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gonza

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Everything posted by gonza

  1. gonza

    co10 Escape

    Hello, This mission is incredible, I play it every week with friends since years without getting tired of it. I would have request, would it be possible to add to the patrols the possibility of entering buildings ? That have had the opportunity to script for arma (VTS) so I know it's possible and simple ! (some patrol in building, some enemys in building) Before the players being spotted, some patrols could move from building to building. overall in ArmA most missions we know that we can enter a building without any risk and find an enemy, it breaks the immersion a bit. it would be enabled or not in parameters I think it would be a great improvement and it's easy to do. Thanks a lot really great job. example :
  2. Ok thanks Great job with this mission !
  3. Hello, I use your mission with my guys To complete it, I have rapidly add Zeus (for loggedadmin) Do you think you will add Zeus in your next version ? For now, I have some bugs for example when my character dies, zeus becomes inaccessible.
  4. gonza

    Jet DLC?

    Hey devs, arma maps are to small for jets ! so... You must add a system to virtually expend the map size (with a carrier or a virtual second island) to flight a little time before the strike. Just for example : Missile Mavrick range (air-ground) => 13 to 27 Km Missile AIM120 range (air-air) => 50 to 160 Km AGM-88 HARM range (anti-radar) => 150 Km Please make this type of mission in arma ! In this video you can see the pilot prepare weapons, lock and fire objective a really long time before arrive on it. ==> this is a jets A/G attack Make it possible too (Missile evasion) don't forget sam site BMS for ever ! ... and arma of course ;-)
  5. gonza

    Achilles

    I found the function to add objects on map in achilles, really usefull ! A little improuvement whould be to add a filter to exclude animals or civilians.
  6. gonza

    Achilles

    Hello guys I use a modified version of "dynamic recon ops" to start with littles randomized objectiv and location. (Really cool) and modify the mission with zeus and achilles. Did you add "ADV Zeus script" to manage script placed objects/units or units spawned during the mission in achilles ? How to run it ? If not, i will try to inplement it in my modified mission Nice work achilles is rally usefull Sorry for my english but i m french.
  7. gonza

    Feedback Thread

    Hello, I'm an old player since OFP. And I think that this project is really cool. It is a good platform: to convert COD or CS... friends to Project Argo and finally to ARMA. or if the player have only little time to play. or for e-sport. A long time ago I have played BF2 in a clan (competition) and love it. In 2007 I have made a little game mod who mixed ARMA and BF2 with some tactics add on (class system, take points in order, a respawn vehicle per team, respawn on leader,IA control to help to guard some point...) https://forums.bistudio.com/topic/51780-3-missions-bf2-gameplay-ch-30-player/ This mod was appreciated by my clan. This new game with the new game-play (movements) can be good for this type of game mod. Wishlist for the futures new games mods : Larger zone Vehicle (--> RPG my love) IA controlled by players (simple) More than 5 players Good job devs !
  8. Hello guys Start as blufor gamemaster In the vts consol : Select the opfor side Do a changeside on your unite. that's all
  9. it's a simple mic but without TFR the sound is good. -->
  10. Try to switch to 44100Khz\16bit I have exactly the same problem I have Tried to switch to 44100Khz\16bit in the realtec driver but same problem I can't play with my friends :confused: (it's horrific) Windows 7 64bits TS 3.0.14 plugin 0.9.2 (Realtek HD audio driver 6.0.1.6194) I play task force radio since multiples mounts without any problem (this problem appear since 1 weeks) nothing change in my configuration I use Playwithsix for update
  11. Hello, it's not the VTS. it's a task force Radio Bug. an hotfix was created so you must update TFR I had the same problem yesterday (fixed after a TFR update)
  12. Create an EFV in arma would be a great challenge ! EFV (Expeditionary Fighting Vehicle) needed (70 km/h on road, 50 km/h on water ) http://www.armyrecognition.com/united_states_american_army_light_armoured_vehicle/efv_expeditionary_fighting_amphibious_armoured_vehicle_data_sheet_specifications_information.html
  13. gonza

    Operation FrenchPoint

    Super , vive la france ! I need a VBL
  14. any dedi serveur version planed ?
  15. gonza

    Bratwurst Mark 1 AA (ELK_AA)

    Ok My bad, someone said that it was the 1.1 so the changelog is OK because it's 1.0 This mod it really cool for anti AA infantry scenarios. it woold be cool to add a circle zone on aircraft radars. (I thing really hard to do)
  16. gonza

    Bratwurst Mark 1 AA (ELK_AA)

    Great, any changelog ?
  17. gonza

    Bratwurst Mark 1 AA (ELK_AA)

    I have trying last night The mod do the job. Nice work. it s well balanced, missiles don't hit planes 100% time. (But the Sam is very dangerous for planes) and planes can shoot the SAM sometime. And it work with VTS so Well done
  18. Why do you want to use a Mission.SQF You have just to use the save and load function. - Start VTS in Lan multiplayers (no others players connected) - Put your buildings or what you want - save with Save/load feature in a text file - few day later, start the vts with friends connected - and load what you have saved (I don't know if modification made by zeus are saved by Vts Save/load, I don't thing so)
  19. gonza

    Bratwurst Mark 1 AA (ELK_AA)

    I will try, nice.
  20. ootch awesome version !! the AAR is really excellent : The mission is recorded and at the end you can replay the mission in 2D on the map to debrief with friends. (So useful for clan and teamplay) My Top 5 1 -New feature : After Action Report, available for GMs. Allow to record part or all of the mission to replay it later (Playback are broadcasted to all connectect player, Export/Import are only functionnal with @iniDBI mod due to their large size). 2 -Added Zeus compatibility if detected on the installation. 3 -Improvement : E and R keys can now be used to cycle through unit to spawn in 3D spawning 4 -New feature : vts_IsNavigableCargoHalo which allow plane or chopper with navigable rear cargo to be used as static halo/para drop point. (Only work with vehicle you can walk inside) --> (easy and immersiv) 5 -Improvement : Filtering object now is caching results for faster research with the same filter
  21. I have tried the merge VTS/ZEUS two hours last night. As I have already said, I thing that the two tools are perfectly complementary. The VTS is better and go further on some issues (automated Patrols (patrol building, circle...), script, shop, 3D placement (in building -> will be even better in a next VTS version) ...) and Zeus is better on other points (waypoint management, collections (outposts), effects (AG strikes, modify on the fly, copy / pasted...) Basically I thing that VTS is Better to create the mission and Zeus to add modifications during it. So use the two is so good..!
  22. We need more characters (General, priest, scientist ...) http://ttp2.dslyecxi.com/images/iff_inf_civilians_tmb.jpg for more scenario
  23. Hello I'm new in map-making for now I'm just reading tutorials and in some of them create a .png from googlmap take a lot of time. (perhaps I will be the "idiot corner" who speak about a tool that everybody know and use) --> sorry for that I have search in the forum and I have found nothing about this tool "Trekbuddy" so I tell you what I found. With this tool you can export a part of googlemap to create a big .png picture in less than 10 Mn. Trekbuddy Mapmaker http://code.google.com/p/tbmm/downloads/list it's easy to use (no installation needed). I have tryed with IGN Geoportail. 1-Select the source (GoogleMap, Geoportail...). 2-Zoom on an area. 3-Select a zone with click right. 4-Select a definition (only one) (higher as more precision but the png will be bigger). 5-File. 6-Save as (.jpg,.png...). after that you can open the png in photoshop
  24. I pilot choppers with Mouse and keyboard. the biggest problem for me is the that helicopter drops too slowly when collective is decreased A simple modification cool be to add a key to increase some control commands power ("Shift" for example) (for collective en pedal) a feedback is open since 2013-03-07 http://feedback.arma3.com/view.php?id=1970 Quick stop without gain altitude in real life ! In arma now it's possible but not as easy as in real life. In real lift when you decrease the collective the chopper drop instantly (not 20 sec after like in arma). In combat, it is really important to be able to stop without gain altitude because you must stay under the radar coverage.
  25. gonza

    Agile Helicopters

    I don't know why bis did not increase agility of helicopters in the vanilla version (it's better that is was on alpha but...) as you can see, In real Life a little bird is really agile (and I suppose that the pilot don't use 100 % of the agility) the biggest problem is that the helicopter drops too slowly when collective is decreased and raises too slowly when it's increased http://feedback.arma3.com/view.php?id=1970 So Quick stop without gain altitude in vanila is not as easy as in real life ! In combat, it is really important to be able to stop without gain altitude because you must stay under the radar coverage.
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