heruon
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Everything posted by heruon
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The link is not working for me.. too bad. Congrats on the release anyway! Been so looking forward to this!
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Pure awesomeness. Thank you for your hard work guys!
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Advanced Combat Sound Environment (A3) WiP Thread
heruon replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This sounds really amazing! Very much looking forward to this! Will this perhaps also give projectiles a positional sound? -
Well atleast gun sounds and explosions do. I'm not so sure about vehicle sounds though. Take a look at a jet passing at some distance and notice that there's no delay for the sound, it comes directly from where the plane is.
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At what moment did you realize the magnitude of these games?
heruon replied to iceman77's topic in ARMA 3 - GENERAL
That exact mission got me hooked! I remember waiting in the forest for the bmp to get out of sight so that I could cross the field, when all of a sudden the turret faced me and I hid instantly. But it didn't fire and instead drove straight for me, in amongst the trees and parked on top of me. I soon realised that he was stuck between the trees and I crawled out from beneath him and started running and slipped away. My heart was racing and it was pure awesomeness! Been stuck ever since. -
Arma 3 Engine - What would have been a better option and what can we learn?
heruon replied to squirrel0311's topic in ARMA 3 - GENERAL
The only other engine I could see handling the scale of Arma would be Outerra. It's still in development, but when it's finnished I believe it will be very suitable for Arma's needs -
I think miniguns should be powerful.. in the right way. Imo splash damage is not the right way to go and it's not about nerfing, buffing or balancing - it's about realism. And 7.62 bullets all of a sudden dealing splash damage, but only when fired from one particular weapon, is imo just strange. Miniguns need a higher rate of fire. Yeah, this really needs to change. Ticket about it in my sig. But as stated in the ticket, I understand this is probably not doable in the current engine.
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The new lightshafts are amazing! So are the lens flares, the sun can be truly blinding now :) The heat haze effect is great too, but imo it needs a higher resolution when you get up close. Looks a bit weird from very close. And yes I agree the miniguns are a bit OP now..
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Quite an improvement there! On a side note.. and this may not belong in the dev thread. I've been looking at how the zeroing works, and it seems to me that a projectile isn't neccessarily fired at the same angle as the barrel. When changing zeroing through optics, the reticule stays still and while changing in 3rd person, the barrel stays still. I tested this with a tank and it was fairly obvious. Wouldn't be very hard to make it so that the barrel always has correct elevation relative to zeroing , I assume? Has anyone got a ticket for it?
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Circle on all screens, won't dissapear :(
heruon replied to gavbon's topic in ARMA 3 - TROUBLESHOOTING
Are you using some sort of hardware monitoring software? -
^ I'm wondering about this too..
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Speaking of vehicles.. I just noticed that whenever I switch between different positions in a vehicle, I'm forced to 3rd person view. So I turned 3rd off, but instead I'm getting a wierd perspective as if viewing through a camera mounted on the chassi. Has it been like that before? -edit: It's possible this only applies to armored vehicles, the ones I've experienced this with are: tigris, slammer and kamysh
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I'm using left shift as hold breath too, and this is very frustrating! I hope this is fixed for the weekend. But on the other hand flying is so much smoother now, so I can live with that over the weekend :) Great improvement in smoothness! -edit: Just downloaded 388mb and this issue seems to be solved.
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"Opening up Arma 3 to paid user-made content" - How?
heruon replied to gammadust's topic in ARMA 3 - GENERAL
Doesn't High Command originate from a mod? Maybe it's a question of including good usermade features in DLC's. BIS could buy a mod, modify it and turn it into their own as a basic feature of the game. But ofcourse I can see the clash when a mod suddenly turns into something you'd have to pay for, especially if the mod becomes unavailable. I honestly don't mind, but I sure can see if others do. edit - mixed up Warfare with High command -
Greek Island Vacation Simulator 2013 - Story sharing
heruon replied to nicklomas's topic in ARMA 3 - BETA DISCUSSION
This calls for a mission called "Operation FlashPint".. accompanied by a suiting mod. ;) -
Here's a ticket for it. http://feedback.arma3.com/view.php?id=799
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Just tried the new engine and gearbox, and I think it works better with a wider rpm band. But it still does the up and down shifting sometimes, though I guess that's a tricky one to fix and may require a manual gear box (which would be awsome!). To be honest I don't know very much about what rpms diesel engines use, as all diesel cars I've driven haven't had an rpm counter. I just know how it feels and sounds, and I think the present one is better in that regard. Though the ones I've driven have used more low end rpm (I think), but I guess that differs from engine to engine. Keep up the good work!
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Are you going to stay on Stable or Dev Branch?
heruon replied to Smurf's topic in ARMA 3 - BETA DISCUSSION
I think I'll stay on dev. -
Great improvements! Regarding the offroad: One thing I noticed is that it's hard to get from 1st gear when starting uphill, from standing still. It just won't get to second gear! But that's a problem that's been present before.. Would be nice you could fix it though! And it seems to me that the rpm register being used is a bit narrow. Would it be possible to make it so that when using full throttle (SHIFT+W) it will use higher revs?
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I'd rather they make the zoom buttons (+/-) incremental, instead of the may it works now. As it is now it's not even possible to toggle zoom in and out by double tapping those keys.
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I'm totally with you! Read a few pages back, it's been talked about. You can also vote for the ticket second from the bottom in my sig :)
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"Thank You" Card for Bohemia Interactive ArmA 3 Team (sign up and thank them)
heruon replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
Signed! -
Altis is splendid! But I wish there were sounds. I don't think I've heard a single sound from the actual game world. Not from windmills, doors, gates, transformer stations etc. I actually think that transformers in Arma 1 had a buzzing noise.
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I think they said that Altis is about 75% of Limnos. So that makes 33% correct
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Just went for a 40min flight in the mh9 around Altis and it's gorgeous! Great job! I'm at around 3500m Overall and object viewdistance, and I think it runs ok. But it does stutter a bit in urban areas. I tried at 12000m, but it was just a slideshow :)