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Everything posted by froggyluv
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Hi I briefly tried the Mission version and since the AIO was around a peninsula area- allota of the move waypoints (i was playing subordinate soldier role) were out at Sea
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Pretty cool to get a compliment from Rydygier -guys stuff was legend. Havent tried it yet -but can i just ask -do the AI generals take into account "Total known strength" ie amount of armor/troops/Air that the enemy has in total and plan accordingly? Part of the reason ive always been against just randomly spawning units is that takes away the cohesive planning stage of battle -how can one plan for magically appearing troops (rhetorical not real question)
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- singleplayer
- dynamic
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So is this like a Meta-AI? Determining groups and planting waypoints like a HAL? Is it meant to be played with tactical AI mods aor does it conflict? I couldnt really find a clean overview anywhere
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A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
froggyluv replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
One thing I didnt notice and maybe you already have it planned is the Skill level or type of troop. Meaning, all troops "feel" the same in Vanilla all running around with their scopes up with a few guys sent to flank. Maybe scale the degree of effectiveness to Spec Ops as compared to a totally untrained Militia -
A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
froggyluv replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds overwhelmingly good -but gotta be honest -is this a pipe dream wishlist orfeatures youve actually completed on some level because thats a monumental amount of work -
as I stated - as far as these forums are concerned essentially dead. And why if anything come here to correct me and not help the man with his problem -at the very least steer him in the direction of where to get actual help.
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Basically (as you can see) -there is nothing but radio silence and as far as these forums are concerned essentially dead -. Sadly.
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I dont even have Arma 3 installed anymore but pretty sure this mod is no longer supported -at least i havent seen any movement on it in a loooong time
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Can you actually evade the enemy after they spot you?
froggyluv replied to idf fighter's topic in ARMA 3 - QUESTIONS & ANSWERS
Yes, you can. There are videos of testing AI's knowsAbout of you before and after you break line-of-sight, you can even see where the AI expects you to go by last trajectory perceived. This however isnt perfect as the knowsAbout doesnt just return to Zero right away so there are some niggles in what amount of realistic level perception it should have when it "kinda knows about you" I expect this will be improved in Reforger but its a hard thing to get right -
Havent played these games in forever but pretty cool your still developing - 👊
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IMS suddenly Broken Across All Missions, No Damage to Ai
froggyluv replied to Owen Burke's topic in ARMA 3 - TROUBLESHOOTING
What is IMS -the Melee mod? This place barely has a pulse -you're much better off asking specifically at the mods discord or Steam site -
a.i. Tactical Combat Link - TypeX
froggyluv replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You do realize the age of this thread...no? -
waituntil 2 meters from the ground
froggyluv replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Holy smokes theres still people here...this is like coming to an old plane crash landing and seeing movement among the debris. What happened to this forum - its literally spam bombed everytime I take a peek -
Rolling around the far North perimeter and constantly 'just dying' seemingly from a mine but I suspect this is one of those 'control the player' gimmicks. This happened in the first mission of the second chapter, go a direction other than the one prescribed and blam, a mine is attached to you. Maybe Im wrong and there are real mines I need to look out for but it doesn't appear that way....if so major overeaching dungeon master move.
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Having AI return to initial position and animation after a confrontation
froggyluv replied to Poupoko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Havent typed a piece of code in years now but you'd need to determine the Condition that stops the the AI and use something like switchMove "" or something of the type -
Congrats and thanks for keeping the SP cause alive
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Much like the BI Devs -they under-value the original SinglePlayer fanbase
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Cool videos but I especially like the setup of that last one -AI burning out your squaddies..must explode them !!
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On latest Dev been getting this CTD upon trying to launch with seemingly too many mods -is there a weight limit to hefty mods that can be loaded? If I add a new one and erase an old equally large one it seems ok but if not....ctd
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elementary physics Inside the buildings, the AI falls through the floor/goes through walls
froggyluv replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
So I have some problems with Mount & Blade Bannerlord as far as the shallow husk of anything resembling strategy (Kingdom) but i gotta give them props -their AI is extremely responsive. Last night i had a 1000 AI battle play out - this new modern AI system has the AI general call out different strategies for the troops like they'll spilt their Cavalry in half and send them to hide in flanking positions and then advance Infantry and Archers in different ways depending on terrain. They'll even tactically retreat to meet up with reinforcements etc. Now to have 1000 AI have the ability to literally adjust to every swing, approaching horsemen, need to switch to different weapon - its impressive to say the least that these AI never really mess up. I'm talking if horde against horde and you attack from the rear some will turn and use the exact block they need to as you approach, and then turn around and commence their fighting. I was looking out for AI on AI collision and it just doesn't happen. Now you might see like an arm of a unit kinda ghost thru another AI if they run into each other going different directions, but any more than that and you can clearly see them bump. The robust physics with some really outstanding animations including transitional are to be admired -
General Discussion (Spearhead 1944 RC Branch)
froggyluv replied to Nillers's topic in ARMA 3 - CREATOR DLC
I see theres one SP scenario -is it a fully fleshed out for a good SP experience? Also do the Co-op missions give you the option to start with AI? -
Thats a leap of faith and a dangerous gamble. The modders are a huge asset of the success and long term playability of the game but all of the best ones were raised on PC coding. If the game is simplified to get more sales and a larger audience, it doesn't guarantee the modders will want to stick around if certain aspects of the game are "dumbified" or left abandoned in that process.
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No Save Game in Prairie Fire Campaign
froggyluv replied to zulurider4041's topic in ARMA 3 - CREATOR DLC
Pretty crazy that he went and spite googled me to find a comment I made back in 2016. Honestly Harzach I'd thought higher of you -
No Save Game in Prairie Fire Campaign
froggyluv replied to zulurider4041's topic in ARMA 3 - CREATOR DLC
Quite the contrary. That was a mod I made for free to reintroduce a feature that had been taken out of the series that benefitted the single player - that being a chase cam of the AI that killed you. Coming in to a modders thread and just bluntly complaining “ it sucks” is a far cry from taking your case to a retail game that had diminished certain aspects of the ofp - series and verbalizing your complaint in a legible and comprehensive way. mods do not equal retail as it is a profit less hobby. And for the record I’ve commended positive aspects of prairie fire on other occasions