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focher

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Everything posted by focher

  1. When using the group management feature (U key in-game), using the mouse's scroll wheel to scroll the list will immediately "pop" the list of players and groups back to the last highlighted person. If you use the up/down arrow keys then the scrolling works without resetting to the last highlighted player.
  2. You can't digress when you've never posted before. Seriously, you registered and made your this your first contribution to the community?
  3. focher

    3 FPS Bug and Random Crashes

    As the submitter of the bug report, it wasn't even new by that time and there were active threads being contributed to by BIS team members. Frustrating as it has been to all of us, the fact that it hasn't been fully resolved just speaks to its complexity. It definitely isn't for lack of attention from BIS.
  4. focher

    64-bit Executables Feedback

    What's the latest on TrackIR working in 64 bit?
  5. focher

    64-bit Executables Feedback

    This is just so blatantly wrong, I don't even know what can be said. I have a 2600K with a 970, and get somewhere between 25 and 45 FPS at any given moment. The game is not just acceptable but totally playable as long as one doesn't face a texture loading situation that creates stuttering. I'm not contesting that more FPS is better and creates a smoother gameplay experience, but to suggest that 60 FPS is the "minimum norm" for PC gaming is an extreme and innacurate claim.
  6. focher

    ArmA 3 Sudden FPS Drop

    Be sure you're actually running the Profiling branch. It will display text in the bottom right corner. Even without a FRAME capture, I would recommend to create a ticket in the bugtracker and upload your RPT etc files.
  7. focher

    ArmA 3 Sudden FPS Drop

    This is likely the same problem that is discussed in the later pages of https://forums.bistudio.com/topic/138999-low-cpu-utilization-low-fps/. The profiling branch appears to have a fix (unconfirmed by BIS) but some of us have found the problem doesn't happen when using the latest profiling branch version. See https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/?p=3088264. The profiling branch also contains capture functionality that can be submitted to BIS to help them troubleshoot the problem.
  8. Looks like this is fixed in the Dev Branch and will be in 1.64. https://forums.bistudio.com/topic/140837-development-branch-changelog/?p=3082335
  9. For those of us using the Profiling branch versions and no longer experiencing the FPS drop issue, do you want us to still perform FRAME captures and submit them?
  10. Just a small request to Bohemia. Can we get some type of feedback on how this investigation is going? Even if it's going nowhere because you're not getting enough crash logs to track down the problem, that would help as encourage more people to participate. I guess anything is better than nothing when it comes to some type of information. The good news from my side is that with some of the latest profiling binaries I have not been experiencing the problem at all. So perhaps the problem has been identified and the fix is being prepared for the general release executable.
  11. Updated Feedback Tracker ticket. With v15, I have played a couple of times for at least one hour sessions with NO CRASH. I still did some FRAME captures and added them to the ticket. https://feedback.bistudio.com/T119067
  12. focher

    Terrible Frame Rate on Windows 10

    Another FPS impacting aspect of Windows 10 is the GameDVR functionality, and it's enabled by default with the Anniversary Update. Read more here: https://www.reddit.com/r/DotA2/comments/4xu9vi/bad_fps_after_latest_win10_anniversary_update_got/ Simple instructions to disable: http://www.pcgamesn.com/how-to-turn-off-gamedvr-windows-10
  13. I have definitely experienced being "invisible" to the AI up until very close visual contact in the jungle. This is while I was wearing a stealth uniform and had not fired my weapon (so no heat from the barrel). I've literally had them run right by me in a field while laying prone - but that was just a delayed detection. In fact, it was such a strange encounter I didn't fire because I thought for sure they had to be friendly to be so close and not shooting at me. Like a meter away. But then they killed me and I realized better of it.
  14. focher

    Low CPU utilization & Low FPS

    I am usually using the default tb4malloc but did a very limited amount of game playing with the Windows system malloc where I did not experience the crash. I don't think it was enough to warrant BIS only focusing on a malloc related cause, but it isn't ruled out either. I am running the profiling branch because - and I hope everyone experiencing the crashes agrees - only through collecting the traces and submitting them to BIS are they able to find the cause of the crashes. While there are a lot of variables at play across the systems used to play Arma, the traces are what will lead to a solution. If you aren't collecting the traces and submitting them to BIS, you can't be surprised that they aren't yet upon a solution. My recommendation is that you collect the FRAME trace during normal gameplay, at the time of the crash, and if the game recovers also after the the recovery.
  15. Unfortunately I'm going to be offline for the next 1-2 weeks so I hope there are enough people running the profiling branch and capturing the conditions during crashes. If you're experiencing the crashes, please please please participate. Only through collecting enough data is BIS going to be able to track down and squash the root cause(s) of this crash.
  16. Added a RPT submission and two non-crash FRAME logs to my tracker entry. Could not use the FRAME capture process after the crash. Looks like it's running out of VRAM: 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 CreateTexture failed : w = 4096, h = 4096, format = BC3_UNORM, err = E_OUTOFMEMORY. 13:45:53 DX11 error : CreateTexture failed : E_OUTOFMEMORY 13:45:53 Virtual memory total 4095 MB (4294836224 B) 13:45:53 Virtual memory free 196 MB (206114816 B) 13:45:53 Physical memory free 8422 MB (8831324160 B) 13:45:53 Page file free 6120 MB (6417440768 B) 13:45:53 Process working set 2862 MB (3001061376 B) 13:45:53 Process page file used 3348 MB (3511177216 B) 13:45:53 Longest free VM region: 18939904 B 13:45:53 VM busy 4088655872 B (reserved 251609088 B, committed 3837046784 B, mapped 224264192 B), free 206180352 B 13:45:53 Small mapped regions: 24, size 102400 B 13:45:53 VID: dedicated: 3221225472, shared 1073676288, system: 0, max: 2906652672, used: 2499112960 ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY
  17. focher

    TrackerIR not responding in game

    No issue here with mine. Does the TrackIR detect fine in its own software? Beyond that, just confirm if it's detected under the Controls - Controller menu. In order: 1) does Windows see it? 2) does the TrackIR software see it? 3) does Arma see it?
  18. My feedback tracker entry where I've been posting my FRAME captures is at https://feedback.bistudio.com/T119067 I did notice that when I switched to the Windows memory allocator I haven't experienced the problem. For me, the 2 FPS condition occurs when I see the RAM hit about 8.5GB of total usage (without Arma running it's at about 3.5GB) and the virtual memory is in excess of 12GB (starts at about 4GB).
  19. focher

    Will you keep buying ArmA games?

    I will continue to buy as long as BIS continues with the same long term development approach. I cannot think of a single other game developer that follows the model BIS follows. Highly engaged with the community and constant iteration on the game.
  20. focher

    Low CPU utilization & Low FPS

    An alternative approach would be to follow Dwarden's steps in the earlier post to 1) install the Profiling version of the executable and 2) submit FRAME captures to BIS so they can track down the cause of the problem and then fix it. They will fix it, but only when they're able to figure out the cause.
  21. My login is no longer working. When attempting to use the Forgot Password option, an email is never sent. I've confirmed it's not being caught by a spam filter on my side. It appears the system is actually not sending the email.
  22. I just got 3 of my attempted password reset emails, but they had all expired. I had assumed the underlying problem was resolved but when I attempted again to use the Forgot Password, I don't receive the email.
  23. focher

    Low CPU utilization & Low FPS

    Your post is an example of something that isn't helpful or constructive. Instead, I recommend following the steps in Dwarden's post to help BIS track down the cause of the problem so they can fix it.
  24. I was driving a Slammer and got stuck in some trees. That I can understand can happen, so no issue. The issue is that the trees were indestructible, regardless of size. In previous games, similar trees could be knocked off. To further illustrate the problem, I have explosive charges and tries to blow up at least some smaller trees and it was no go. Couldn't knock it over with the gun either (it just clipped through the trees). Is that intentional or can we expect an improvement in this area?
  25. focher

    Low CPU utilization & Low FPS

    While I can appreciate - and sometimes share - your frustration, just step back and consider your passionate position. For those of us who have been playing Arma and OFP beforehand, we've been here with frustrating bugs and crashes. Personally, I've experienced the dreaded PhysX crashes after one of the patches. And in OA, the move to version 2 signatures did not go smoothly as many of us were kicked off servers despite having the feature enabled. It just takes awhile to track down the cause of such bugs and resolve. You can post all the frustration and general claims of "just think of all the Arma 3 Apex buyers" (which just sounds like "just think of the children") but it does absolutely no good. If I had a tip to reduce the chances of the problem occurring, I'd share it. Others have suggested using a different memory allocator. Dunno if that works, but at least it's a constructive post with an attempt to resolve the problem. Other posts just come across as whining for no benefit.
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