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Everything posted by kremator
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HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I must be going blind ... where is it ? I just see RC3. -
Sorry about that ... I was just watching the video with interest but the glaring issue was the HEMTT smashing head first into other vehicles.
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Hey there .. no I was commenting on the vehicle to vehicle collisions. The peds seems fine from the video.
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Thanks for the new version. It still seems like a 'thing' that AI will continue to plough into vehicles right in front of them (without either stopping or going around initially) Is this just another stupid AI problem or can it be potentially solved ?
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Love it .... very topical 🙂
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a.i. Tactical Combat Link - TypeX
kremator replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^^ high value post right there ! -
RELEASED - RKSL Studios: AW159 Wildcat
kremator replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks and Happy Birthday ! -
terrain ToH Terrains - Seattle & South Asia
kremator replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wonderful !!- 72 replies
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HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Script prolly comes first then mod. -
HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excited to try this out! Will have to start reading all the documentation about creating a scenario from scratch. -
HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just keeps getting better and better! -
HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you need anything tested ... then just ask ! -
HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible for HAL to automatically make it's own critical locations to hold/advance to etc ? As it stands don't we have to tell HAL where critical infrastructure / town is ? -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd really be interested in seeing just how much we can push the engine with battle size. Looking forward to the new version ! -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Took your mission file and duplicated all spawning locations (and added a few more choopers each side). It was quite a battle ! -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't use HC anyway so I'm fine. -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Testing now mate ! EDIT: Works perfectly on listen server and also on dedi ! Going to see about putting the number of troops up now ! -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ready to test as soon as it is up mate ... dedi is waiting 🙂 -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent ... thanks mate. Sorry to be a PITA, but I've never touched ACE (not that milsim!) -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still giving an error about ACE barrel or something .... I can get it to work on a client server (accepting the error) but not on dedi. I did change the init.sqf file as well. -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks. Will give that a go later on. Having ACE as optional opens it up to more people. -
NR6 PACK - HAL Artificial Leader Evolved
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately all altis missions are dependent on ACE ... cant use them sorry 😞 -
HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That would also be cool. Something that shows off all abilities. Plus intense battles tend to get the juices flowing! -
HETMAN - Artificial Leader [NR6 Edition]
kremator replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey @NinjaRider600 Thanks for the update. Unfortunately, the sample missions no longer work, giving an error with Land_BagFenceEnd being no longer available. Could you redo some of those missions to really show off this update please ? Cheers. -
Warlord Mission in Second World War Setting
kremator replied to steam-76561198006613780's topic in ARMA 3 - USER MISSIONS
So this is a mission request rather than you showing the mission ?- 3 replies
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- warlords
- unoffical mission
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(and 1 more)
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