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Undeceived

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Everything posted by Undeceived

  1. Undeceived

    How's 2017 ArmA 3 ?

    I personally love the new visuals and they really improved the sound of the game. Not only the weapons (new sounds and reverb/hall) but also the environment effects. My personal favourite is the new rain sound. Man, that's absolutely immersive! On the MP side of things (without an own clan or squad): I really had a lot of fun with the End Game mode, when it came out. Yeah, 64 bit really improved the performance for me. I don't even remember if it came after Zeus (I think yes), but: The 3D-Editor is the king of all additions. So if you're into mission editing, you HAVE to come back! AI continuously does a better job. I'm sure that it improved a lot since Zeus. Compared with version 1.0 they're almost human-like (ok, that's quite exaggerated ).
  2. And I was by Mr. Dinger. That said: I'm already looking forward (in a sense of "seeing it coming") to the huge expectations from the community that will probably (again) lead to big disappointments. As much as I'm hot for the next title, from the past I learnt that the series is a evolution, not a revolution.
  3. Undeceived

    Arma 3 dev team decreasing?

    Hope this is the right place for this thread. If not, just move it elsewhere. I noticed this sentence in the new arcticle from Jay (RiE): If I'm correct he's talking about the A3 dev team. As I don't think BI is firing waves of people and knowing that there's no thoughtless or needless "filling" sentences in such reports, I found it quite an interesting piece of information. IMO it could hint at a new big project (which wouldn't be a surprise ), but of course it could mean something else too.
  4. Just as a note, I was totally drunk when translating this. Looking forward to check it out again to see how the translation feels now. Good job, johnnyboy!
  5. Undeceived

    Red Hammer

    Alright, fought my way though this nostalgic piece. Well done, SHJ-Studio, it was a great time full of returning memories and immersion. I found some bugs though: All in all the campaign isn't polished at all, but I remember it being the same in OFP so you did your job well. On the contrary - wasn't that part of the nostalgic feeling? If I'm not mistaken, you added some custom music, e.g. that song from "The Hunt for Red October", isn't it? In approx. the first half of it I was absolutely blown away by the immersion, especially the missions on Malden (the star of all OFP islands for me) was fantastic and exciting. Later I rather began rushing through the missions, died a lot, was frustrated a bit, but I think that's because the campaign is very long and one just wants to get to the end eventually. But that's not your fault as well. THANK YOU VERY MUCH for this campaign, SHJ-Studio! Well done.
  6. Hi - I'm at my PC now. :) It's not in the options, but in the parameter options right hand side.
  7. Undeceived

    Bad ArmA Trends

    Can't say much about the masks but special forces use NVGs without a helmet. E.g. http://photobw.info/kommando-spezialkrafte-183 In terms of Arma it doesn't really bother me, I never noticed it. I'm not ingame at the moment but AFAIR in Arma the NVGs aren't the ones attaches to a helmet. They are those that you can strap on your head. If you're wearing a helmet, all that happens is that the straps disappear because of the helmet, but the NVGs are still strapped to your head.
  8. Undeceived

    Help Opening Console

    The console is only there in the pause menu when the mission designer has set enableDebugConsole to 1 in the mission files (description.ext). Normally one does set it to 0 though when publicly releasing the mission (and declaring it somewhat stable). You would have to open the mission, change that variable and pack it all again. As SpacePilot said, you can skip the mission without the console, with a certain code. Press left Shift together with the - of the numpad, then release both keys and type in: endmission There's also that cheat tool around I saw recently. That would be another option. https://forums.bistudio.com/forums/topic/179688-simple-single-player-cheat-menu/ But all in all (from a mission designer's perspective): If there's something that needs or could use a change or you found a bug, give feedback to the missions author. That's the most appreciated method.
  9. You can choose in the launcher's options which variant you want to start.
  10. Undeceived

    Arma 3 dev team decreasing?

    Yeah, you're right of course, especially point 3 is quite obvious (didn't notice too much of the other points though, apart from the logic of 2. Oh and the previous A3 lead went to the Amsterdam studio which is working on Arma 3 content - at least "officially" ).So everyone knows they're up to something and that's not DayZ alone. But AFAIK it's rather one of the first times where they directly hint something in their blogs.
  11. Undeceived

    Arma 3 dev team decreasing?

    Ok, could be. I'm thinking of the new Amsterdam studio too, so he could be talking about "Team Mike". Anyway that sentence had that really special touch when I read it the first time. EDIT: Well, that's probably bullshit as the Amsterdam team is working directly on Arma 3 (Orange)...
  12. Undeceived

    Forums Upgrade

    Hello web team. I have to say that the forums are shaping up quite well. One question though: I can't see the signatures options when using the forums on mobile. Could we have them on our phones too? Thanks! Correction: Oops, found the settings, they're hidden under "settings area"... No sigs showing though, even though I have them enabled (set to show). Would that be possible like in the last forum versions? EDIT: And another thing I noticed: In the emoticons tool I noticed the recently used ones, which is cool. But that section below the used ones doesn't show all available ones, we first need to click on Category and then Emoticos, which is kind of senseless. All emoticons should appear in the "front page" of the emoticons tool. Thanks. EDIT 2: And maybe ;) the last one for today: We can't center Youtube videos. They appear left hand side only.
  13. Of course I want an Arma 4! But I'm also happy that BI are supporting and expanding A3 that long. If they announced the next game instead of the new DLCs after Apex, I'd have been disappointed. But instead, Arma 3 will still be around for a year or more, which means that we (mission makers at least) can still start working on new stuff, without needing to fear that most of the players will jump on the next game anytime soon. That said, I'm absolutely happy with Arma 3's life span. Much better than the A2 support.
  14. Very sad you stopped, Tom, as the features list of your campaign was very promising. But as I interpret your last post, it gave you more editing experience which on the other hand lets me look forward to your next projects. And your vision for missions (focus on story) is something I can only support! Even though I agree that combat and AI are very fluid I have to say that this is what makes the Arma series so special. Keep it up!
  15. Undeceived

    Campaign template

    Thanks, mate, much appreciated. Good ol' A2... I'm porting BL to A3 but it's still going to take a lot of time. For now my newest stuff is this.
  16. Undeceived

    Campaign template

    Now that's interesting, I don't know how many times I installed the tools but never saw the samples.
  17. Man, that MG42 looks so stunning, I can almost feel that cold steel by looking at these pictures!
  18. Undeceived

    [SP/CAMP] Underdogs

    Wow, AZCoder, thanks a lot! Haha, nice emotions, interesting to see if/how immersive it is for real as I played these parts countless times and didn't feel anything anymore. Sure, open up the scripts, that TV thing is pretty simple but ingenious code, cudos to KK or Larrow (I don't remember right now, but I think it should be stated in there). Again, thanks!
  19. Undeceived

    [SP/CAMP] Underdogs

    That's a nice description, thanks a lot. On that issue you mentioned:
  20. Undeceived

    Krokom, Sweden

    These screenshots really blew me away, absolutely stunning, especially that custom vegetation. Very good. Keep it up!
  21. Undeceived

    [SP/CAMP] Underdogs

    Have fun, AZCoder. Looking forward to your feedback. Btw. I added a new trailer in the first post, it's the campaign's intro cutscene.
  22. Undeceived

    Arma 3 world record hours (10k ++ ?)

    That's right of course, but still one can spend countless hours more in Arma than in the "average" game. I always say that Arma is rather a hobby than a game - for me at least.
  23. Undeceived

    Arma 3 world record hours (10k ++ ?)

    Yeah, IIRC he works or used to work in a book shop - perfect conditions as it seems, and maybe he could even get inspiration or useful information out of some books for Resist.
  24. Undeceived

    Arma 3 world record hours (10k ++ ?)

    It could also be that people with many hours are really ingame, but at times not really playing or editing. I also often go afk to eat or do something else and just leave the editor open because this is just handy.
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