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W0lle

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Everything posted by W0lle

  1. W0lle

    "Bundeswehr" Mod

    I have a complete 'BWMod Mod Pack' here, but as krzychuzokecia says, it consists of several (33) single files. Here you go: BW Mod OFP
  2. W0lle

    Cold War Rearmed III

    Not our problem actually but a CUP problem. We just inherit from their configs.
  3. W0lle

    Cold War Rearmed III

    Another week, another update: Mod ADDED : C-130E Cargo ADDED : T-55AMV ADDED : Even more Soviet uniforms, gear and textures CHNGD : M939 Empty is renamed to 'M939 Cargo' and now is ViV compatible CHNGD : Renamed 'Antonov An-2' to just 'An-2' FIXED : FIA AT Specialist (AT-4) had no magazine for the launcher CWC Campaign FIXED : Minor Stringtable issues FIXED : M113 Ambulance position in 'Guardian' FIXED : Men sitting around in underwear VDV/VMF/UK Expansions CHNGD : Uniform texture updates (VDV/VMF) ADDED : A selection of Vehicles and textures (VDV/VMF) FXIED : Small issues with armored vehicles (UK)
  4. Some CWR² factions indeed have random uniform textures assigned. The FIA is one of them to prevent them looking like an Army but more like real partisans. It's done via Eventhandler in the config. I think there's a command to stop the randomization but can't recall it atm. As a workaround, you could assign the uniform texture manually in each unit's init line with: this setObjectTexture [0,"\cwr2\humans\cwr2_soldiers_fia\data\body_swiss_co.paa"]; this setObjectTexture [1,"\cwr2\humans\cwr2_soldiers_fia\data\body_swiss_co.paa"]; First selection (0) is for the body, second for the pants. Depending on the model, there's a third selection for the cap. The KGB Expansion also has random texture assignment. Here the first selection is for the uniform, the second for the helmet. Please share your missions with the community now. For a-holic to return you can wait until the end of days.
  5. W0lle

    Cold War Rearmed III

    Update Friday 🙂 Mod ADDED : CJ5 Jeeps in Militia and Policie variants ADDED : Editor placeable maps of the OFP/CWA terrains ADDED : UAZ-452 in Militia and Policie variants ADDED : VDV textures for BTR-60 and UAZ-469 CHNGD : Removed the low grass addon which caused an unwanted dependency CHNGD : US Pilots have a M1911 in their holster CHNGD : US Weapons use red instead of white tracer rounds FIXED : Dead M151 gunner was not ejected from vehicle FIXED : Gen. Guba is now really Gen. Guba - and Col. Guba is Col. Guba Cold War Crisis Note : Please report if you see any civilians standing/running around in underwear. Include mission name. CHNGD : 'Turning the tide' ended a bit too early CHNGD : Better instructions and markers in 'Tank Training'. CHNGD : First intro scene : Armstrong is Kozlowksi, Kozlowksi is Armstrong CHNGD : It's no more possible to escape from the checkpoint with the truck in 'Undercover' CHNGD : Minor tweaks based on player feedback FIXED : Player has night vision in 'Night Patrol' as in the original. Thanks Leon.
  6. I have that too every here and then. But good to know I'm not the only one and it's not my lame connection. So... let's blame Jerry then. 🤣
  7. W0lle

    Cold War Rearmed III

    No, not yet. But he's a requirement for it. 🙂
  8. What? This is an english speaking forum, in case you haven't noticed that yet.
  9. W0lle

    Cold War Rearmed III

    1) Armstrong is the guy standing, his face isn't shown in that scene. I added his identity anyway, just to be sure. The guy sitting in front of the boxes is Kozlowski, though it appears that he is Armstrong. That's how it was in OFP. I have switched their characters now. 2) Could be there are more 'underwear guys around' caused by the last Mod update. Please report them and I get them some new clothes asap. 3) Well yeah. Guess he has enough of him pushing people around. 4) There was never tank support, they only came when the town was secured. You don't want the AI tanks rushing into Morton, killing half of Bravo squad. 5) Yes. You can either end the mission with 2 guys left, or let the player run in circles, looking for the lone survivor hiding in the grass beyond a house.
  10. W0lle

    Cold War Rearmed III

    Another week, another Update: FIXED : Covered SSh-68 helmets provided no protection CHNGD : Replaced cwr3 civilian clothes with CUP ones as they served no real purpose CHNGD : Guba is now unarmed by default FIXED : Several rpt warnings eliminated ADDED : Colonel Guba, required for the Resistance Campaign FIXED : M113A1 geometry fixed FIXED : Misnamed selections on T-64 and T-72 models fixed @Damian90 Added to the list of stuff to do 🙂
  11. W0lle

    please help

    There's version 2.4.1 at moddb.com. Maybe not the latest but better than nothing.
  12. Definitely works, uploaded a bunch of files before. Correct command is: bidentify scan -d d:\temp\arma
  13. I was asked yesterday for the CWR2 v1.7 bugfixes. To my big shame I must say that at some point I must have moved them to gdrive trash and from there the folder got deleted. Not even sure if there were any patches released at all, or if it was just one of my fancy ideas. If there were any, I may have them stored locally. The question is just where in this mess of half a dozen internal and external drives. 😑
  14. W0lle

    Cold War Rearmed III

    @sberla101 Sent you a message. Cold War Crisis campaign updated (again). Hopefully, the previously mentioned problems have been fixed. At least the ones I could replicate. I've also added 'emergency exits' to all missions, in case someone really gets stuck or is completely annoyed by flying a helicopter whose AI gunner is completely dumb. These 'exits' are not visible in any way. Details on that are given by private message only.
  15. W0lle

    Statement Regarding CSLA Iron Curtain

    The "Arma2 textures" were often used as an argument why the CDLC was junk and would not be accepted. That's why the 4k was meant as an exaggeration. After Prarie Fire, expectations were naturally high. I can understand that. Especially if you have a soft spot for high-resolution textures. Because you might primarily take photos or videos with the content. But for the 'average' player the CSLA textures are fine I would say. In any case, the reviews - some of which were almost insulting - were not necessary. And with many Steam reviews, I really wonder if they even looked at the content or just jumped on the bashing bandwagon. Anyways, it's good to see that there is now a generous return policy. Whether this is necessary or not is up to each of the buyers. I for my part can live with what is in there for now. It will be better over time, I'm certain on that.
  16. W0lle

    Statement Regarding CSLA Iron Curtain

    Why should it be pulled from the store? Because a minority is complaing since some of the textures are not provided in 4k resolution? Because they 'look like Arma2"? It may be only me but if I play with any content, be it free or paid, I have other problems on the battlefield than how the uniform of that guy looks. Yes, there were obvious issues that should not have been there, like turret rotation speed, or the helicopter mewing trees. But seriously, everyone with a bit of common sense should have known that these are issues that can and will be fixed. I'd not even bother with considering a refund for 10 bucks. Money everyone spends everyday on less without complaining.
  17. Still progress made. A lot. Was very pleased to see the client in action today. Good job Jerry on bringing the lost items back.
  18. W0lle

    Cold War Rearmed III

    All planned for weeks. The poor beta testers worked hard to find the worst problems. So did the team that delivered important files literally at the last minute. We're glad that everything was ready in time for the big anniversary believe me. (and then we weren't even mentioned).
  19. W0lle

    Cold War Rearmed III

    Uh and there's one more thing. Stagler has pestering me with it for a long time. And what's even worse: He started working on this behind my back! Think I must keep an eye on this guy, might start a Coup d'état with his buddies. Originally planned by him as an unofficial Expansion, I then changed my mind and well... here they are: Cold War Rearmed III : British Armed Forces
  20. W0lle

    Cold War Rearmed III

    On this day, exactly 20 years ago, Operation Flashpoint(TM) - now ArmA Cold War Assault - was released. Developed by an unknown Czech studio. The open game world, the interaction of infantry, ground and air vehicles did not exist in this form until then. And also regular updates were not widespread in 2001 - and then these people packed new vehicles and weapons into the updates! And a huge sandbox in which you can make up and realize your own stories. In addition, a story about a crazy general who is about to start a third world war because he can't do anything with glasnost and perestroika. We had no idea for how long this game would accompany us. Twenty years! Twenty years of ups and downs. Despair and joy, also shaking our heads at 'our Bohemians' and sometimes anger. The newly added players of Arma, DayZ or Vigor could be our children. Well, we also thought about what we could come up with on this day. But imagination is not our strong point. So we decided just to make an update. With this update CWR III leaves the beta phase, so there is no reason to hold back with missions and campaigns. Uncomplete changelog as usual: ADDED : 8 fresh Lada colors from the '80s ADDED : 8 fresh Mini Cooper colors from the '80s ADDED : Added US grenade vests (Thanks to Service and Supply Team) ADDED : AH-1S Cobra with dynamic loadout feature ADDED : Cessna 172 (Thanks joker006) ADDED : Dark Vest and Backpack for the Nomex Blackops ADDED : Even more uniforms, vests and headgear variants ADDED : Littlebird Helicopters ADDED : M1 Abrams tank ADDED : Police Jeep from the old days ADDED : Radio backpacks and operators for all factions ADDED : UH-60s with M2, M240 and 4x ESSS ADDED : Unified US vehicles texture sets (Summer/Winter MERDC, Woodland, Olive Drab) CHNGD : Added items like silencers to Special weapon crates CHNGD : Winter MERDC is the default texture for US Army vehicles CHNGD : Officer (Night) have Rifles with grenade launchers and 4 illumination grenades CHNGD : OH-58 model replaced with a splendid new one CHNGD : Old style map icons removed from buildings, still a work in progress CHNGD : Reworked US backpack family CHNGD : Truck 5t (Empty) set to hidden as it serves no real purpose CHNGD : Units have no more binoculars by default, Officers have M16 rifles as in OFP CHNGD : Binoculars added to Jeeps and supply crates to counter the above change CHNGD : V-80 pilot can eject from the helicopter FIXED : Civilians had no radio items, hence no bikb conversation possible FIXED : Hidden selection bug on US BDU boots FIXED : Military Command HQ: Doors were not animated FIXED : Resistance soldiers had invisible launcher in first person FIXED : RPT warning about Redeye launcher mass missmatch FIXED : Several rpt warnings caused by the AH-1S In addition, there are a few little things we recently added: Cold War Rearmed III : United States Marine Corps Cold War Rearmed III : Soviet Airborne Forces Cold War Rearmed III : Soviet Naval Infantry And last but not least: Cold War Rearmed III : Cold War Crisis Some hints for people who never played 'Cold War Crisis':
  21. Hope dies last, isn't it? 🤣 We will never know why Iron Curtain was released now. It's none of our business either. At some point you have to release your work and maybe Maa and his gang decided that now it's the time.
  22. Yes. But most probably neither an announcement on A4 nor an Arma Reforger release. The speculations about the cDLC release are exactly that, speculations. And honestly they lead to nothing. The release is what it is. It will be better. Bashing the developers on a daily basis, sometimes from people who openly admit that they don't own the cDLC is pointless. Constructive feedback is.
  23. 👆 That. Still a lot of usable information in there. Author, game, name, file name. That's something to work with.
  24. I think to visually identify an addon we should open a separate thread here. This could also be used to find addons that were not found on A-holic. Similar to the 'Addon Request' thread in the OFP section that is used today to find old addons. This thread should only be used for questions and discussions about bidentify. And that will probably be extensive. Great to see that so many people seem to have files archived and willing to help restoring what is now gone. And even more to see how much time and energy Jerry invests to make the tasks ahead as easy as possible. And I just asked him if he could create an a-holic index.... 👍
  25. You could use Steam Workshop Downloader if you want to have the files locally stored.
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