Jump to content

-Joe-

Member
  • Content Count

    57
  • Joined

  • Last visited

  • Medals

Everything posted by -Joe-

  1. Steam Workshop This modification is a work of fiction, and is loosely based on real world history. The groups, characters, places, names and events in this modification are fictional. Overview Cold War - Argana is a project focusing on the nation of Argana from the 1970s to the 1990s, and takes numerous creative liberties in an attempt to flesh out the small West African nation at the height of the Cold War. At this time, Cold War - Argana focuses on the brewing conflict between the Arganan National Army and the Tura Insurgency. This modification uses the Global Mobilization CDLC from Vertexmacht and the Western Sahara CDLC from the Rotators Collective. Both are essential to Cold War - Argana, and I am immensely appreciative for the fantastic work they have done. A full list of dependencies can be found on the lower right-hand side of the Workshop page. For any additional queries, feel free to drop me a private message here or reach out to me on my Discord. Factions Pictures Changelog Credits All pictures were taken on Sefrou-Ramal by the Rotators Collective.
  2. -Joe-

    Korsac

    Excellent work Vectif! Really dig the airport terminal. 🙂
  3. Steam Workshop - Full Release Overview Insurgency - 2035 is a project focusing on fleshing out the various insurgent and paramilitary groups scattered across the globe in the Armaverse, focusing on the 2030s onwards. This modification uses the Western Sahara CDLC from the Rotators Collective, as well as Arma 3 Aegis and Atlas. Both are essential to Insurgency - 2035, and I am immensely appreciative for the fantastic work they have done. A full list of dependencies can be found on the lower right-hand side of the Workshop page. For any additional queries, feel free to drop me a private message here or reach out to me on my Discord. Factions Chernarussian Radical Party Although the original Chedaki insurgency was wiped out by a joint U.S. and Chernarussian offensive at the close of Operation Harvest Red little was done to curtail pro-Russian sentiments in the north of Chernarus. In the intervening years, a loose coalition of political parties and citizen militias have formed together as the Chernarussian Radical Party, and have since seized control of the north of the country. Reinforced by foreign fighters and equipment from across the border in Russia, the party has proclaimed itself the successor to the Chedaki insurgency of old. Pro-Akhanteros Paramilitaries The outbreak of the Altian Civil War in the mid-to-late 2030s saw the rise of paramilitaries on both sides of the conflict that were quietly backed by foreign countries with a vested interest in the island nation. Those that supported Georgious Akhanteros and his military junta were known to employ death squads, brutalising the population of Altis. Takistani Insurgents Despite the relative stability brought to Takistan following the NATO intervention during Operation Arrowhead, insurgent forces have continued to operate freely in the country. One of the most prominent groups is believed to be led by the son of former dictator Muhammad R. Aziz, and is currently engaged in a bloody insurgency against the CSAT-backed government in Takmyr. Pictures Changelog Credits
  4. Has anyone stumbled across a .psd template for the following in their travels?
  5. Steam Workshop - Full Release Overview Sunset over Takistan is a project encompassing the Green Sea Region between 1979 - 1992, and takes numerous creative liberties in an attempt to flesh out the conflicts between Takistan and her neighbours, as well as the Takistan Civil War that ultimately led to the end of the monarchy and the rise of the dictator Muhammad R. Aziz. At this time, the plan is for Sunset over Takistan to focus on two primary conflicts; the Takistan-Ardistani War 1979-1987 (the "Oil War") and the Takistani Civil War 1988-1992. Additionally, special attention is planned for the Chernarussian Soviet Socialist Republic and the Republic of Karzeghistan given their presence in the region. By design, Sunset over Takistan utilises Global Mobilization from Vertexmacht, Western Sahara from Rotators Collective and The Free World Armoury by TepacheLoco. All are essential to Sunset over Takistan, and I am immensely appreciative for the fantastic work they have done. I'm currently investigating creating / importing more equipment into ArmA III to supplement the project further. For any additional queries, feel free to drop me a private message here or reach out to me on my Discord. What's included? At this time, Sunset over Takistan includes the following; What's planned? Pictures Changelog Credits
  6. -Joe-

    Sunset over Takistan

    Some additional updates on the 18th and today. ==014== Added ZSU-23-4 to Ardistan. ==013== - added dedicated backpacks for AT, AA, MG and Medic roles for all factions - hidden in Arsenal. - fixed missing vest on SoT_TAK_Officer and SoT_TAK_Mountain_Officer. - fixed incorrect uniform class on SoT_TAK_HeliPilot. - fixed incorrect ammunition on SoT_ARD_Airborne_AT. - fixed incorrect ammunition on SoT_ARD_AA. - fixed grenades being unusable. - fixed randomised FIA headwear appearing on SoT_RM unit classes. - fixed missing vest on SoT_RM_Machinegunner.
  7. -Joe-

    Sunset over Takistan

    I've just pushed a fresh update to the mod - it's now officially off the development branch, so I've hidden that for now. Full changelog is also available in the original post, alongside some new pictures. ==012== - added Western Sahara dependency. - added Pro-Royalist Militia 1970s-90s. - added Civilians. - massive overhaul of existing class name structures for Ardistan and Takistan. - added Parka (Olive) and Parka (Olive/Lizard) for Takistan. - added Khaki/Lizard BDU for Takistan. - added Brushstroke/Khaki BDU for Takistan. - added Brushstroke Field Cap for Takistan. - added Mountain Infantry for Takistan. - added M109G for Takistan. - added BM-21 for Takistan. - added Djellaba uniforms for Pro-Royalist Militia. - added Combat Vest (Ardistani MLOK) to Ardistan. - added 2P16 for Ardistan. - added 2S1 Gvozdika for Ardistan. - remove M/52 Olive Medic and Tan Medic from Takistan. - removed Army BDU 2CD and variants from Takistan. - removed Overalls from Takistan. - removed Ballistic Vests from Takistan. - removed Black/Brush Field Uniform from Ardistan. - removed wz.67 - Airborne from Ardistan. - removed Field Cap wz.0443 from Ardistan.
  8. Just a thought - would a slight change in the terrain texture under the houses, or some pavements, help to make the town look a little more town-y? It's a bit odd looking at it being grass, when dirt or concrete might help it stand out more.
  9. Volunteer fighters from the National Party return to their camp in the forests of South Zagoria, Chernarus. Mods: CUP Terrains - Core CUP Terrains - Maps 2.0 Free World Armoury Global Mobilization Red October
  10. Steam Workshop This modification is a work of fiction, and is loosely based on real world history. The groups, characters, places, names and events in this modification are fictional. Overview Heart of Darkness is a project focusing on Africa from the 1970s to the 1990s, and takes numerous creative liberties in an attempt to flesh out the conflicts between a number of original countries that are referenced in the ArmA series; notably Argana, Lombakka and Bocano. At this time, the plan is for Heart of Darkness to focus on two primary conflicts; the Bocano Civil War 1975-1997 and the Lombakkan Civil War 1981-1992. To begin with I've chosen to focus on the Bocano Civil War, however my intent is to gradually expand as time goes on. By design, Heart of Darkness utilises Global Mobilization from Vertexmacht and The Free World Armoury by TepacheLoco. Both are essential to Heart of Darkness, and I am immensely appreciative for the fantastic work they have done. For any additional queries, feel free to drop me a private message here or reach out to me on my Discord. Factions Pictures Changelog Credits All pictures were taken on Kujari by Temppa.
  11. -Joe-

    ToH Characters

    You're doing fine work, Jove! Now we just need to get a crew together to do voice protocols for as many languages as possible...
  12. Before now? Bad Company 2. The next one (2042) will have them as an option.
  13. The longer it takes to reach the market the greater a chance of a competitor appearing - and that's a positive.
  14. -Joe-

    Sunset over Takistan

    Thank you! Hazar-Kot is one of my favourite terrains in Arma, so I'll quite often hop on and drive around for a bit or pose some screenshots.
  15. -Joe-

    Sunset over Takistan

    Currently polishing off the parka for the mountain troops I'm hashing out for the next update. I'm quite pleased with how this has turned out so far. I think I'll stick with equipping them with TepacheLoco's fantastic FN-49 from The Free World Armoury until I can sort the SKS out. Haven't had much of an opportunity to look into importing weaponry recently, however. That's still very much on the to-do list however.
  16. A member of Takistan's elite Independent Mountain Rifles Brigade stands guard near the Takistan-Ardistan border, 1978. DLCs: Global Mobilization Mods: CUP Terrains - Core, Hazar-Kot Valley, The Free World Armoury, ToH Characters, Sunset over Takistan.
  17. -Joe-

    Sunset over Takistan

    Pushed out a roughly 20mb-ish update a little earlier. Details can be found below. I'm currently investigating the possibility of creating a dependency mod for a collection of Warsaw Pact / Communist-associated weaponry to use with SoT. I've already picked up an SKS recently via a reliable dealer on CGTrader, so I'll be investigating implementation a little more.
  18. -Joe-

    Statement Regarding CSLA Iron Curtain

    I do think some of this could have been mitigated by an extended preview period - perhaps by shifting to a model whereby the compatibility patches are dropped a few days to a week prior to the CDLC launching in full? I'm not entirely certain if that'd require a shift in the legal-ese and contracting that goes on between BI and the various CDLC teams.
  19. -Joe-

    Statement Regarding CSLA Iron Curtain

    This is a step in the right direction - however, it does raise serious questions about what went on in the way of BIs quality assurance for the CDLC and why so many obvious issues slipped through. Given at least one BI staff member actively stated on the ARMA Discord that they'd been warned that the testing team didn't believe it was at an acceptable level to release and the community would "eat them alive" I'm just... struggling to understand why this wasn't given more time in the oven. I won't be re-funding, as I am exceedingly pleased with the map and desire to see the CSLA Team improve the CDLC overall as many of the issues that've cropped up clearly stem from Bohemia hanging them out to dry, but I can't say I'm impressed with how this has been handled as a customer - and I'm exceedingly unlike to invest in anymore CDLCs consequently.
  20. A Karzeghstani officer castigates a fresh recruit near the Karzeghistani-Takistani border, 1983. DLCs: Global Mobilization Mods: CUP Terrains - Core, CUP Terrains - Maps, The Free World Armoury, Spearpoint Alpha, Sunset over Takistan.
  21. -Joe-

    Sunset over Takistan

    Thank you for the kind messages chaps! \o I should have some more updates to share soon - I'm currently trying to work my way through Ardistan's vehicle camouflage to tidy it up a little, and looking to add some more flairs to Takistan (identification stripes on turrets, primarily) to help them stand out a bit more.
  22. -Joe-

    ARMAHOLIC website not working

    If he's selling the email addresses then I would assume that's a rather hefty GDPR violation to boot - from what I remember of the roll-out when I was working in education even offering that information for sale can incur a heavy fine.
  23. A pair of infantrymen from the Arganan Army pause to observe the sunset, Argana, 1996. DLCs: Global Mobilization Mods: CUP Terrains - Core, Kujari, HoD
  24. -Joe-

    ARMAHOLIC website not working

    As much as the demise of Armaholic is a genuine tragedy it's not entirely unsolveable - we've lost and restored other archives over the years, although we've lost far more than we've restored. Halofiles.org(?) comes to mind, as we lost that without much in the way of warning, wiping out a significant chunk of the early modding scene for the game. I do hope someone is able to get in touch with Foxhound soon, or the Wayback method is able to restore as much of the files as possible. Time and effort at the end of the day.
  25. -Joe-

    ARMAHOLIC website not working

    Worth noting that Fox has asked people not to contact him via the BI forums - only via the email he linked.
×