mcvittees
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Mechanized Infantry Tactics Script
mcvittees replied to Sirex1's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Like the idea of this, will give it a go asap! -
Has anyone ever heard BIS comment on a proper 3D editors likelihood? What a godsend it would be. I've heard VBS has one. Could that be why ArmA doesn't??!
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Eject/MoveInCargo Howto
mcvittees replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a basic script that spawns a group via BIS_func_spawngroup, puts them in the cargo of some waiting trucks and then gives them a waypoint at the another location. I want to eject the group when the truck takes damage or arrives at its destination (so they can run off to their own waypoint). My question though is: how can I eject the the group if it doesn't have a name? -
This is just what I needed - thanks Kylania and Shk!
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PMC campaign.. 1st mission.
mcvittees replied to trooper117's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Generally if it doesn't land on or very near you then it's not. However, it does me so I guess it is. Don't vets say its better to be lucky than smart? Well I guess I'm not both...now where's that skip mission cheat... -
ARMA 2: Private Military Company 1.00 released
mcvittees replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Yes, the quality of the XM8 in the first mission (all I've played) is well, frankly pants. Compared to BAF I'm quite puzzled at the apparent difference in quality. Also, as there were no scenarios, thought I'd try that quick mission builder thingy on the new map. Spawned in a helicopter, nowhere near the bit of the map with objects, and then it wouldn't land so I couldn't get out...sound familiar?:rolleyes: Really puzzled by this PMC (so far). I love BI and love ArmA but, I'm wondering if they're beginning to drop the ball. -
PMC campaign.. 1st mission.
mcvittees replied to trooper117's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I just had a quick stab at the campaign before bed. Died five times from artillery. Err, is there supposed to be a point to death by random shelling? IMO it is a bizzare mission design choice. I'm sure the campaign will get better but who play tests these things without saying "you know, it's atmospheric but I don't think anyone's going to enjoy being randomly spammed by it". It's sooo basic - if I made a mission for my squad where five guys died like this I don't think I'd be very popular. Maybe there's a game dynamic I'm missing - I need to run more/less be more in/out of cover. Sigh. -
I'd pay for a new version of Chernarus with all enterable buildings and a winter version. A proper 3D editor would be a dream come true...
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ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
mcvittees replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a way to change the volume of the 'chirp'? -
Question about the online DRM
mcvittees replied to X.DEADBOY.X's topic in ARMA 2 & OA - TROUBLESHOOTING
Does mean the only way I can play now, without the disk, is by using Betas? The installation dialogue didn't mention that when it told me I could change my mind later.:( -
Spawn AI VIA a trigger ->Move to way points
mcvittees replied to Skelt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Spawn.sqf is just a name, so it could relate to any one of a hundred scripts all called the same thing but containing different code. There's a sticky thread containing common requests, spawning being on of them, look there. -
[Beginners guide]: Arrays
mcvittees replied to [frl]myke's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What is the: for "_i" from 0 to (count _arrayAdd) do especially the "_i" from 0 bit about?:confused: -
Good post Big Dawg KS . Although I for one don't mind the idea of paid for downloadable content in so far as it supports BIS, unfortunately it could actually impact me negatively. If my squad deciced to adopt it and I was strapped for cash that would count me (and possibly others) out for certain missions and would not go down well. I guess the way round this would be to always make two/three versions of missions: one vanilla/with free addons and one with paid for DLC, but what a Ballache! :j:
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ArmA II: Operation Arrowhead discussion thread
mcvittees replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I would imagen it's pretty expensive to get a stall at E3 and for a game like ArmA2 it probably doesn't/wouldn't sell the units to make the cost worthwhile. Or maybe they were just too busy! -
Ahh, okay, fair play. Love the map btw, so nice to get out and about somewhere sunny!:)