HptFw. MoinxDGamer
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Everything posted by HptFw. MoinxDGamer
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Script to save backpack and stuff inside
HptFw. MoinxDGamer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey friends, I want to write a small script to make a player able to save his backpack (via addAction) so that he can use a parachute and after the player landed and took his parachute of he can load his backpack and continue the mission. I know there already are scripts for that but: -GOS/FSF SacVentral does not work in vehicles/planes -HALO script contains a lot of stuff I do not need -BackpackOnChest throws TFAR errors everytime and -[ACE] Chestpack somehow breaks the parachute so that it is not steerable. Can you help me with that script? -
Is there any way to combine to facewear model into a single item? I want to combine the safety glasses and the respirator. so that it looks like this.
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Add facewear together
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
The plan was to open one model in the object builder and then put the other in there as well. Should work but it says that i cant open binarized p3d files. What can I do? -
Hey folks, I recently made a few 3d Models for my Coast Guard mod, but I do not know how to add the crew seat positions and crew bodies to the model. I cant find any good documentation regarding this topic online. Can you help me?
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Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
@DSabre I got it fixed. How do I define the View position of the crewmembers and the driver? Its just not where its supposed to be. -
Special Objects and Vehicles
HptFw. MoinxDGamer posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey folks, I am currently developing a Coast Guard Addon for Arma 3. I already modded a Coast Guard Faction and Uniforms as well as Boats and a Helicopter, and now I want to add some special Objects. A rescue basket and a life raft. I am pretty good at making 3d Models of technical objects so that was no challenge. However I am not really good at scripting configs for Arma 3 and working with the Object Builder. So I could use your help. Here is a model of the rescue basket I made https://steamcommunity.com/sharedfiles/filedetails/?id=1862964052 I was able to implement it into Arma but I need to add some features and solve some problems with your help. Features I have to add: -basket floats on water (implemented) -basket can be slingloaded to a helicopter (implemented) -basket has 2 passenger "seats" one for the survivor sitting in the basket and one for the rescue swimmer hanging on the side of the basket (implemented) -basket has strobelights for night operation (not really implemented) -lights can be toggled Problems: -basket is static, it won't fall down if placed in the air (fixed) -i dont know how to get textures on the basket (worked around) -basket doesnt move if a vehicle crashed into it (fixed) -crew view position is not where its supposed to be -sling loading behaves odd -light sources don't relly emit light to the environment Basically I want the basket to be a Boat which can't be driven because it has no motor. This is the current config of the basket class cfgPatches { class Rescue_Basket { units[] = {"Rescue_Basket"}; weapons[] = {}; requiredVersion = 0.1 requiredAddons[] = {}; }; class Life_Raft_8 { units[] = {"Life_Raft_8"}; weapons[] = {}; requiredVersion = 0.1 requiredAddons[] = {}; }; }; class CfgVehicles { class Boat_F; class Rescue_Basket : Boat_F { side = 1; scope = 2; faction = "Coast Guard"; model = "\Coast-Guard-Objects\Basket.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; }; class Life_Raft_8 : Boat_F { side = 1; scope = 2; faction = "Coast Guard"; model = "\Coast-Guard-Objects\LifeRaft8.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungsinsel (8 Personen)"; }; }; -
Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Current Code: //Basket class Boat_F; class Rescue_Basket : Boat_F { driverAction = "driver_boat_transport_02"; transportSoldier = 1; cargoAction[] = {"passenger_flatground_generic01"}; maxSpeed = 5; extCameraPosition[] = { 0,1.0,-8.0 }; leftFastWaterEffect = ; rightFastWaterEffect = ; class Turrets {}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\Basket.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\Coast-Guard\Data\Rescue_Basket.paa"}; }; //Raft class Life_Raft_8 : Boat_F { driverAction = "passenger_apc_generic02"; transportSoldier = 8; cargoAction[] = {"passenger_flatground_generic02"}; maxSpeed = 0; extCameraPosition[] = { 0,1.0,-8.0 }; leftFastWaterEffect = ; rightFastWaterEffect = ; class Turrets {}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\LifeRaft8.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungsinsel (8 Personen)"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\Coast-Guard\Data\Life_Raft.paa"}; }; -
Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, I wanted to update you about the process I made. Inside Life Raft: Life Raft (Day) Life Raft (Night) Rescue Basket (Day) Rescue Basket (Night) Life Raft Crew View Rescue Basket Crew View For updated goals and problems look at the first post. -
Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
@DSabre I was able to get the driver proxy to work but the model of the cargo character does not show up in the game. Here's my config //Basket class Boat_F; class Rescue_Basket : Boat_F { driverAction = "driver_Truck_02"; transportSoldier = 1; cargoAction[] = {"passenger-generic01_foldhands"}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\Basket.p3d"; slingLoadCargoMemoryPoints[] ={"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; }; -
Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
So it does't matter which proxy I choose, because I can overwrite the animation? Or isn't that what proxies do? -
Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't know how to get the textures from blender. I can't find tutorials on that with blender version 2.8 -
Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
Thank you. But I can't find the fields in the config.cpp. I'll definitly need more help to get this done. -
Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I got slingloading to work, but it behves a little odd. The cargo tends to move in the wrong direction. If I pitch forward the cargo moves to the front. If I pitch backwards the cargo moves to the back. -
Problem with Textures in Ship Config
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
@Mr H. you're a genius. Thanks man 🙂 -
Problem with Textures in Ship Config
HptFw. MoinxDGamer posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys and gals Recently I was trying to add ships to my custom (mod) faction. Implementing the ships I had no problem, but as soon as I tried to add my own skins to the ships, I encountered a problem. I doesn't seem to be possible to add my skins to the ships, at least the way I was trying. Here's my code. Please help me 🙂 class CfgVehicles { class ship; class B_G_Boat_Transport_02_F; class RHIB: B_G_Boat_Transport_02_F { side = 1; scope = 2; scopeCurator = 2; crew = "Custom_Uniform1"; faction = "Coast Guard"; displayName = "Festrumpfschlauchboot"; model = "\A3\Boat_F_Exp\Boat_Transport_02\Boat_Transport_02_F.p3d"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\Coast-Guard\Data\Rhibboat_co.paa"}; }; class B_Lifeboat; class SRHIB: B_Lifeboat { side = 1; scope = 2; scopeCurator = 2; crew = "Custom_Uniform1"; faction = "Coast Guard"; displayName = "Festrumpfschlauchboot(klein)"; model = "\A3\Boat_F\Boat_Transport_01\Boat_Transport_01_F.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Coast-Guard\Data\Boat_Transport_01_rescue_CO_1.paa"}; }; }; I tried to add the Skins in the editor via setObjectTextureGlobal and it worked with the ingame ships, however with the boats in my faction it didn't work. https://imgur.com/zfC63YW The inner ships textures have been replaced with setObjectTextureGlobal and the outer ones are the boats from my faction. -
Problem with Textures in Ship Config
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I already tried to comment hiddenSelection[] = {...}; but it didn't work. -
Problem with Textures in Ship Config
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Has anyone EVER modded a boat texture? Because I can't find any mod, that retextures the original arma 3 boats. -
Problem with Textures in Ship Config
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah i know and also tried that. Doens't change anything. -
Problem with Textures in Ship Config
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It works for Uniforms and for Helicopters as well. -
Problem with Textures in Ship Config
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Here it is class ship; class B_G_Boat_Transport_02_F; class RHIB: B_G_Boat_Transport_02_F { side = 1; scope = 2; scopeCurator = 2; crew = "Custom_Uniform1"; faction = "Coast Guard"; displayName = "Festrumpfschlauchboot"; //model = "\A3\Boat_F_Exp\Boat_Transport_02\Boat_Transport_02_F.p3d"; //hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"\Coast-Guard\Data\Rhibboat_co.paa"}; }; class B_Lifeboat; class SRHIB: B_Lifeboat { side = 1; scope = 2; scopeCurator = 2; crew = "Custom_Uniform1"; faction = "Coast Guard"; displayName = "Festrumpfschlauchboot(klein)"; //model = "\A3\Boat_F\Boat_Transport_01\Boat_Transport_01_F.p3d"; //hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Coast-Guard\Data\Boat_Transport_01_rescue_CO_1.paa"}; }; -
Problem with Textures in Ship Config
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I commented the hidden selections and the model on both ships and on the Lifeboat it now showed the vanilla (orange) Lifeboat texture, instead of the black one. But my textures didn't show up.