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Everything posted by ozzbik
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arma3 A3 No Servers are Showing when BattleEye is enabled
ozzbik replied to heizung124's topic in ARMA 3 - TROUBLESHOOTING
Perhaps your Firewall or Antivirus blocks the traffic/program? LavasoftTcpService64.dll is probably part of your Antivirus? -
Michael538, Could your try the following: - Disable any overlay programs (steam/shadowplay/amd gaming evolved etc). - Reverse to an older version of your graphics driver. - Post your DXDIAG info.
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Out of ram even thoug i still have ram left
ozzbik replied to M. Marcelo's topic in ARMA 3 - TROUBLESHOOTING
what size is your pagefile set to? Windows memory management needs a large enough pagefile, even if you have more than enough physical memory -
A kick can be caused for multiple reasons: - Private server (administrator or players vote kick) - Ping is too high - BattleEye problems. Check your rpt files for possible reasons for your kick/disconnects).
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What servers are you trying to connect to? Have these servers been updated as well, or aren't they?
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Help, weird bug with gunfire sound cant fix
ozzbik replied to ron9630@gmail.com's topic in ARMA 3 - TROUBLESHOOTING
Also verify that you have no audio normalization settings in your audio configuration. -
As a test; Try lowering your windows sound settings to 44100hz 16bit or number of voices within the game. Did you update the soundcard/chipset drivers recently?
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You can check through the Arma3 launcher what the ping is to a server. Anything above 60 could be a problem.
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What is the make and model of your modem? Maybe it's located under Denial of Service?
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Not for a client, Only if you would be hosting. Just check if there's a setting IP Flood detection and try your connection after changing that setting to off.
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Did you turn off the firewall on the router as well? IP Flood Detection has been a problem for Arma connections before. Just as a test btw, (Firewall should be used)
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Are you using a cabled network or wifi/mifi, btw?
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Issue 1 is most likely a graphics driver problem. Have you tried CTRL+ALT+DELETE and open the task manager? If opens try to move your mouse to see if the cursor is just hidden or that it is completely locked (eg; move your mouse to a corner and move it so that most likely you hover over the task manager to see if it selects something). For issue 2; could you check if there's anything in your RPT files which might point to the problem (or post the files)?
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Lower your flaps completely and wait for pull up till you've reach 160. Any attempt sooner will result in crash. This airfield is really is difficult to take-off from, though (crashing is common). Perhaps using the wheelbrakes before starting the run can help (must try that myself)?
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Arma 3 has exited in an unusual manner
ozzbik replied to fabamfrigusDCCXIV's topic in ARMA 3 - TROUBLESHOOTING
Could you give more information about your machine? Also, how is your page-file set up? -
ARMA 3 - Does not open in 64-bit ( The memory can not be read)
ozzbik replied to CMDR NexOwner's topic in ARMA 3 - TROUBLESHOOTING
What is your OS version? -
FPS Drop when Flaring/Firing Tank Cannon
ozzbik replied to ZeroPointBlank's topic in ARMA 3 - TROUBLESHOOTING
Arma3 is a very CPU dependent game, so that may be 1 problem. Try setting the particles to low, and your max view distance to about 1800-2000? -
Is 8GB no longer enough memory for 64-bit update? Locking up/crashing consistently since update
ozzbik replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
Most out of memory problems are caused by lack of pagefile space. Please set your pagefile to at least your RAM size or system managed (especially when using large mods). -
Is 8GB no longer enough memory for 64-bit update? Locking up/crashing consistently since update
ozzbik replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
Could you check in the windows eventlog what the cause of your reboot was? It's possible that the cause of your problems could be hardware related. The sudden change in color of video can point to hardware failure (heat/faulty memory/powerloss). -
Is 8GB no longer enough memory for 64-bit update? Locking up/crashing consistently since update
ozzbik replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
Good to hear that it might be solved, but could you check if there are rpt files created from your last session? You know you can reposition every UI item? http://steamcommunity.com/sharedfiles/filedetails/?id=170241067 -
Arma 3 Server 32bit Keeps Crashing Need help
ozzbik replied to Fjordbak's topic in ARMA 3 - TROUBLESHOOTING
Is this a Windows or Linux server? Did you check your firewall/router settings for port forwarding and such? -
Is 8GB no longer enough memory for 64-bit update? Locking up/crashing consistently since update
ozzbik replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
Mynock, Could you check if, in your launcher, the following parameters are unchecked or checked: - Mods - No Splash - Command line parameters And also if possible post the reports and dumps rpt files (which contain more information) In these rpt files you can see all mods and files which are beeing loaded, but the file starts off with the command line which is used. If you, for example, read the Arma3_2017-03-19_14-05-58.rpt file from your previous post, it starts with the executable which is used, followed by the full path including parameters ("C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3.exe" -noSplash -nosplash "-mod=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CUP_Terrains_Complete;C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CARRAIGDUBH") Because the is an extra -nosplash option I believe that you've got command-line options added. -
Is 8GB no longer enough memory for 64-bit update? Locking up/crashing consistently since update
ozzbik replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
Mynock, Have you tried running without mods? In your rpt files I spot @CBA_A3 and @ace. I read back that you did. Can you run again without mods and post the logs afterwards? -
Have you tried setting the terrain and shadow distance on different settings? Do you have the same problem when you play in a windowed arma3?
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And....... it's on dev-branch. Did not notice any performance gain, small loss. But it's just out. Need to test more. edit: Framerate seems more stable though. Framerate about the same, depending on Video settings