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Smurf

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Everything posted by Smurf

  1. Smurf

    Development Blog & Reveals

    These things could be equipped with big parachutes?
  2. Primate indeed. @topic: ARMA 3 DLC - GAIA (Going along with Zeus... greeks right?) Features: Rivers, ponds, actual waves, rain that matters; Trenches, mud, midrange textures and micro terrain improvements; Fire that looks like fire (and FX in general) and spread like fire; Wind... erm got nothing on this (Ballistic sheet will be on Marksman DLC, right? :) ); A lot more wildlife from across various ecossystems; Trees!; All that packed in 2 different theme islands! Who would buy that?
  3. Smurf

    Sling Loading Feedback

    Mission design is everything. Walking is boring? After Montignac!
  4. Now we need some Rainbow Six uniforms.
  5. New free update; MG-42, 2 tanks, 2 maps, fixes and as always, a nice trailer: http://forums.tripwireinteractive.com/showthread.php?t=101667
  6. Smurf

    Arma 3 wound system is ridiculous

    Way late to the party: http://forums.bistudio.com/showthread.php?168548-Damage-system-sucks-fix-needed http://forums.bistudio.com/showthread.php?179116-What-would-you-like-to-see-worked-on-next-in-ArmA-3 And I agree.
  7. Smurf

    New CH-67 Huron

    A meaner version of the Chinook? WHY NOT? Bring it.
  8. Smurf

    Free Games

    Enclave, East India Company Gold and Knights and Merchants HD - STEAM http://www.rockpapershotgun.com/2014/09/17/east-india-company-free/#more-234313
  9. This happens on an individual level? How do groups or vehicles think; havemind, grouping...?
  10. Smurf

    Development Blog & Reveals

    By now you should know better that... soonâ„¢. But this cookie got me filled nicely!
  11. Smurf

    Happy Birthday Arma 3!

    Be proud!
  12. Smurf

    Sling Loading Feedback

    Fix that. And add rain. And mud! And animated recovery vehicles.
  13. Disclaimer: I don't play the game in a while and I might have missed something along the thread but: How's the feeling while holding launchers? Static weapons and crew membered ones? (or these fall ont "vehicle turrets"?) Hmmm.... Hold breath + fatigue + plausible stamina bar from other discussions; We might get somewhere with these?
  14. Smurf

    Fatigue Feedback (dev branch)

    Imagine link your gear (glassesm watch, GPS, OPFOR alien thing) to your actual HUD - heartbeat, ammo count (or remove this complety), vehicle status (crew\pilot suits with this kind of "bonus"?), compass and so on. Sorry for the offtopic.
  15. Smurf

    Fatigue Feedback (dev branch)

    Seems good! http://www.wsgf.org/f/u/imagecache/node-gallery-display/contrib/dr/108/ingame_16x10.jpg (112 kB)
  16. Smurf

    Battlefield 4

    That weed farm + that incendiary grenade = Levolution :idea: But, once again, NOPE for Battlefield.
  17. That could be easily fixed: If walk is toggled, slow opening with a quieter or no sound. Doable?
  18. Because you have to have specific animations for each combination. (With the very little I know about it all) Thought these core changes on the animations made months ago could help in this sense of "dynamic" or "mix of animations" but doesn't seems to be the case.
  19. Wow! This is even funny. Good old times huh?
  20. It has been a while since I last played Arma 3 (RL, no PC) so simple questions about all these changes: (disconsider the AI, don't thing they're adapted to it yet, right?) Firefights are longer? Firefights are more fun? Now imagine how they would be with weapon resting, same answers?
  21. Smurf

    Leaning Confusion

    Every new Arma, same discussions :D Been here for too long maybe... :j:
  22. And the cockpit lights of the Ghosthawk that never came back :(
  23. Smurf

    Fatigue Feedback (dev branch)

    Inertia.... Oops.
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