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Everything posted by Auss
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Model.cfg for custom objects is not loading properly on binarized map
Auss replied to a topic in ARMA 3 - TERRAIN - (BUILDER)
when you make animations u need to add the Land_ to your models in the config, They will work in the editor but will break when binarized onto an island , you also need to add the class = house in the named properties of the GEO lod -
EM_buildings - new buildings
Auss replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
fantastic work always great to see good quality new enterable buildings being made well done :) -
they look fantastic and would add atmosphere to any map/mission. One thing hidden selections dont work for map makers who want to Binarize the objects onto a map.
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Hey Fadi - Version 5 of the map will no longer use those buildings I've removed all of them, in the meantime more than happy for you to release that edited pbo for use with ALIVE
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Arma2 Terrains in Arma3 - Dust issue
Auss replied to oldbear's topic in ARMA 3 - TERRAIN - (BUILDER)
To get an Arma 2 terrain working you'll need to use an Arma 3 config. I ported Australia from a1 to a2 then lastly a3. You'll need to port your dirt roads to polylines to get dust along with other little tweaks to get sound but it can be done -
i save and load missions everyday never had a problem.
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Hide function doesn't work when editing prefabs.
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you have the addons in the wrong spot in P drive, all third party addons must reside in the root of P: Arma3 ---> p:\A3 Arma1&2 ---->p:\ca
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Hi crewt I didnt make the buildings so I have no control over when or if they will be fixed and updated
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very easy to check, simply delete RPT then goto editor and place object, tab to RPT and see if its spammed
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how about fixing all the stuff that's now broken before embarking on new projects?
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OK PP the problem is all of your lights, the lanterns and globes, the WIKI signs the Logo also. Anything that has a light source or is illuminated is causing the spam. Thats what ive found so far
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PP those errors are still there mate they are spamming the RPT constantly. I'm gunna have to remove all the PLP addons as its becoming a real problem until you can fix it :(
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Any luck finding the objects that were spamming the RPT PP?
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absolutely stunning silola
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I gotta say so far Version 1.2 is excellent. Some terrific new features as well as faster project load times, Big thumbs up to you Mr Silola
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I'm noticing this also PP any chance you can check it out as its spamming the RPT pretty bad
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Thats not correct.
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A2 (P:\CA\) objects that require CUP Terrain Maps content
Auss replied to icebreakr's topic in ARMA 3 - TERRAIN - (BUILDER)
anything that has _E or _EP1 is an arrowhead object which will require those addons -
Mate I'm in the middle of rebuilding the cities, I'm in trouble please hurry....
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Jump on Twitch and look for Ausisland channel. I've layed 1000's of them on Australia, I can show u an easy way to do it :) using Xcam and some little tips to make sure they line up correctly.
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Silola I'm having some issues since the last Arma fupdate. I cant use the alignment tool to align multiple pieces, A prefab for instance will not align with using tab It simply vanishes somewhere.
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simulation on
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cant wait my friend very much looking forward to this :)
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MADMAX Fury Road A3 (road combat in Australia) [SP/COOP/PVP] UPDATE with Mad Max mod
Auss replied to corporal_lib[br]'s topic in ARMA 3 - USER MISSIONS
perhaps better to update your links for the island to Steam. http://steamcommunity.com/sharedfiles/filedetails/?id=485417177