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vengeance1

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Everything posted by vengeance1

  1. vengeance1

    Project RACS

    Move on? As in not going forward with project?
  2. Is there something I am doing that cause the Trees, Rocks and Bushes to come back when using "Hide Terrain" in Multiplier but not there in EDEN?
  3. vengeance1

    [MP] co40 Domination!

    Thanks for the support on missionProfileNamespace, it works great!
  4. vengeance1

    Drongo's Air Support

    I have been successful using this with WW2 aircraft particularly Flying Legends and Secret Weapons Reloaded. I have found that only Pilot Player will have access, not sure why but I have confirmed it is due to IFA3, other types in same factions US Army can not get access? This setting in Options does not come up "By default, the system is available to all players. This can be toggled in Options>Addon Options>Drongo's Air Operations>"Everyone can access dialog"." Also planes will take off from Carrier but landing they land low in water, anybody know how to get around this? I realize the Carrier Mod is WIP just wondering how to tell plane to pick it up 18m?
  5. ZKs Lost for Altis is on Steam? Link on first posting. Great Game
  6. Hello, I don't see the Class Name for the 9mm Ammo for the Beretta in your TXT document? Can you tell me what it is please? Thanks
  7. Hi TeTeT, Can a player pilot deploy the MAAS while flying before landing? Why does it have to be placed in the middle of the runway to deploy evenly? It shifts half off the Airport Runway if deployed on side?
  8. vengeance1

    Naval Legends (WIP)

    Second that thought!!!
  9. vengeance1

    Naval Legends (WIP)

    Naval adds a whole new life to ARMA, thanks for your work! Vengeance
  10. vengeance1

    FRONTLINE - the WW2 story

    Well Done on your Video!
  11. vengeance1

    UCAV Sentinel Enhanced

    Looks like a great enhancement but why dependent on ACE?
  12. vengeance1

    Naval Legends (WIP)

    Ok thanks I can do that!
  13. To answer your question YES I have used both for insertion/recovery in the same mission, I have used several Helo's successfully to hover above sea as long as the weather permits.
  14. Or rescue a downed Pilot! 😉 I use ALiVE to do this using the insertion feature.
  15. vengeance1

    [SP-CAMPAIGN] GHOST RECON: ALTIS WILDLAND

    Thanks for all the work! Looks great can't wait to try it. Just a note it appears it also needs additional CUP Mods like Vehicles, Units and Weapons. Thanks again!
  16. vengeance1

    Naval Legends (WIP)

    Hello! Is there a way to control the "Gun Range" of the ships? Possibly a script I can add to the init? Thanks
  17. vengeance1

    Liberation of Altis [sp/3COOP] BETA

    Nice! I'll give it a go! Thanks
  18. I tested v0.105 (except signatures) results are on Discord. Thanks!
  19. vengeance1

    Pook BOATS pack

    Nice Job! Certainly needed an OPFOR Carrier. Thanks, Vengeance
  20. I am running on a Dedi-Server, 1 player and 3 Headless Clients. The AH64 or whatever would respawn on H-Pad and all around H-Pad. I didn't count exact number but longer game ran more spawn until Sever performance got so bad I had to reboot (which is what got me looking).
  21. Yes, I was wondering the same thing about non-vanilla as the AH64 doesn't spawn work well with ALiVE or Support (Virtual). I was hoping Hermes would, changing to "NO" certainly would work but have to be VERY CAREFUL WITH RESOURCES! 😉
  22. Really like the Mod but I am having an issue on a Dedi Server with multiple respawns when destroyed? It will respawn 10 or more units CUP_AH64. Is anyone else seeing this? Thanks,
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