HptFw. MoinxDGamer
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Script to save backpack and stuff inside
HptFw. MoinxDGamer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey friends, I want to write a small script to make a player able to save his backpack (via addAction) so that he can use a parachute and after the player landed and took his parachute of he can load his backpack and continue the mission. I know there already are scripts for that but: -GOS/FSF SacVentral does not work in vehicles/planes -HALO script contains a lot of stuff I do not need -BackpackOnChest throws TFAR errors everytime and -[ACE] Chestpack somehow breaks the parachute so that it is not steerable. Can you help me with that script? -
Add facewear together
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
The plan was to open one model in the object builder and then put the other in there as well. Should work but it says that i cant open binarized p3d files. What can I do? -
Is there any way to combine to facewear model into a single item? I want to combine the safety glasses and the respirator. so that it looks like this.
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HptFw. MoinxDGamer started following Boat sits on top of the water
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Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
@DSabre I got it fixed. How do I define the View position of the crewmembers and the driver? Its just not where its supposed to be. -
Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Current Code: //Basket class Boat_F; class Rescue_Basket : Boat_F { driverAction = "driver_boat_transport_02"; transportSoldier = 1; cargoAction[] = {"passenger_flatground_generic01"}; maxSpeed = 5; extCameraPosition[] = { 0,1.0,-8.0 }; leftFastWaterEffect = ; rightFastWaterEffect = ; class Turrets {}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\Basket.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\Coast-Guard\Data\Rescue_Basket.paa"}; }; //Raft class Life_Raft_8 : Boat_F { driverAction = "passenger_apc_generic02"; transportSoldier = 8; cargoAction[] = {"passenger_flatground_generic02"}; maxSpeed = 0; extCameraPosition[] = { 0,1.0,-8.0 }; leftFastWaterEffect = ; rightFastWaterEffect = ; class Turrets {}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\LifeRaft8.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungsinsel (8 Personen)"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\Coast-Guard\Data\Life_Raft.paa"}; }; -
Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, I wanted to update you about the process I made. Inside Life Raft: Life Raft (Day) Life Raft (Night) Rescue Basket (Day) Rescue Basket (Night) Life Raft Crew View Rescue Basket Crew View For updated goals and problems look at the first post. -
Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
@DSabre I was able to get the driver proxy to work but the model of the cargo character does not show up in the game. Here's my config //Basket class Boat_F; class Rescue_Basket : Boat_F { driverAction = "driver_Truck_02"; transportSoldier = 1; cargoAction[] = {"passenger-generic01_foldhands"}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\Basket.p3d"; slingLoadCargoMemoryPoints[] ={"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; }; -
Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
So it does't matter which proxy I choose, because I can overwrite the animation? Or isn't that what proxies do? -
Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't know how to get the textures from blender. I can't find tutorials on that with blender version 2.8 -
Add Crew to 3D Model
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - MODELLING - (O2)
Thank you. But I can't find the fields in the config.cpp. I'll definitly need more help to get this done. -
Hey folks, I recently made a few 3d Models for my Coast Guard mod, but I do not know how to add the crew seat positions and crew bodies to the model. I cant find any good documentation regarding this topic online. Can you help me?
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Special Objects and Vehicles
HptFw. MoinxDGamer replied to HptFw. MoinxDGamer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I got slingloading to work, but it behves a little odd. The cargo tends to move in the wrong direction. If I pitch forward the cargo moves to the front. If I pitch backwards the cargo moves to the back.