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Tom_48_97

BI Developer
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Everything posted by Tom_48_97

  1. In the end, the issue doesn't seem to be as simple as it seemed at the first look. You confirm that is was working before, do you? How do you define your path to the Arma work directory? (if a custom path is defined) Could you, please, put your PATH here? Did you install or update any other software recently ? The PATH is a system variable used for CMD scripts (.bat & .cmd) and yours seems to be wrong because your system doesn't recognize some base commands such as "REG" or "findstr". In order to get the content of the PATH variable, open a new console and type echo %path%, then copy the output and post it here.
  2. I see the issue, I will have a look at it soon ;)
  3. Is there any information, maybe an error code, a trace or something? Could you send me your logs? (Arma3Tools.rpt, Arma3Tools_Operations.log and Starter.rpt from Arma 3 Tools root directory\Logs)Regarding P Drive, you can add DevP in the startup applications.
  4. Unfortunatly, I must say no - it's not currently possible because the garage is not written as dynamically as the Arsenal. Could you precise from where you'd like such addition? Hum, not for long... This is something I can investigate but this won't happen for the DLC because such feature requires the model to be edited. For now, it's not a yes nor a no, I will look into it. I will take care of the Mi48, as for the MH9 and its unique texture source, it will be fixed very soon on the dev branch.
  5. I just fixed these issues, it should be in the dev branch soon ;) Thanks for the report!
  6. Well, I will skip my turn for the kiss, but not for the beers ! That said... Regarding the camera for the M-900 and the MH-9 I'm going to investigate but I cannot promise anything. For now, the FLIR is gone from the garage. This could be nice to have, it's a possibility I'd like to explore in the future. The function can be called only from where the vehicle is local to. In case of need for other possibilities, just post it here, I'll investigate :) What do you have in mind? What radar?
  7. Hello, I updated the documentation with some basics about the uninstall process. Fact is the default behavior (and expected) of Steam is not to delete the user files and folders, therefore, even when uninstalled, some files and directories could remain in the installation directory and in case of need, must be deleted manually.
  8. It's already on the dev branch ;)
  9. Hello, Can you provide the mentioned texture file and copy/paste its definition from the config? The error 7 mainly occurs for config / scripts, but those are not the only files to be read by the PreProcessor ;)
  10. Hello, A short SITREP before the weekend, I'm almost able to "reproduce" the issue. It looks like when you make the file association from Windows itself, it simply doesn't work (Cannot open). Therefore, I will need to find a way to first, completely removed any previous association of the FSMs, and finally, build it properly!
  11. Hello, Ghost must be right. The missions are not listed, meaning either, the mission folder has been moved or deleted, or the profileName has been changed, meaning the editor mission directory too. In all cases, to be sure of the issue, I invite you to have a look here: https://community.bistudio.com/wiki/Mission_Editor:_External#Mission_Folder Note: the mission listing is based on the directories, not on the presence or not of a valid SQM file. You can make the try by adding a folder "myTest.Altis" in your mission directory and try to load it ingame. For information, the engine loads a mission folder, not a SQM file.
  12. @Alwarren, Larrow, Sari and other FSMEditor users Could you check if you experience such issue with TexView? And yes, it looks like we 're getting closer, but, as I cannot reproduce it, there is no certitude :/
  13. Hello, First of all, thanks for your diagnostic reports, looks like most of you has some issues at the registry level, but these should not be able to prevent FSMEditor from starting correctly. Then, A new development update has been published (a few minutes ago), please, test and tell me if it's solved or not*? *FYI, I'm still unable to reproduce the issue in house, therefore, I'm completely blind to fix this issue and need your help.
  14. Fact is for now, I'm unable to reproduce the issue, I'm going to install some VMs today to be able to run additional tests outside of my development setup. Regarding the change log, yes, it's a now a known issue impacting many users, it was logic to me to add it into the change log. I will investigate about your issue to see if it's caused by TB itself or it's a user side issue. As for the plans about Terrain Builder, some additions have been committed on the dev branch (0.83.2) and other changes and fixes are in progress but because of the Marksmen DLC, I cannot tell you when it will be done nor released. But, don't worry, TB is still actively developed. ---------- Post added at 11:09 ---------- Previous post was at 10:26 ---------- For those who experience issues with the file association of FSM Editor, could you, please, run a diagnostic and send me the result? Here or via email (julien.vida [at] bistudio)
  15. It's irrelevant to the current issue because the registry is only used for parameters, not for parameters like the working directory.
  16. It could be something related to the rights, could you tell me if you're using an administrator session and what do you use in order to mount your P drive? Maybe a refresh of the Buldozer installation could be benefit.
  17. The log looks clean, it seems that there is no issue with Buldozer itself. Have you tried to run Buldozer from Object Builder, just to be sure it's not an issue from Buldozer?
  18. What's your Windows version? (because I also have fresh installs of Win 7 and 8 and I'm still unable to reproduce the issue) And yes, the working directory is definitely the cause but now, the question is: why it's not working on some computers only? Thanks for the tests and the feedback.
  19. Tom_48_97

    Addon builder very slow

    Sorry, I should have precise my question first: What branch are you using, development or stable (default)?
  20. Tom_48_97

    Addon builder very slow

    Hi, What version are you using? If I understand correctly, you don't have the problem when you let "Binarize" unchecked?
  21. There must be some remains from BI Tools 2.5 in the registry because for now I'm unable to reproduce the issue. I will try to investigation on this lane to see if it's really the cause.
  22. Just in case, could you have a try with this version of FileAssoc (freshly compiled)? http://tom4897.info/?attachment_id=2759 I hope it will fix your issue :pray:
  23. Tom_48_97

    Orbat fsm

    We are using the very same version (editor, compiler and config) as the version provided with the tools and I'm unable to reproduce the issue. Whatever I do or how I start FSMEditor, I have exactly the same result as Karel, the file is opened and correctly formatted on save.
  24. From my side, I have no issue, it loads correctly and update the config file path on save, even if I haven't "h:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg". The point is when you run it from a file (open with...), the working directory will be where the file is located and on save, the path to the configuration file will be set as an absolute one. Whereas, when FSMEditor is run, either, from a shortcut or from the exe, the working directory will be where FSMEditor is installed and the path to the configuration file will be defined as a relative path. Maybe you can try to edit manually FSM, defining an absolute path to the config file. For the next update, I will edit FileAssoc to force the working directory as well.
  25. About the O2Script issue, unfortunately, I can only tell you that it's in my task list. Could you provide me a sample if such FSM (send me a PM if you want to keep it private)?
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