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solviper

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Everything posted by solviper

  1. solviper

    RHS Escalation (AFRF and USAF)

    Is it possible to fullscreen the crows in the stryker?
  2. Hi I decided to add a custom RVMAT to my re-textured RHS ACH but even with the same settings as the original RVMAT, it causes these square shadows all over. Click Here
  3. Can we get the full finger gloves from the tanktop uniform on to the Guerilla/Looter uniform that everyone uses for texturing? I love em.
  4. solviper

    RHS Escalation (AFRF and USAF)

    awesome, thanks for the heads up.
  5. solviper

    RHS Escalation (AFRF and USAF)

    I got the PMAG to work but that appeared to be the only one on first glance. I'll take another look.
  6. solviper

    RHS Escalation (AFRF and USAF)

    Are there plans to add selections to the magazines?
  7. Last night somehow Spotify froze my computer while I was in Addon Builder. Anyway when I restarted and went to launch it the cmd window comes up for a milisecond and then nothing happens. I can launch Publisher and any of the other ones but not Addon Builder. I can't even use pboProject because it says ArmaTools are missing. I tried reinstalling and same problem.\ EDIT: Fixed, went to \AppData\Local\Bohemia_Interactive and deleted all addon builder folders.
  8. Just wondering if anyone has any experience making the thermal imaging file? I can't find any tutorials on it.
  9. When I go to crunch it fails due to this error, not really sure where to start. Pic cfgClutter.hpp class Clutter { class DefaultClutter; class grass_green_clutter: DefaultClutter { model = "A3\Plants_F\Clutter\c_GrassGreen_GroupSoft.p3d"; affectedByWind = 0.0; swLighting = 0; scaleMin = 0.3; scaleMax = 1.0; }; }; cfgSurfaces.hpp class CfgSurfaces { class Default{}; class grass_green_surface: Default { files = "grass_green_*"; character = "grass_green_clutter"; soundEnviron = "grass"; soundHit = "soft_ground"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; impact = "hitGroundSoft"; }; class concrete_surface: Default { files = "concrete_*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.15; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; class dirt_surface: Default { files = "dirt_*"; character = "Empty"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; lucidity = 1; grassCover = 0.03; impact = "hitGroundSoft"; }; class mud_surface: Default { files = "mud_*"; character = "MudClutter"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.15; maxSpeedCoef = 0.85; dust = 0.32; lucidity = 1.5; grassCover = 0.04; impact = "hitGroundHard"; }; }; class cfgSurfaceCharacters { class grass_green_clutter { // how much stuff from the clutters will be placed, // so in this case 3 numbers representing the 3 names on next line. probability[] = {0.95,0.01,0.01,0.01}; names[] = {"StrGrassGreenGroup","StrThornGreenSmall","StrThornGreenBig","StrPlantGreenShrub"}; }; }; UPDATE: Viewing the output has given me this error: 0:36:24: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture. 0:36:24: Failed adding texture op4_vtc\data\satellite.paa to texture header manager. ??
  10. Just wanted to say thanks, I followed everyone's advice and got it to work again.
  11. config.cpp https://pastebin.com/0RsQ0WET cfgSurfaces.hpp https://pastebin.com/DcqFYwSg cfgClutter.hpp https://pastebin.com/5hkp2482
  12. I did what you said and am still getting the same error. But then it says to view outputs which gives me a completely different error. 19:01:33: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture. 19:01:33: Failed adding texture op4_vtc\data\satellite.paa to texture header manager. Here is the full log: https://pastebin.com/LgiFjKdy
  13. Is this possible in the config? I want the players to use their XML but I do not want the XML patch to appear on the uniform itself.
  14. I have placed some roads and previewed them working in bulldozer, but once in game they are gone. I am exporting shapes and rebuilding terrain. Not sure what I missed.
  15. I am using Addon Builder. I'll try pboproject.
  16. I double checked and it is there. I have also confirmed the directory is correct.
  17. I am learning to make a new map and I think I messed up somewhere. My main grid line is not centered: http://i.imgur.com/MlYgY5h.png And when I zoom in I get these slashes in the grid squares: http://i.imgur.com/62Ql2k3.png Where did I mess up?
  18. solviper

    Terrain Grid problems

    I tried what you suggested and it didn't seem to change anything.
  19. solviper

    Terrain Grid problems

    Alright I'll leave that for now. But what about the flat terrain slashes? There has to be a work around. Virtual Reality is flat and doesn't have them.
  20. solviper

    Terrain Grid problems

    I did what you said and nothing seemed to change. The grid is still misaligned and are you saying if the terrain is flat there will always be those slashes?
  21. When importing objects from EDEN into Terrain Builder in a .txt file I get this error. http://i.imgur.com/KG7ERiX.png I'm new to this and no real idea what I'm doing. Any help would be appreciated.
  22. Hidden selection for FNX45 please.
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