arkblade
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Fox's Arma Server Tool Extended Rewrite (FASTER)
arkblade replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
wrong the Difficulty Parameter. Difficulty "Custom" setting by "class CustomDifficulty". not "class Custom". In addition, you can set the difficulty level to a fixed value by adding "forcedDifficulty = <Difficulty>;" to server.cfg. Note: that "Custom" can also be specified here. The content is the same as the class CustomDifficulty.- 163 replies
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- server
- dedicated server
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(and 5 more)
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ENFORCER [Police and Punks] MOD
arkblade replied to zabb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi, female with no hair is not development? it useful with some helmet, hats. -
How to use Revive after update
arkblade replied to SpaydCBR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New revive is need to be 2 players for work. if only 1 player in game, he can't bleeding and just die regardless revive settings. it mean you can't check revive work fine if you alone. even if multiplayer mode. i hope that is change in later version. -
please contain squad mate name to squad radar when you not squad leader. (like STHUD)
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any plans of integration some of http://forums.bistudio.com/showthread.php?181868-COOP-Escape-Roy features? (eg: heli evac team, more bases other than radio station, automatic mix addon mode, dynamic installations, multiple evac method options)
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i mean center Bay
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you have any plans of implement full AI commander? i don't see yet any AI squad to transport another squad. and they can't use any heli and any boat. Therefore, if the base is made in the center of altis, it cause AIs will stack. (AI commander will order to proceed towns of opposite shore. but AI squads don't have any river crossing method. once they can't do, they will stack... )
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ACE3 - A collaborative merger between AGM, CSE, and ACE
arkblade replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thank you, i forgot create github account for ACE... -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkblade replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my bad, thank you. however, it can't seem to hit over around 1.6km. missiles blow up in the air. and once change fire mode to dir, can't change back anymore. and any AI missile useless now, they can't fly to enemies. also Titan AA and other any titan based weapons are useless now. (wrong flight path or can't fire) btw, anti personal missile need to lock on. is it realistic? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkblade replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
newest build 10 minites ago(from github repository[not zip]), javelin and titans still can't lock on anything. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkblade replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
today's javelin/titan, can't lock anything. even if push down ACE's lock on button. -
Tophe's Arma Dedicated Server Tool (TADST)
arkblade replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
we need to adaptable new ai difficulty config... -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkblade replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes, ace_javelin.pbo(it build today). i can't find any manually move option. and new bugs -once you lock on target, lock on box broken and not return normaly. -you reload/ move/ anything of Interruption of lock on, lock on gate remain display. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkblade replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
javelins, enemy box be off to the side. so can't hit long range (over 500m around). -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkblade replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
javelins, sometimes can hit in today's build. but still useless, and almost miss fire especially in long range. still need to review.