Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Snake Man

Member
  • Content Count

    1561
  • Joined

  • Last visited

  • Medals

Everything posted by Snake Man

  1. Snake Man

    Campaign Hub Design

    Returning from a patrol into the campaign hub "base camp", does the mission end when you reach certain distance or will you be allowed to enter the base, access ammo boxes etc and then call end to the mission when you choose, in fact you could even go back out again. The problem with that at least in a way bis did it on east wind, is the decorations in campaign hub, those eat precious CPU cycles if they are there during your patrol / side missions. Dunno guess dynamic simulation would prevent that, not sure how it works with those switchMove animations or similar method decorations are using. Guess the traditional way is the overall best, hang out in decorated base camp (hub) while outside world is completely empty of AI/objects, go out and patrol starts and then roles are switched (hub becomes empty). Would love to hear feedback from other players, how would you guys prefer the hub in/out setup work?
  2. Thanks, its nice to have our terrains listed here. I thought as first post states that this is a list of terrains in steam workshop that our stuff doesn't belong here 🙂 Not sure if you only list individual ADDON terrains, not including ones found in a MOD, so just in case, there is a bunch of terrains in Vietnam: The Experience modification https://www.vtemod.com/arma3/terrains.php
  3. Snake Man

    Campaign Hub Design

    Just wrote to PMC Tactical Forums about howto start a patrol mission. Which one you guys prefer, action menu, or a walking distance?
  4. Snake Man

    Campaign Hub Design

    Playable campaign PBO's are not available currently as our web page says. If you want to study campaign description.ext, mission.sqm and script SQF files, they are all available in PMC github page. Its on my TODO list to officially release a regular campaign PBO for all users to just download & play, just haven't got around to it. I know I know, need to do less editing and more releasing, but 😉
  5. Snake Man

    POOK SAM PACK (May 2022)

    Hcpookie Artillery Pack damage texture report is finished. Damage / destroyed textures missing / not working in classes: pook_2S1_RU pook_2S3_RU pook_2S5_RU pook_2S7_RU, partial; hull is OK but parts of the gun turret and rear apparatus has no damage texture applied. pook_9K52_RU pook_9K57_RU pook_9K57M_RU, partial; hull is OK but the gun turret has no damage texture applied. pook_9K720_RU, partial; overall its OK but small middle parts got no damage texture applied. pook_K300P_RU, partial; overall its OK but small middle parts got no damage texture applied. pook_MZKT_AMMO_RU, partial; overall its OK but suspension and missiles got no damage texture applied. pook_TOS1A_RU You can download virtual reality damage texture raport testing mission: hcpookie_artillery9.VR.7z. Hope that helps to track down the models. Edit: I apologize posted on the wrong topic, sigh 😞
  6. Snake Man

    POOK SAM PACK (May 2022)

    Seems like Hcpookie M-777 artillery gun's M712 Copperhead Laser round is not working; I laser target location, call the arty up, it goes through radio protocol all the way up to "splash" but nothing happens, no round never hits. (note: this was with bis support module, not with pook arty script function, I assume that was the reason). Also M-777 artillery gun's AP Heat round nothing happens after radio call splash. After my yesterdays first real Hcpookie artillery pack combat mission I feel like these vehicles can definitely be added to PMC missions in general, a lot of fun to play with them, shoot them and destroy them 🙂 Quote from PMC Tactical forums Hcpookie Artillery Pack Game-play topic. Edit: I apologize posted on the wrong topic, sigh 😞
  7. Please remove "PMC 51km Desert" link as I never uploaded anything to steam, its not original release. In fact if you see any of PMC terrains there, they are not original releases.
  8. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    Solution for one odd ArmA 3 freeze, PMC Editing Wiki: ArmA 3 class names{} Faulty Coordinates
  9. Snake Man

    POOK SAM PACK (May 2022)

    Thank you for the continued fixes. I really need to get around adding some SAM stuff to my missions or just making brand new ones with heavy focus on SAM units. It might be that existing missions balance is thrown out of whack if such dangerous vehicles / sites are just plugged in there, would need some testing.
  10. Snake Man

    Pook ARTY Pack

    Thank you for the continued work on hcpookie artillery pack, gotta love the big guns 🙂
  11. PMC Chechnya Grozny v0.2 for ArmA 3. A very large realistic real world data terrain. Created in 2017 with big update on 2022. Official PMC Chechnya Grozny Homepage. Changelog PMC Chechnya Grozny Changelog. Dev Diary PMC Chechnya Grozny Dev Diary. Screenshots PMC Chechnya Grozny Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  12. Most community released terrains are tiny, bis made Stratis is tiny 8km where Altis is decent size 30km, so your Jets DLC options are very limited. There are no "flyboys" terrains as good old Bushlurker (RIP, brother) used to call them. But jet pilots don't need to worry because PMC comes to the rescue! Jets DLC PMC Real World Data Terrains for ArmA 3. Real world terrain data is: SRTM heightmap, maps.google.com satellite texture and OpenStreetMap.org roads. This is realistic 1:1 scale terrains for their real life locations, nothing has been scaled down or faked. If not stated otherwise all terrains are 143km x 143km in size with 71,680 x 71,680 resolution satellite texture which is 2 meters / pixel. There are no (or very few) objects placed! 2020-11-16 note; there are millions of objects in vegetation depending on specific terrain. Plan is to develop these terrains further, for example populate them with objects (trees, rocks, town/city buildings etc), but no promises. Releases (not up to date as of 2022-04-27T08:39:00Z, see PMC Tactical Terrains page for latest updates): PMC Iraq, Al Kut v0.1 PMC Iraq, Baghdad v0.1 PMC Iraq, Basrah v0.1 PMC Iraq, Erbil v0.1 (erbil currently conflicts with afghanistan ghazni and iraq baghdad, so you need to run them separately. this has been fixed for next update). PMC Iraq, Hillah (40km x 40km) v0.1 PMC Iraq, Karbala (40km x 40km) v0.1 PMC Iraq, Kirkuk v0.1 PMC Iraq, Mosul (81km x 81km) v0.1 PMC Iraq, Najaf (81km x 81km) v0.1 PMC Iraq, Nasiriyah v0.1 PMC Iraq, Ramadi (40km x 40km) v0.1 PMC Iraq, Rutba v0.1 PMC Iraq, Samawah (81km x 81km) v0.1 PMC Iraq, Sulaymaniyah v0.1 PMC Iraq, Tikrit v0.1 PMC Afghanistan, Ghazni v0.1 (ghazni requires CUP Terrains Core because it uses takistani village buildings and vegetation). PMC Afghanistan, Jalalabad (81km x 81km, 81920 resolution satellite) v0.2 PMC Afghanistan, Kabul v0.1 PMC Afghanistan, Kandahar v0.1 PMC Afghanistan, Kunduz v0.1 PMC Afghanistan, Lashkar Gah v0.1 PMC Afghanistan, Mazari Sharif v0.1 PMC Syria, Al Hasakhah v0.1 PMC Syria, Al Mayadin v0.1 PMC Syria, Aleppo v0.1 PMC Syria, Ar Raqqah v0.1 PMC Syria, Damascus v0.1 PMC Syria, Homs v0.1 PMC Somalia, Baidoa v0.1 PMC Somalia, Kismaayo v0.1 PMC Vietnam, Da Nang v0.1 PMC Vietnam, Dong Hoi v0.1 PMC Vietnam, Hanoi v0.1 PMC Vietnam, Pleiku v0.1 PMC Vietnam, Saigon v0.1 PMC Libya, Ajdabiya v0.1 PMC Libya, Bani Walid (81km x 81km) v0.1 PMC Libya, Bin Jawad v0.1 PMC Libya, Misrata v0.1 PMC Libya, Msallata v0.1 PMC Libya, Nafusa v0.1 PMC Libya, Ras Ajdir v0.1 PMC Libya, Sabha v0.1 PMC Vietnam, Vinh v0.1 PMC Libya, Sirte v0.1 PMC Libya, Tripoli v0.1 PMC Libya, Wazzin (81km x 81km, 81920 resolution satellite) v0.1 PMC Afghanistan, Asadabad (81km x 81km, 81920 resolution satellite) v0.1 PMC Libya, Benghazi (143,360 x 143,360 resolution satellite) v0.1 PMC Ukraine, Donetsk (81km x 81km, 40960 resolution satellite) v0.1 PMC Ukraine, Luhansk (81km x 81km, 40960 resolution satellite) v0.1 PMC Ukraine, Mariupol (81km x 81km, 40960 resolution satellite) v0.1 PMC Pakistan, Abbottabad (81km x 81km, 40960 resolution satellite) v0.1 PMC Balkans, Belgrade v0.1 PMC Balkans, Kosovo v0.1 PMC Balkans, Montenegro v0.1 PMC Balkans, Vojvodina v0.1 Satellite screenshots see PMC Tactical ArmA 3 Terrain page and download from PMC Tactical ArmA 3 Downloads.
  13. PMC Ukraine Mariupol v0.3 for ArmA 3. A very large realistic real world data terrain. Official PMC Ukraine Mariupol Homepage. Changelog PMC Ukraine Mariupol Changelog. Dev Diary PMC Ukraine Mariupol Dev Diary. Screenshots PMC Ukraine Mariupol Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  14. Snake Man

    Pook ARTY Pack

    Just SteamCMD updated pook_ARTY and pook_ARTY_CUP addons, tested with few small testing missions and all arma3 in-game error popup's are gone. Good job on the fix, nicely done.
  15. PMC Ukraine Yenky v0.1 for ArmA 3. A medium size realistic real world data terrain. Created in 2021. Official PMC Ukraine Yenky Homepage. Changelog PMC Ukraine Yenky Changelog. Dev Diary PMC Ukraine Yenky Dev Diary. Screenshots PMC Ukraine Yenky Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  16. PMC Ukraine Odesa v0.1 for ArmA 3. A very large realistic real world data terrain. Created in 2022. Official PMC Ukraine Odesa Homepage. Changelog PMC Ukraine Odesa Changelog. Dev Diary PMC Ukraine Odesa Dev Diary. Screenshots PMC Ukraine Odesa Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  17. PMC Taiwan Hsinchu v0.1 for ArmA 3. A medium size realistic real world data terrain. Created in 2021. Official PMC Taiwan Hsinchu Homepage. Changelog PMC Taiwan Hsinchu Changelog. Dev Diary PMC Taiwan Hsinchu Dev Diary. Screenshots PMC Taiwan Hsinchu Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  18. Snake Man

    Pook ARTY Pack

    Thank you for the hard work hcpookie, much appreciated. Checked out your artillery and SAM packs few times, unfortunately haven't got around to add them into any actual missions yet (or create brand new ones), but hopefully soon.
  19. PMC Ukraine Enerhodar v0.1 for ArmA 3. A medium size realistic real world data terrain. Created in 2022. Official PMC Ukraine Enerhodar Homepage. Changelog PMC Ukraine Enerhodar Changelog. Dev Diary PMC Ukraine Enerhodar Dev Diary. Screenshots PMC Ukraine Enerhodar Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  20. PMC Taiwan Taichung v0.1 for ArmA 3. A very large realistic real world data terrain. Created in 2021. Official PMC Taiwan Taichung Homepage. Changelog PMC Taiwan Taichung Changelog. Dev Diary PMC Taiwan Taichung Dev Diary. Screenshots PMC Taiwan Taichung Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  21. PMC Poland Krynki v0.1 for ArmA 3. A large realistic real world data terrain. Created in 2021. Object count world record holder. Official PMC Poland Krynki Homepage. Changelog PMC Poland Krynki Changelog. Dev Diary PMC Poland Krynki Dev Diary. Screenshots PMC Poland Krynki Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  22. Snake Man

    PMC Editing Wiki: ArmA 3 Terrain

    New PMC Editing Wiki pages added 🙂 PMC Editing Wiki: Tools main namespace for 3rd party tools like GIMP etc. PMC Editing Wiki: Tools, GIMP PMC Editing Wiki: Tools, GraphicsMagick PMC Editing Wiki: Data Sources main namespace for 3rd party data downloading websites. PMC Editing Wiki: ArmA 3 Tools, PMC Heightmap Clipper PMC Editing Wiki: ArmA 3 Tools, PMC OSM Places CSV 2 HPP Converter PMC Editing Wiki: Data Sources, Geofabrik OpenStreetMap Extract Data. PMC Editing Wiki: Data Sources, ArcGIS webviewer for satellite imagery used in PMC ArmA 3 Terrains. Enjoy.
  23. Snake Man

    PMC Ukraine Berdyansk

    PMC Ukraine Berdyansk has 1,336,296 vegetation objects, that is a low number as other larger terrains with bigger forests have several millions some getting close to ten million objects.
  24. PMC Ukraine Berdyansk v0.1 for ArmA 3. A large realistic real world data terrain. Created in 2022. Official PMC Ukraine Berdyansk Homepage. Changelog PMC Ukraine Berdyansk Changelog. Dev Diary PMC Ukraine Berdyansk Dev Diary. Screenshots PMC Ukraine Berdyansk Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  25. PMC Ukraine Ivankiv v0.1 for ArmA 3. A medium size realistic real world data terrain. Created in 2022. Official PMC Ukraine Ivankiv Homepage. Changelog PMC Ukraine Ivankiv Changelog. Dev Diary PMC Ukraine Ivankiv Dev Diary. Screenshots PMC Ukraine Ivankiv Screenshots. Download from PMC Tactical ArmA 3 Downloads.
×