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13 GoodAbout Yuuno -fr
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Sergeant
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Male
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France
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Gaming / Survival
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https://www.youtube.com/@Yuuno-fr
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Yuuno-fr
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Yuuno-fr
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drone A new perspective of game thanks to this consumable
Yuuno -fr posted a topic in Suggestions & Feedback
Hello! I propose a new consumable that could be funny and useful at the same time for everyone! It is a reconnaissance drone that could be piloted remotely with an integrated camera, it would have a duration of use of about 20 seconds and a distance of use of 120 to 150 meters maximum from where the player uses it. As in real life it would make a fairly loud noise and could therefore be destroyed by players by shooting at it. To avoid abuse, I think that the limiter to 1 per expedition could be good. Thanks to this consumable the reconnaissance of a place could be done without too much danger and even witness funny scenes! -
Players with 500 plus kills still going unbanned... A suggestion
Yuuno -fr replied to SFG Prim Reaper's topic in Suggestions & Feedback
Hi! I am a play player, several things. Already for the kills, you have to differentiate a real cheater who has an aimbot for example and kills everyone with a bullet and an experienced player who can destroy a lobby all by himself. On console we only had 2 cheaters during my year of play. After on PC it is true that it is easier to cheat I take as proof the screen below: Or you can see tutorials to cheat on vigor Now put yourself in Bohemia's shoes, to do as you say and create a discord server to ban players via a video, you will need to find at least 3 to 5 employees who will have to go through all the videos, but not only that because it will take a real investigation to prove that there is cheating and that it is not a simple bug or a glitch of which the player is not voluntarily guilty! Banning it will not really do much because Vigor is a free game, so the cheater will only have to recreate an account to start again. Creating a very competitive anti-cheat that will not cause problems also has a HUGE cost amounting to several millions and which will only put the game in economic loss. To break the cheaters on Vigor, I see only one solution: it would be necessary to become paying again to directly touch the cheater's wallet because he will have to pay for the game AT EACH BAN. But in return the game would have much less visibility for real respectable players and unfortunately people might not want to come or would be less attracted because many like to play free games without spending money. At the limit, something that could be good and that I could give as a solution is the following: Make the game paid at 15/20 euros BUT in return after the purchase of the game get a "starter pack" which will be highlighted and very profitable well supplied in crowns with a pack of consumables and weapons. Suddenly a new player would have the pleasure of having an easy start and a cheater would lose his money with each infraction. For the proposal of a ban by IP address it can also be bypassed thanks to a VPN but I'm not teaching anyone anything new. A little information for your title, it is quite possible to make 500 kills in the space of 3 days I have less even the capacity on console so it is also feasible on PC. You just need experience and play 10 to 12 hours per day -
Hello! For today I propose the establishment of a clan! That players can join via an option in their refuge for example. These players will have in their "pre-game" profile the name of the clan and will be able to find that of others or that they like thanks to a series of keywords. The reason for this proposal comes from the fact that many players do not understand how to be in a group or have help to understand the game. I am sociable I talk to everyone, but many players do not dare to send a message because they are shy or do not know how to do it. Who knows! Why not also make levels in the clan that could go up thanks to clan quests like "make 1000 eliminations" distributed among the players, even if I admit that it is not a priority but a bonus. What do you think?
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Hello! Today I would like to make a proposal on the improvement of a particular consumable. It is too often removed and thrown away because it is useless in the majority of situations, especially in expeditions. This is the flash grenade, its range of action is in my opinion too low and especially the duration of action of the flash is too short to allow the person who threw it to act effectively. In real life, with the Blast of the flash grenade it can take a complete room of a building easily and neutralize for much longer. But in a video game it is true that it would be much too abused so in order to balance I put lower what I think.๐ From what I see in my video montages it lasts 1.3 seconds before seeing the screen again enough to act. For it to be effective, the duration would have to be increased, 2.5 seconds completely blind and visibility gradually restored for 2 to 3 seconds and a slight stun added like when someone rifle butt-shot you or shoots you with a sniper bullet. Consider that taking a stun grenade could be compared to being very drunk and taking a slap in the ear.
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Hi! Rare are the times when I leave my house, and going to the store I saw a Christmas calendar, I said to myself that it would be great to have that for the Christmas holidays in December! with the key a little bit of everything like tickets crowns or even unique equipment for Christmas day that the player can choose from a few choices!
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Hi! ๐ It's me again! I spent all night making the montages for these last 3 posts I hope they will be useful and enjoyable to watch. This time I propose something similar to weapons but which would be on the player's progression directly and forever. The player will have to do a series of different challenges which can be very difficult for some in order to obtain a quantity of points. ๐ After a certain number of points the player will be offered an outfit for all the efforts he has made ๐ (this is what many new players tell me because they have no way of obtaining them without paying) The number of points varies depending on the difficulty of the challenges obviously as for example below, an expert challenge could bring 10 points while a novice challenge would only give 3! The challenges would be much more difficult than the seasonal challenges because they would have no time limit to complete them. What do you think? This could really be fun and give even more new features to everyone! ๐๐
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Hello! Today I propose to you the implementation of a weapon improvement system allowing to obtain rewards after a certain number of eliminations with a weapon. The level rewards would be set every 100 kills up to 1000 per weapon. To recover, why not! up to 3 camouflages! and some crates and crowns for each weapon. This could give new objectives to big players and allow new ones to obtain new rewards. Add to that basic statistics for each weapon like our accuracy with it, the number of games played with it, but that is not the most important (and you developers who read this message would tear your hair out if you had to do that because it must represent a colossal work.) But I like to always propose things like that to make people dream and maybe one day it will be in the game! I hesitated to propose the recovery of the weapon plan after a certain number of eliminations (like 1000 for example) or even many games of it after each level reached. I remind you that 1000 eliminations is a relatively high number and that it would take about 3 to 5 months for a normal player to reach them. An expert of the game will only take 2 to 3 weeks but this only represents 1% of players obviously.
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Hi! I allow myself to remake a message under this post in order to warn the developers! The crash problem is regularly caused by a weapon "Taiga 21" Below I relink a video of a complete round where a member of my friend will shoot and crash a teammate. AND when the opponent will in turn shoot he will also crash other players. To solve this problem I see that a simple and very quick solution, you have to do a small update and remove the weapon from the selection in ELIMINATION and replace it.
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Hi ! I propose some new gestures for Vigor it could be fun to add some for the next season. I immediately thought of "Crying" and "being afraid" which could be fun. Or the gesture "STOP" by showing the palm of the hand in front. Likewise, why not a small gesture for the season that should arrive for Christmas or the New Year? It could be a new way of communicating.
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Hi! Unless I'm mistaken, I've never found an option to see how far we've traveled in-game to see if we're getting closer to our next title. I think it might be fun to see a leaderboard with our distance traveled in-game displayed? What do you think?
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Hi! I've been playing VIGOR for a little over a year now! I want to make this little digression and point out that in some spawns it is possible to kill players before they even move! Notably visible in the video below but also in other maps like Myren / Grontheim Valley. I have already managed to kill players like that and I had the wrath of the latter in private message afterwards. ๐ It occurred to me to talk about it on the forum because it is true that the spawn points are the same and that the elders have a knowledge advantage that allows them to jump on players without needing to detect them.
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Hi! ๐ Some friends of mine found a bug that allows you to be under jammer all the time! ๐จ To prevent players from reproducing it, I will not put the functionality but I can inform a developer of its functionality if he is interested ๐ข
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Hi! After testing all the weapons in the game, I noticed that the PH-M82 is out of category. It far surpasses all other snipers because it kills in one shot no matter the location and sometimes even if the player has a shield. I have already swept an entire team with this sniper or broken the full shield and inflicted 94 damage on a player. Which means that it has a striking force of around 190! This is really huge if we compare it to its counterparts like the L96 or the SVD which are also legendary and reducing it just slightly to 120 or 130 damage is more reasonable. HOWEVER, I am a fan! I love seeing videos or moments of competent players killing a player with this kind of weapon at long range it is just beautiful! and removing the fact of killing in one shot is too punishing for a sniper. Killing a player with no protection in 1 bullet I agree, but if he wears a plate he must at least be able to get away with 70% of his life after the impact. So here are the 2 things that could solve the problem of this sniper in my opinion: *1th -Slightly increase the aiming time with the sniper from 0.30 seconds (this is the current aiming time) to 1.2 or 1.5 seconds, or 4 times more. This would prevent an aggressive player from abusing this weapon at short range and using it as a shotgun. * 2nd -It is to increase the reload time of the next bullet after the shot, it is currently 1.7 seconds and increasing it to 2.7 or 3.2 seconds is correct and more realistic. To better understand, and since a picture doesn't show everything, I'm going to show a video of 2 moments where I used this sniper in elimination. My team let me take care of the 5 opposing players because this sniper is so powerful.
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Hi ! I noticed an issue with the start of the elimination rounds. If you try to kick someone right after choosing their class (which is usually when everyone does it) It is possible for the player to remove their ammo by pressing the same button! (square for Playstation) I have had the misfortune of doing this several times and having to survive with one magazine in each weapon which is very difficult in general.
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Hi! So I propose another problem that I noticed, it is a bug where some players do not take any damage despite the fact that the bullets hit them, we can clearly see the blood splatters but the life bar is not impacted. We can see below that I am hit in a multitude of examples without taking any damage or really extremely little. If necessary I also have friends who have shown me videos of them where for example a player fires a sniper bullet at point blank range in first person view and does not hit the opponent who remains motionless in front of him. Since a photo doesn't show much, I prefer to put a video of the moments below to better show what happened.