soldier2390
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OPX2/Middle Eastern Style Structures
soldier2390 replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can't say how happy I am to actually see you back it's still a shock. I dearly miss the old Avgani terrain and though I am excited that BIS's new expansion terrain might just be something actually new and exciting, I still miss a high quality Iraq/Middle east type terrain. Now thanks to you others will have the necessary assets to make them terrains on top of the very nice looking Al-Kut map you are working on I believe. A very much appreciated thank you! -
United States Air Force( 2015)
soldier2390 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a very nicely put together mod, with great quality as well and one of the only few addon's I do use. I could not be any happier to have my beloved Air Force in-game. Also seeing Pavehawks this time around is definitely the cherry on top, they certainly were/still are my favorite rotary wing aircraft. And though this is only my opinion, I wish BI would have put most of this in-game from the get go. specially since, again just my opinion but as history has proven that in "many cases" no ground forces could indefinitely hold a position without air support, at least in the more modern era. And though that statement can easily be argued and thought I know my history.. maybe I am just being bias on this one ;) either way, BI did not feel it was important enough to add, but you guys did and for that I thank you! -
The MANG re-skins are really cool to see! I used to drive by the real ones almost everyday. This will make the wipeout more fun for me, thank you.
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Up Armored HMMWV Modification
soldier2390 replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very glad you are doing these too, I had nearly the same idea and had a good bit done but I suck at the Animations/model.cfg and such so thankfully now I can scrap that. Very pleased to see I am not the only one wanting back our beloved HMMWV's, but with your high class models and textures. Great work on the MTVR's btw :) -
Boeing/SOAR MH-47E ArmA III
soldier2390 replied to konyo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to see this finally released! And thanks to you and everyone for their hard work ;) -
@Dezkit, sorry to hear that bud. Don't know if it will help any but I had got permissions from IRIS for the F-15E a while back but honestly don't have the time to completely finish it. If you get permissions from IRIS (Though I think you already said you had already got permissions) I would be happy to give you whatever I have of my F-15. Its not much but it at least fly's in game and you wont have to start exactly from scratch again. So if your interested feel free to PM me.
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Boeing/SOAR MH-47E ArmA III - WIP
soldier2390 replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Now this is a nice surprise! Can't wait to fly that thing again, thanks for your on going work on this. -
ArmA3 BI Tools: No entry 'Config.bin.cfgBuldozer'
soldier2390 replied to soldier2390's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Thanks M1lkm8n, I have it loading in game and with textures but it crashes when I switch to another unit. But no need cluttering this thread about that. Dave, -
ArmA3 BI Tools: No entry 'Config.bin.cfgBuldozer'
soldier2390 replied to soldier2390's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Ok thank you, I think I might have screwed up in the stages before the import process because I thought I remembered no layers folder being created until I ran buldozer from V3. That or from being up all night messing with it I just forgot about that, as I have had some of my other smaller terrains I did for practice working and even a few working in arma 3 up until the new tools were released. But with these new tools now I can't get nothing working right. None the less I will try again tonight and let you know. But one more question, I can not for the life of me figure out how to use pal2pace or image2paa except for dragging an image into it one at a time. How do I run it on a whole folder like you said? P.s could someone upload the latest tools needed to run the newest arma3p tool, specifically the ones called deRap? Whenever I try to download that and other tools from mikero on dev heaven's I get a pop up saying a virus or something was found and no matter what I do or click on it won't finish the download. Also it will not let me log onto that site, when I tried the screen won't load so I have no way to ask for help about it on that website. Dave, -
ArmA3 BI Tools: No entry 'Config.bin.cfgBuldozer'
soldier2390 replied to soldier2390's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I am a bit confused, what do I run myself on the layers folder? The new image2paa tool? Plus unless I am missing something about terrain making, I don't have no "Layers" folder at least not until I import sat/mask then I need to then run buldozer because that's how visitor3/buldozer creates the layers folder with all the segments of the sat/mask images. And ok so I use the A3 root directory as the P: Drive it's self? And then create a new folder in root as well and name it what ever you want? Then in side that unpack a a3.pbo and that's all? Dave, -
ArmA3 BI Tools: No entry 'Config.bin.cfgBuldozer'
soldier2390 replied to soldier2390's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
@Abs Yes, because I still need help with the "No entry 'config.bin.cfgbuldozer'." when using visitor3! p.s. I checked and have no buldozer.cfg file no where! So I created one in my standard "Documents" folder where my profile/arma3.cfg file is and it still don't work. Is there a way to tell bulldozer to load my bulldozer.cfg file? Like a command line in the V3 options menu where you tell it to load the "Path to realtime viewer working dir"? Also I have been confused by what and where I tell V3 to load, in the "Real time viewer settings"! For example do I use my P: drive's "bulldozer.exe" (or copy "arma3.exe" and use that instead of "bulldozer.exe" in the P: drive?), or do I use my Arma3's root directory's "arma3.exe"? Edit: I watched/read so many tutorials... and only became more confused. Can someone post a picture of what their Vistior3's "System Preferences" menu and their P: drive folder looks like? Because when I work on my Afghan Map and finish Importing my layers.cfg/sat/mask_Ico.png and then try to connect to bulldozer to create the "Layers" folder I get this error still "No entry 'Config.bin.Cfgbuldozer'.", and it don't create the Layers folder and just loads the map without any textures. Dave, -
MRAP Maxxpro-Light armoed Vehicle
soldier2390 replied to lincolnlou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That was very nice of namman to do that. I can't promise nothing as I still can not get any of my configs/model.cfg's to work in Arma3, though I think it's actually the Addon builder not using the model.cfg's. But either way if I do get free time I will post whatever I get done on here for anyone interested till someone more experienced gets it done better. Btw Foxhound, did namman also do another MRAP, A Caiman or may be it was a version of an RG? And if so could we get the same permissions to port that as well? -
I believe I read somewhere that Sealife has/is leaving this community so I doubt this will be released. Which is a damn shame, this had potential and was something my self and others have been looking forward to. Dave,
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ArmA 2 C-130J and MV-22 Redux
soldier2390 replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That looks outstanding sakura, brings back memories specially the first picture. Dave, -
ArmA 2 C-130J and MV-22 Redux
soldier2390 replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Sakura_Chan This looks very nice, I was trying to port the C-130J myself so I can make the Maryland ANG Herc's stationed by my house and others I have seen while I was in the AF(loved seeing the Green Camo ones). One question though bud, did you mean when you release your versions you are releasing them as open source as well? No problem if not I wouldn't blame you with all the work you put into these but, would sure save me this painful porting process. Plus I can not update existing textures like you just did...good job BTW. Dave,