f2f_bho
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10 GoodAbout f2f_bho
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Rank
Staff Sergeant
core_pfieldgroups_3
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Interests
Arma II,FSX and Music Productions
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Occupation
Industrial automation Engineer
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f2f_bosshogg
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Biography
Former US Marine, 1987-1993
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cool , i am going to look into this alittle more
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Editor Markers in-game
f2f_bho replied to f2f_bho's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
does this still work in Arma2 ? http://forums.unitedoperations.net/index.php/topic/8335-the-overlay-maker/page__view__findpost__p__110695 Those programs are very intresting, they do exactly what we are looking for.... if anyone has contact with spooner still i would like to speak with him or someone on that team on a port over from Arma to A2/OA. -
Editor Markers in-game
f2f_bho replied to f2f_bho's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
here is an image of what i am looking to do , But in MP, in game editing(NOT) mission editing in the editor. there is a difference , i want real time mission map mark up with a better array of symbols. http://www.armchairgeneral.com/wordpress/wp-content/gamereviews/pc/steel/tactical_map.jpg (523 kB) This would further build upon unit control while in multi player- and organized CooP missions such as Insurgency , DOM and specialized squad missions -
Okay been wondering about this for awhile, But how would one make better or add to the in game marker system, the finger paint style makers do the job , but i feel are not as in depth as they could be as far as map markups go.... what i need answered: 1). do i need BIS's permission to try and do this? 2). What PBO(s) do i need to locate and open? ---------- Post added at 02:51 PM ---------- Previous post was at 02:41 PM ---------- i have seen Some mods that have editor placable markers, i do not want to do that. I want to be able to place and erase as the mission changes, with better markers than those already present.
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F2F AV-8B Harrier II Plus
f2f_bho replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yup, thank you Myke;) -
F2F AV-8B Harrier II Plus
f2f_bho replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yes, we are kinda holding off on some things to see what A3 is gonna offer as far as better dynamics and functionality ---------- Post added at 09:43 AM ---------- Previous post was at 09:42 AM ---------- anybody know where i can get the glt gauge pak myke had out awhile back -
F2F AV-8B Harrier II Plus
f2f_bho replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the aircraft is out in a beta with 2 paints of real world aircraft now, not sure yet if it will include kits?textures for other squadrons. -
F2F AV-8B Harrier II Plus
f2f_bho replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Some WIP images of the New Cockpit -
Again thanks for the replies, we will look into that , looking forward to the mission upload....
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thanks for the response Bad Benson, i think he wants to stagger the rounds like tracers, having a smoke round every 10th round spotting target area ... is this a plausible and possible mod/script?
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Hello community, A fellow member of my squad wants add smoke rounds for the Mk19 Grenade launcher, as i have not finished any weapons(ammo) as of yet i am alittle behind on what needs to happen to define a new Ammo class for this weapon, any and all serious replies will be taken into consideration...thanks
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i actually need to stop procrastinating and learn SA's Arma tool box
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F2F AV-8B Harrier II Plus/AV8B Night Attack Addon
f2f_bho replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
okay have some light updates to share have been busy in the personal life lately , but getting back to business. have some Mesh Detail updates that had been bugging me, still have some other issues but these where the easiest to fix so that's where i started. -
copy , i will just rename them by hand until i figure it out, just thought i could get a good fast answer here ,i appreciate the look tho..
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I had some very thin faces in a few areas on my harrier mod, in the process of improving the model for a future release, i use max exclusively except for the selection naming in my lods, however when moving from Max to O2 and back O2 renames the objects to "objXXXXX verses what i named them . i was wondering if anyone( probably will regret this) has a work around or do i just need to manually rename the selections back again in O2 when i have improved my design.