-
Content Count
25 -
Joined
-
Last visited
-
Medals
Community Reputation
16 GoodAbout rocko
-
Rank
Private First Class
core_pfieldgroups_3
-
Interests
Photography, PC Games, Wars
-
Occupation
British Army SNCO
Profile Information
-
Gender
Male
-
Location
Aldershot, UK
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
rocko replied to mondkalb's topic in ARMA 3 - CREATOR DLC
I'm assuming that 1.1 should now be available in Dev Branch? My Steam does not seem to want to download the update at all.. -
RHS Escalation (AFRF and USAF)
rocko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, Just popping by once again to say that RHS is awesome, and is the only reason I keep coming back to Arma3. Thank you. Keep up the good work!- 16577 replies
-
- 6
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
I have literally just been back through everything I did and this is exactly where I messed up! Onwards and upwards..!
-
So far I have two units, named "heli1" and "heli2"; with crew named "heli1a", "heli2a" etc. In heli1's init line is nul = [] execVM "heli1.sqf", and all pointers in that SQF point to heli1; in heli2's init line is nul = [] execVM "heli2.sqf", and all pointers again, point to heli2. I then tried init via trigger, and this led to heli2 following the path from heli1.sqf, despite never being referred to it? It's confusing me a tad.
-
I'm wondering if anyone can shed some light on something for me. I'm currently making a mission, and in it there are 2x RHS MH17s controlled by 2 separate UnitCapture recordings. Heli 1's start coordinates for UnitPlay are: 500.363,14694.7,77.4408 Heli 2's start coordinates for UnitPlay are: 505.172,14691.1,78.3909 They both spawn in different locations, but for some reason, upon spawning, crash into each other and go down in a ball of flames. Does anyone know why, and how I can stop it happening?
-
Looking awesome! Can't wait to see them in game!
- 311 replies
-
- RHS
- Us uniforms
- (and 4 more)
-
RHS Escalation (AFRF and USAF)
rocko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ditto. RHS is the main reason I come back to Arma again and again - cheers guys and girls! Keep up the good work!- 16577 replies
-
- 7
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
As I don't use BI's ArmA launcher, would anyone be able to tell me what the startup parameter is to start ArmA3 in the new 64-Bit flavour? Cancel my last, I've found the separate .exe.
-
Just a quick (hopefully) question! Does anyone know if the use of UnitPlay is limited? I'm trying to get two seperate helicopters, with one .sqf each to fly into an LZ however only one of them will follow .sqf, the other acts under normal AI flight. Can I only use one instance of UnitPlay?
-
Awesome work, I love them.
-
RHS Escalation (AFRF and USAF)
rocko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A W E S O M E- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
This thing is going to be awesome. Tanoa won't know what's hit it.
-
RHS Escalation (AFRF and USAF)
rocko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just thought I'd pop by and say that you're mod is awesome. Thank you. I can't wait for what's to come.- 16577 replies
-
- 3
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Whenever I've travelled on Merlin they've been armed with a single GPMG on one of the front doors and a GPMG on the rear ramp. Rear ramp: http://previous.presstv.ir/photo/20130604/rasouli_amir20130604074407157.jpg (190 kB) Since all the Merlins have now been transferred to the FAA/Cdo Heli Force things may change though..
-
ARMA 2: Operation Arrowhead, version 1.56 - Patch released
rocko replied to Dwarden's topic in ARMA 2 & OA - GENERAL
So, has anybody actually got to the bottom of the replaceable textures issue?