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Undeceived

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Everything posted by Undeceived

  1. It worked like magic! Thanks a lot, man! I would never have thought that only one variable had to be changed. 😄
  2. I have another question here that has me racking my brains... @Larrow's code copies the subcontainers (uniforms, vests, backpacks) and their content to the end container (crate). The stuff stays in the subcontainers. How would the code have to look like when you want to empty ("pour out", so to speak) the subcontainers into the crate, so that the contents of the uniforms, vests and backpacks are directly in the crate, not in the subcontainers anymore? I hope my question is understandable. 😅
  3. Hi guys, I would like to "collect" the items, weapons, magazines and backpacks that the player has put on the ground inside a certain trigger and put then into a crate. Is there a way to detect this stuff and create an array out of it. The relatively new command inAreaArray looked promising at first but unfortunately it doesn't recognize items, weapons and magazines (I couldn't do it at least). Does anyone know more? Thanks a lot! See the solution here:
  4. Thanks, @Clayman, and sorry for the late reply, I was busy with other things in the project. Now I got back to this. I couldn't make it work with your code, but I managed to use Larrow's code here as basis to make it work somehow. Collect items, magazines and weapons (in weaponsItems format) from a trigger area, INCLUDING everything that is inside a container (e.g. vest or uniform) and copy everything to a container: Small note: Uniforms, vests and backpacks will stay filled in the container with their content, like they were laying on the ground. If you want to "empty" the subcontainers in the target container (so that their content is outside of them in the target container), check Larrow's answer here. Super simple.
  5. You will probably see different "scenes" everytime you launch Arma, do you? It could be that in one scene there is music implemented and in another one there is none. Depends what the scene authors have set. Or are you talking about music coming and going while you're seeing one menu screen only (in one single Arma session)?
  6. Someone please correct me but I think that it isn't possible to turn music on / off in the main menu, because what appears there is a cutscene mission which the author (either BI or a mod author) has chosen and implemented music for. Of course it's possible to tune music down in the audio settings, but I don't think, this is what you're after.
  7. UNDERDOGS Author: UndeceivedVersion: 1.92 (updated December 15, 2023) Review (spoiler-free) at D E S C R I P T I O N "We were totally excited when we finally got the green light for the job that our contact Manos had told us about. Just a simple burglary - a pile of money waiting for us in return. At that moment we didn't know that this would be the trigger of a terrible nightmare and a wearying run for our lives..." A story-driven mini-campaign (5 missions, cutscenes, multiple endings) about a group of Altian kids trying to survive the consequences of a deadly coincidence. T R A I L E R S F E A T U R E S Story-driven SP mini-campaign (5 missions) A civilian style "crime thriller" - take a refreshing break from the daily military duties Cutscenes Multiple endings Many ways to solve certain tasks Crafting of certain needed improvised items You can adjust the brightness in night missions A V A I L A B L E L A N G U A G E S R E Q U I R E M E N T S Everything is part of the campaign download I S S U E S Playing with other mods apart from the required ones could break the missions or cause bugs. Other than that I have no clue what happens in the Arma dev version, so better play in the stable version. A D D I T I O N A L I N F O R M A T I O N D O W N L O A D Underdogs v. 1.92
  8. Undeceived

    [SP/CAMP] Underdogs

    Hello guys, I'm proud and happy that my campaign was reviewed by the folks at legendary OFPEC.com. 😊 You can find it here (it's spoiler-free).
  9. Just thank you, @Larrow You're a mastermind. 😄 Lil' beer incoming.
  10. Hi @Schatten @bad benson (or others who can help), how are you guys doing? After 5 years, I have another question on this topic: Is there a way to include items, magazines and weapons (in weaponsItems format) that are inside a container (e.g. vest or uniform) which is lying in the "collector" trigger area? EDIT: Brief summary of what I'm looking for: This code creates an array of all items, magazines and weapons that are on the ground in a trigger area (if I'm not mistaken, more precise, they're in a WeaponHolder in that trigger area). Later in the code, I also put all the stuff in a crate. Now I'd like to expand this code so it also gets items, mags and weapons that are in containers (e.g. vests, uniforms) which are in this trigger area. Any help would be much appreciated, thanks!
  11. Undeceived

    [SP/CAMP] Underdogs

    Hello everyone, I got back to this project and updated it with lots of bug killings and optimizations (see first post). In case anyone gets lost in here and tries it out - have fun!
  12. Evil's Last Will (Arma 3) Author: Undeceived Version: 1.4 (updated March 20th, 2023) T R A I L E R D E S C R I P T I O N Eliminate a target person and witness how murder and hatred only stoke more fear and death in this land - when evil fulfills its last will. F E A T U R E S A story-driven one-mission-mini-campaign with many objectives, ported from Arma 1 (OFPEC score back in the days: 8 out of 10) Modernized and optimized with Arma 3 features Full voice acting (German) English and German subtitles Thrilling and dark story, set in the deep forests of northern Sahrani Play as a Germany / NATO special forces operator: Infiltrate enemy positions, take out a highly valuable target, try to help local resistance forces, adapt to harsh circumstances due to missing allied support Cutscenes Custom music Custom main menu design Choose your equipment in the Arsenal, not in the briefing R E Q U I R E M E N T S CUP (Vehicles, Units, Weapons, Maps, Core) CBA (required by CUP) (Steam Workshop link) C H A N G E L O G D O W N L O A D Evil's Last Will v. 1.4 OneDrive Evil's Last Will v. 1.4 Make sure you log out from your 1drv before clicking the link. Otherwise your name shall be known to my 1drv for all eternity. 😲
  13. Undeceived

    [SP] Evil's Last Will

    Added a non-SW download. @ak47-su
  14. Undeceived

    [SP] Evil's Last Will

    Hi! I don't have Google Drive. What's the problem with the Steam Workshop?
  15. Sorry to dig out this old thread. I thought that it would solve my problem but it didn't. You guys @Grumpy Old Man @GEORGE FLOROS GR talked about how to prevent the player from opening a backpack, when he selects the action "Search backpack". But how can I prevent the action itself appearing in the first place?
  16. Undeceived

    Western Sahara CDLC Unofficial Discussion

    Just a small addition: I noted that this is indeed a problem on my end, so nevermind.
  17. Undeceived

    [SP] Evil's Last Will

    This helped me. https://forums.bohemia.net/forums/topic/241737-how-to-disable-the-small-tank-animation-in-main-menu/?do=findComment&comment=3473234 I hope that it's not just a local fix for me. 😄
  18. Undeceived

    [SP] Evil's Last Will

    Released a small update that removes the "Invaders" mini game in the main menu (small tank showing up) which "destroys" my custom menu cutscenes. 😄
  19. Hi all, is there a way to make that small white tank symbol disappear that emerges from the bottom in the main menu together with the change of music? Thanks a lot!
  20. Undeceived

    [SP/CAMP] Underdogs

    Hello everyone, after 5 years here comes a small update (see first post). Thanks to Maxjoiner's support, the Max Life Pack is now part of the download (it wasn't on SW anymore and vanished from Armaholic obviously). If you are interested and played this before, maybe try to find another ending. 🤪
  21. Undeceived

    Western Sahara CDLC Unofficial Discussion

    Played the SP mission and here's my feedback. It was really a great mission. Having to return to the FOB with the intel for analysis somehow motivated me as hell. The side objectives were good too. Had some great playing sessions. Downsides which lowered the quality: I had problems with the UAV (which was a pity because using it was a lot of fun!). When I was in the turret, the UAV itself began moving and turning around wierdly. Auto hovering was on obviously. Altitude maybe? I was at 200 m and then tested it at 150 m but maybe this was still to high? Eventually it stopped moving like that and I could use it again but in the last fight the problem started again so I just abandoned it. Really low FPS twice throughout the mission. Can't really tell when exactly this happened, there was a lot of action and movement, but this doesn't seem to be related to my PC. The FPS dropped down to 12 or so and I had to close Arma and reload several times until it somehow fixed the problem. The UAV turret starts shooting on known enemies when you select another unit When I attacked a location, some enemies would just stand around, not reacting. Only when shot at. Especially the last two points should have been a bit better in such an official release. All in all this was money well spent though. Congratulations on the release!
  22. Hello guys. If I understand things correctly, the only way to set up a whitelisted Arsenal (an Arsenal with chosen gear in it) is by "virtually" adding stuff into a box, then launching the Arsenal via the action menu after getting to the box. But I don't want the damn action menu stuff. <_< I want to launch the Arsenal with my preset gear right at mission start and via script, without the player having to approach a box and selecting the right action. I tried out every possible bullshit, but no avail... :D Any solution or idea? Many thanks.
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