7. dr. hladik

    Advanced Helicopter FDM Feedback

    1) Yes, damage is handled by our engine and according to hitpoints damage we are changing parameters of RTD simulation. While RTD does provide some damage system, it was rather unstable and hard to control. And as we need to be able to switch between our and RTD simulation at any time, we cannot fully utilize all features RTD provides. 2b) Our solution is probably not good enough :). Will check it (no promises). 3,4,5,6) limited manpower...
  8. dr. hladik

    Advanced Helicopter FDM Feedback

    1) It is based on stabilizer position. HitHStabilizerL1 will affect stabilizers on the left side of helicopter 2) Engine type="ConstantRPMEngine">. ConstantRPMEngineis a class name from RTD 3) We are supporting only RTD::ConstantRPMEngine 4) Weird, there were no changes in RTD for APEX. 5,6) No. Those existed only for TKOH. It would be very inconsistent with other vehicles to have this still enabled. And we do not plan to re-enable them. Sorry.
  9. dr. hladik

    Targeting improvements

    rev 137959 pilot camera improvements - improved controls when camera is lcoked - supported laser designator - pilotCameraRotX and pilotCameraRotY anim sources - new script commands: getPilotCameraPosition, getPilotCameraDirection, getPilotCameraRotation, getPilotCameraTarget, hasPilotCamera, setPilotCameraDirection, setPilotCameraRotation, setPilotCameraTarget
  10. dr. hladik

    Targeting improvements

    good news: prototype of laserDesignator is ready more good news: controls are improved bad news: you have to wait after my vacation :P
  11. dr. hladik

    New roads .p3d

    Exactly. p3d files for 95% of all the roads do not exist as they are generated by engine. How to add p3d road - I believe airports are still based on p3d files
  12. dr. hladik

    Targeting improvements

    Maybe in second iteration of improvements after Apex is released.
  13. dr. hladik

    Targeting improvements

    There is still some work planned. But after Apex.
  14. dr. hladik

    Targeting improvements

    see https://forums.bistudio.com/topic/189734-targeting-improvements/?p=3014700
  15. dr. hladik

    Targeting improvements

    Is planned for this era.
  16. dr. hladik

    Targeting improvements

    One step at a time.
  17. dr. hladik

    Targeting improvements

    Well, the result might be almost identical and laser designation is much nicer solution, however manually guided missiles are much easier to implement...
  18. dr. hladik

    Targeting improvements

    ok, so to summarize current state Camera controls - improvements are in progress CCIP - should be out soon CCRP - not planned Laser designator - considered for second iteration* Manually controlled missiles for pilots - good idea, might happen in reasonable time frame Autopilot - not being considered Radar improvements - considered for second iteration* Locked target name indicator - some changes are being considered, but mostly need to wait for second iteration Functionality unification with normal turret - should happen in reasonable time frame *second iteration will not happen before APEX is released edit: FCS, tanks - acknowledged, would be nice...
  19. dr. hladik

    Targeting improvements

    Valid, but off-topic :)
  20. Yes, there are some changes, new features and new bugs. Please read https://forums.bistudio.com/topic/189734-targeting-improvements/. allowTabLock - will not disable locking, only Find_next_target functionality (should still work) canLock - now it just describes if weapon can be locked (guided missile), however if vehicle has some scanner (ir, nv, laser), then vehicle is able to mark that target. So, if you want to disable any marking, you need to remove scanners. And if you need to remove marking only for some turret positions - you need to wait a day, or two, as we have not yet introduced possibility of this combination... :unsure:
  21. dr. hladik

    Targeting improvements

    rev 135665 - "Lock UAV Turret" action (default LCtrl + T) now locks camera on position / target (if target is markable) - Num1-9 now also controls camera (num5 will return it to default direction)
  22. dr. hladik

    Targeting improvements

    Will be discussed.
  23. dr. hladik

    Targeting improvements

    Is being considered.
  24. dr. hladik

    Targeting improvements

    We cannot really use PIP for anything important, as it is very performance demanding and can be disabled in options.
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