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DancZer

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Everything posted by DancZer

  1. You should advertise that the test servers run on double xp. I bet the player count would increase rapidly!
  2. What is the difference between sound SFX and sample? E.g.: Added: New sound effects for rain on vehicles and vehicle crashes Added: Samples for parachutes
  3. DancZer

    Firing from Vehicles feedback

    Interesting! If it is possible to fix(by BIS), then you should try to link view direction with the proxy rotation. Amazing! Is it synchronized in MP?
  4. DancZer

    Arma 3 Helicopters DLC Discussion (dev branch)

    I hope all the instruments are functional in the cockpit. I think it's worth it if the helicopters are complete and by that i mean: interior, exterior, animations, sound, cockpit, HUD, pip and action popup areas.
  5. DancZer

    Firing from Vehicles feedback

    Would be better if they disable FFV in the ground vehicles, because they can't implement the way you want and leave it only for the helicopter? I don't think so.
  6. Every time when the view shakes i have a feeling that we get hit. It is too much. I rather see less and continue shaking as the speed increase. It is more immerse than rare big ones. When the helicopter go into the wind turbulence the vehicle flow in the wind direction and not shake like this. The current shake is annoying.
  7. Will those audio related changes in the Helicopter DLC or later? Those what i am most waiting after firing from vehicles.
  8. DancZer

    Vehicles radar system

    I tried to find once, but i only found the resources. Maybe I am wrong, but I think it is on the engine side for performance reason.
  9. Feel free to add the video in the description. :)
  10. As you say! The AI is quite well in large scale, long term strategy. There are only issues in short term, quick reactions. ---------- Post added at 09:46 AM ---------- Previous post was at 07:48 AM ---------- Is there a ticket for this "fall animation while standing" issue?
  11. DancZer

    We need worse weapon systems

    I think you don't understand the Arma 3 DLC strategy! Features are free, content is payable. New flight model and firing from vehicle are features. Helicopters are contents. After DLC release you could fly Arma 3 vanilla helicopters with realistic flight model, but you can't use the new helicopters like the CH-67 Huron. If you want to fly with new helicopters, you should buy the DLC.
  12. DancZer

    Vehicles radar system

    The next step should be removing the side detection. On the radar screen should be only gray icons(triangle and square). With this little change the air units have to make sure what they are shooting, just as AA and AT infantry. This would perfectly fit in the Helicopter DLC.
  13. DancZer

    Arma 3 Helicopters DLC Discussion (dev branch)

    I think removing the color from the radar would be enough. The AA guy should know which helicopter is the enemy, but the air units know that based on the radar. Which is too easy way to get intel.
  14. Only those are in the dev changelog, which are merged and commited in the dev branch. I am sure that the optimization are on the other branches. Just as other key features. Be patient! You know! It's gonna be legen... wait for it...
  15. You are right, that's an another good point. That was my first experience, when i tried the inertia. It is a natural behavior of the weapon, i hold it. Few days and we will know how BIS imagine shooting from vehicle, with or without inertia.
  16. i don't think it is increase difficulty, moreover it's help you in aiming in some cases. Currently it is very hard to aim with gun on the back of the pickup, because there is no inertia. You feel every small bump. With inertia the rotation and the move of the gun sight will move later then the vehicle. It should bounce up and down slower then the vehicle does. Sometimes it one bounce cancel the another and you don't feel the bounce at all. Of course that there is a negative side, when the move stop or in sharp turn, the weapon move away. It is the pilot/driver task to fly it in right way. As i imagine it would be easier to aim, not harder. You know what i mean? Think about it again. Edit: Maybe the effect what i am talking about is not the inertia, but the "human re-correction, stabilization" or how it is called. But it is achievable with the inertia system.
  17. In the Smurf's world you are able to hold your weapon stable on a moving helicopter? Because in real world you can't.
  18. Here are the tickets for that thermal issue: http://feedback.arma3.com/view.php?id=20690 http://feedback.arma3.com/view.php?id=19730
  19. DancZer

    Fatigue Feedback (dev branch)

    Yes i know and i agree. I'am happy with the current status of the fatigue system.
  20. Is it confirmed or it's your opinion?
  21. I tested it again. Yes there is a sound for turning, but only when the weapon is raised. If the weapon is lowered there is no step sounds, because the character is sliding on the ground. Also if you turning very slowly then there is no sound, because the turn animation is not played correctly. Btw it would be good to have this feature, but it is not mandatory for the stealth movement.
  22. It is probably a feature request, but it would be very useful during a PVP. * Rotation speed based footstep/movement sound volume Currently if you want to be stealth you should be stationary. If you turn around(even when it is extreme slow) the same footstep sound played with the same volume as if you turn fast. Edit: If you are turning very very slowly the sound is not played at all. This could be a workaround to turn stealthy.
  23. I am still interesting that the firing from helicopter, will affect to the weapon inertia?
  24. DancZer

    Fatigue Feedback (dev branch)

    It does if you climb on the hill.
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