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Greenfist

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Everything posted by Greenfist

  1. Greenfist

    Arma 3 Photography : Questions and Comments

    Yeah, he really is Rambo, John McClane, a meme, and the Spanish Inquisition all rolled into one.
  2. Cpt Miller pays Syndikat a visit. Mods: Arma 3 Aegis, RHS, Nikoaton's animations, ReColor, Enhanced Video Settings.
  3. Greenfist

    Arma 3 Photography : Questions and Comments

    Was there any official clarification to the new "only public mods allowed" rule yet? Can we just ignore the literal interpretation of its wording, as long as we avoid posting pictures with illegal/ripped content?
  4. Greenfist

    Arma 3 Photography : Questions and Comments

    Just to be clear, it's perfectly ok to post images with private textures, effects, scripts, animations and config replacements? And only unsourced or known rip-off 3D models are prohibited?
  5. The bullet's position is updated only once per frame. You'd have to calculate the position between them manually. You could slow down the time to get 1/1000s resolution. But why do you need so accurate data?
  6. If you have only a few objects and don't need scripted placement, you can just press M to open the map and see the grid.
  7. Greenfist

    How I Think Bohemia Should Move Forward

    By the way, who really thinks Arma is still a niche game? Almost 4 million copies sold, 400,000 players in the last two weeks, one of the 25 most played games on Steam last year. And all this five years after the release. If that doesn't make it a moderately popular mainstream game, then I don't know what will.
  8. I haven't played around with these things, but I guess you could attach the unit a dummy object to freeze it in place. Remove recoil (setUnitRecoilCoefficient), remove sway (setCustomAimCoef), and then manipulate the direction of the object/player. I don't know how will you match the direction with the target though. Perhaps by first aiming manually by hand and then attaching.
  9. Greenfist

    Arma 3 Photography : Questions and Comments

    I think every one of the pictures I've posted here have included private mods that will never be released. Usually no fully new models, though. So I guess I'm good, unless the rule includes all retextures and config tweaks too. I assume not.
  10. Elon Musk ain't got shit on captain Miller and Arma Physx! Mods: Enhanced Video Settings. (For view distance, not the space)
  11. At a little longer distance it's not very top-down: And yeah, shooting AT from prone was the first stance I was taught and the most common one used. So for me, the game has always lacked the distinctive AT guy feeling of crawling through the mud with that cumbersome launcher in hands.
  12. Greenfist

    AI Driving - Feedback topic

    And that's exactly what he addressed in the comment you quoted; AI devs are a rare breed. I doubt the 3D artists and the sound guys could do much good in the AI coding department.
  13. Greenfist

    Arma 4 a look to the future

    No news. The only official word is that BI will continue to make games and Arma 4 is a possibility.
  14. Greenfist

    Odd Rocks

    The arrows point at the next letter in the word. They spell "trpaslik", nickname for one of the developers. "Dwarf" in English. I think you can find the same word also on Altis and Chernarus maps.
  15. Greenfist

    ORIGINAL VTOL CONCEPT

    Like this?
  16. Find the Link Shell Extension program and install it. (There are others programs like it and you could do the same with mklink command too) Close Steam. Find your Workshop folder. It's in your Steam library folder on the SSD: <somethingsomethingsomething>\Steamlibrary\SteamApps\workshop\content In there you'll see Arma's folder "107410". Move it to your HDD. Right click the folder and select the Link program's "Pick link source" option from the context menu. Go back to the folder where you moved the 107410 from. Right click on there and select "Drop As..." -> "Symbolic Link". This should create a 107410 link that looks like folder. Open it to make sure it has a bunch of mod folders in it. (or maybe there's just the BR one if you don't have any others installed) They're named after the mods' ID numbers, so they don't say "Breaking Point" but something like 12345678. Start Steam and Arma. Note that I take no responsibility it something breaks because of this. But even in the worst case, you'll only have to delete the link and redownload everything.
  17. You can move the workshop folder somewhere else and create a symbolic link for it to the original location. Steam and Arma will see and use the link just as if the files were really there. This has worked flawlessly for me for years. I've used a small and simple program called "Link Shell Extension" to create the links/junctions.
  18. Greenfist

    Keyframe Animation

    If you don't want the loop you can just disable it in the timeline module. I don't know what kind of huge potential that will unlock though.
  19. Here's an unnecessarily long list of moans, groans, grunts and ouchies: In configs, you can find the status sounds under the units cfgVehicles class - SoundInjured, SoundHitScream, SoundBurning etc.
  20. Greenfist

    Side panels not showing properly

    Reset the layout back to the preset. You may need to restart after that.
  21. Greenfist

    New vice city roleplay community

    Let me guess, the other two of you are the "ideas guys" and you're the designated spammer? (please post only one thread per subject)
  22. Greenfist

    Script ban

    We don't know. Who says you're banned? And in what words exactly? Did you cheat?
  23. I'm guessing x120 since that's the max for the setTimeMultiplier command. The module can of course limit it more. You could try 200 and then check the effective multiplier with timeMultiplier command. I don't remember if the normal setAccTime command stacks with it. You could have some fast times with those two combined.
  24. Please nobody even think of touching the new map relief shading! It's absolutely perfect and very useful! Are there plans to add it to the in-game map too? And not just the editor?
  25. The Maldenian sand is coarse and irritating and it gets everywhere. Mods: Aegis
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