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Undeceived

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Everything posted by Undeceived

  1. Yes!! Another story with poor bastard El Cojon! Absolutely looking forward to it, johnnyboy! Last Tango in Bagango was legendary! I remember myself lying on the floor laughing at that outro scene. Also excited to see your dog script embedded into the mission. If you need beta testers, I guess you know the right place, right?
  2. Guys, please help me... After some months not touching this mission (it's part of a campaign), today I try to load it and immediately Arma crashes with this error: 0xC0000005_-_ACCESS_VIOLATION. It worked without a problem before. Could you please try to open it in 3Den to see if it's broken for you too or if it at least opens and tells you that you need addon X, addon Y, etc.? The latter would be the sign that it works for you. Oh, you need CUP to open it. Mission download at OneDrive If it's broken for you too - any idea how to fix it? The problem seems to lie in the mission.sqm as I tried to remove all other scripts and stuff, but no luck. Any help would be much appreciated, as I have spent a lot of time on this. Thanks!
  3. One thing that came to my mind are black painted user textures. But if I remember correctly light shines through them (even though maybe there is a way to prevent that...).
  4. You're right here and I have only found it by coincidence. Thanks a lot for your support, guys! I hope I can release my CUP campaign anytime soon. Still need some assets, but I already saw that some have arrived in the meanwhile. Thanks for your work, CUP team!
  5. Yay, I found the (one) guilty code line! Thanks a lot to all for their participation! If not for you I'd not have found it. @AZCoder, I downloaded this program you said (BeyondCompare) and compared the "original" sqm to your new one. There I saw that one class name was corrupt. Instead of being class item1014 it was class IteCUP_sgun_M1014 Looks like a code replacing issue (in order to not waste years by manually replace code I let Notepad++ do that for me in one round). BUT as I said, I never would have found that if not by your help, even though it was a coincidence because BeyondCompare only showed the line because you somehow were able to open the mission and save it again. A thousand thanks! PS: Of course this means that all CUP class names, etc. are ok.
  6. Hi guys, could you help me? I tried to load a mission in 3Den of a campaign I have ported from Arma 2 which I haven't touched for some months. But as soon as I click on Open, the game crashes with an error. I opened a thread on this here. My question is: That CUP stuff in the class AddonsMetaData in the mission.sqm files - are these names of the CUP addons? I'm not sure about that as I searched in the CUP folders and didn't find many of them (e.g. CUP_A2_EditorObjects, CUP_CAMisc, CUP_A2_EditorObjects, etc.). I found others though, like CUP_WheeledVehicles_LR.pbo Or could it be that these names were changed in the latest CUPdates? That would clear it up and I could just correct them. If you could point me in a direction, that would be great! Also if you have another idea on the issue itself (see my thread). Thank you!
  7. As the RPT returned Wrong color format I did what y-shin recommended in this post. Then the game CTD again, but the RPT at least gave me a list of all missing addons. This is again a progression, even though a small one... Still being in the dark.
  8. It's a mission of my campaign Black Lands which I ported to Arma 3. I think I touched it (and the rest of the missions) in May or so. But all of them were openable yesterday, except for this one.
  9. Ok, I think we're getting closer. I again removed the contents of the class AddonsMetaData in the mission file, but this time only the CUP stuff, nice and clean. Left the official A3 stuff in there. Now it didn't CTD but opened the map with the ingame error "Error when loading the scenario". And the map is completely empty. So @HazJ, this points in the direction you mentioned in your post... (changed CUP addon dependency names) EDIT: This is what the .rpt says when I try to open the mission 21:44:08 Wrong color format
  10. Damn... Thanks for testing it, EO.
  11. Hello guys. I tried what you suggested but unfortunately the problem seems to be bigger than that. What I tried: In mission.sqm remove the content of addons[]= {}; Additionally remove the content of the class AddonsMetaData Merge the mission into a new one. I even created a completely new file (thinking that maybe the file itself is broken and not the content ) All of these cause an immediate crash to desktop with the above mentioned error. I'd be happy if the mission at least opened and told me that addon X, addon Y is needed. But this doesn't even happen. Any more ideas? Could anyone download it to check it in their game? I'm a bit desperate here... Any input is welcomed! @HazJ @jshock
  12. Undeceived

    [SP/CAMP] Underdogs

    Hotfix (v. 1.55) inbound. (see first post) I messed something up with the Chinese translation. The translation should work now under Arma 3 running in Chinese Simplified.
  13. Undeceived

    [SP/CAMP] Underdogs

    Hello guys! A new update sees the light of day (version 1.5). Check the first post. Chinese translation (Chinese Simplified) by KelMG, IamNotG4(Gay3_LYX) and Nercon - thanks, guys! New version of Psychobastard's Arma 3 Wounding System (AIS) Other bug fixes and optimizations Any issues, please give me a shout.
  14. Dying Ember Author: Undeceived Version: 1.8 (updated June 24th, 2017) Note: Please note that the following second and third chapters of the campaign won't be released anymore. Of course the first chapter with its 10 missions will stay here. If you want to play it, give it a go - if you like story based and cinematic campaigns, you could have some nice hours with it - after all it has 10 missions. I'd be happy to get feedback and I'm still up to fix (critical) bugs. But be aware that there won't be a continuation of the story/campaign, which means that many open questions won't be answered and the end might feel like a teaser that never ever will be satisfied. 😄 For those few who liked the first chapter and were waiting for the story to continue - I'm sorry, guys... 😞 The thing is that I simply can't bring up enough motivation to get on with it, even though some missions of the next chapter are already in a somewhat playable status and even though the whole plot itself is more or less set up - including some nice twist and stuff. Thanks to all who played and provided feedback. I'd appreciate it if you'd try out my other missions/campaigns. F E A T U R E S : Prequel to the official Arma 3 campaign "The East Wind" by Bohemia Interactive Story-driven SP resistance campaign Full voice acting (German) English or German subtitles (change Arma to the corresponding language in Steam) Many cutscenes, intros, outros and dialogues to absorb you into the story Multiple plots, interwoven in one overall storyline A mix of linear, straight-forward missions and wide and complex ones with many tasks Weapon pool (weapons and gear are forwarded and available in the next missions) Custom music (self-composed titles) + music from Arma 2 and Arma 3 D E S C R I P T I O N : "Dying Ember" is (or rather was) was a SP campaign-project for Arma 3. As a prequel to Bohemia Interactive's "The East Wind", its plot is embedded into the Arma 3-universe and its timeline. The project was supposed to consist of three chapters, of which the first one (this one here) was a finalist in the "Make Arma Not War" contest. This first chapter contains 10 missions. It portraits: The Kavala coup d'etat in 2026 The following establishment of a military dictatorship by the Altis Armed Forces (AAF) The beginnings of a resistance movement Pavlos, the main character, and his best friends experience the 2026 Kavala coup d'etat and fight the following totalitarian military regime, in order to get back their and Altis' freedom. They experience the fall of the democratic government and start resisting oppression and non-existent freedom of opinion, even though at first they have only themselves and almost no equipment. The second and third chapters (which were cancelled) would have been set in the Altian civil war and the time of the Jerusalem Cease Fire of 2030. C H A N G E L O G : D O W N L O A D S : Dying Ember v. 1.8 Dying Ember v. 1.8 Please note: If you like my missions and campaigns, please give feedback in form of comments and rate them! The biggest motivation comes from reading how you liked them and what I can improve.
  15. Thanks a lot, taurus! I can't see these vanilla faces anymore...
  16. Undeceived

    Name Symbols

    I'd say all of them are supported. If you're creating a mission / mod yourself, you have to save your text files in the utf-8 code format, then it should show all of them. Didn't get what you mean here. Welcome to the forums!
  17. Undeceived

    Women

    Children: No way. Not because they might be misused as combatants but simply because they could get shot. And this would go too far IMO. Women: Definitely and I don't get why BI has not yet created them for Arma 3. Especially in a civilian oriented DLC as Rules of War I would have expected them to show up. I used many female roles in my Arma 2 projects (not as combatants per se but as civilians) and it definitely was an enrichment to the series. BI, if you read this - please earmark this for Arma 4!
  18. Undeceived

    Orange DLC (wild) SPECULATIONS !!!

    I'm looking forward to see what happened in Oreokastro. Somewhere in the game it says that the village has been abandoned since the civil war or something like that. I think it's in one of the loading screen info texts. Cool to see that they picked this detail up for the story!
  19. Undeceived

    Orange DLC (wild) SPECULATIONS !!!

    Now they finally revealed it. https://arma3.com/news/bohemia-interactive-announces-arma-3-laws-of-war-dlc#.WYyBodVuJEI Ha! The community was faster!
  20. Undeceived

    Orange DLC (wild) SPECULATIONS !!!

    Yes, here we go!
  21. Undeceived

    Orange DLC (wild) SPECULATIONS !!!

    That would be awesome.
  22. Undeceived

    Orange DLC (wild) SPECULATIONS !!!

    Did you notice the shadow on the left side?
  23. Yes, you're right, @tourist, playing absolutely vanilla I can confirm what you say: When selecting Carry, the player's character will get stuck until you press forward, only then the lifting-up animation will start. It doesn't matter how long you wait until pressing forward. Even if the injured one has already finished his animation and is on the player's shoulder already, the carrier will only start his anim when pressing the key. And after that, yes, the player can move. Expected behaviour would be that the player immediately plays the lift-up anim in any case and synchronized with the wounded. With certain mods like e.g. MOCAP Melee the animation won't start at all, no matter if the player presses whatever key or not. @M1ke_SK, you sure that it's completely stuck in vanilla? Did you try to press forward after it gets stuck?
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