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HptFw. MoinxDGamer

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About HptFw. MoinxDGamer

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  1. Hey friends, I want to write a small script to make a player able to save his backpack (via addAction) so that he can use a parachute and after the player landed and took his parachute of he can load his backpack and continue the mission. I know there already are scripts for that but: -GOS/FSF SacVentral does not work in vehicles/planes -HALO script contains a lot of stuff I do not need -BackpackOnChest throws TFAR errors everytime and -[ACE] Chestpack somehow breaks the parachute so that it is not steerable. Can you help me with that script?
  2. HptFw. MoinxDGamer

    Add facewear together

    The plan was to open one model in the object builder and then put the other in there as well. Should work but it says that i cant open binarized p3d files. What can I do?
  3. HptFw. MoinxDGamer

    Add facewear together

    Is there any way to combine to facewear model into a single item? I want to combine the safety glasses and the respirator. so that it looks like this.
  4. HptFw. MoinxDGamer

    Boat sits on top of the water

    It doesn't work. It just sits on top as before 😞
  5. HptFw. MoinxDGamer

    Boat sits on top of the water

    I already added the buoyancy lod but it doesnt work for me.
  6. HptFw. MoinxDGamer

    Boat sits on top of the water

    I can't get the hull of my boat to be in the water. It just sits above the surface. Can you help me?
  7. HptFw. MoinxDGamer

    Add Crew to 3D Model

    @DSabre I got it fixed. How do I define the View position of the crewmembers and the driver? Its just not where its supposed to be.
  8. HptFw. MoinxDGamer

    Special Objects and Vehicles

    Current Code: //Basket class Boat_F; class Rescue_Basket : Boat_F { driverAction = "driver_boat_transport_02"; transportSoldier = 1; cargoAction[] = {"passenger_flatground_generic01"}; maxSpeed = 5; extCameraPosition[] = { 0,1.0,-8.0 }; leftFastWaterEffect = ; rightFastWaterEffect = ; class Turrets {}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\Basket.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = { "\Coast-Guard\Data\Rescue_Basket.paa"}; }; //Raft class Life_Raft_8 : Boat_F { driverAction = "passenger_apc_generic02"; transportSoldier = 8; cargoAction[] = {"passenger_flatground_generic02"}; maxSpeed = 0; extCameraPosition[] = { 0,1.0,-8.0 }; leftFastWaterEffect = ; rightFastWaterEffect = ; class Turrets {}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\LifeRaft8.p3d"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungsinsel (8 Personen)"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\Coast-Guard\Data\Life_Raft.paa"}; };
  9. HptFw. MoinxDGamer

    Special Objects and Vehicles

    Hey, I wanted to update you about the process I made. Inside Life Raft: Life Raft (Day) Life Raft (Night) Rescue Basket (Day) Rescue Basket (Night) Life Raft Crew View Rescue Basket Crew View For updated goals and problems look at the first post.
  10. HptFw. MoinxDGamer

    Add Crew to 3D Model

    @DSabre I was able to get the driver proxy to work but the model of the cargo character does not show up in the game. Here's my config //Basket class Boat_F; class Rescue_Basket : Boat_F { driverAction = "driver_Truck_02"; transportSoldier = 1; cargoAction[] = {"passenger-generic01_foldhands"}; side = 1; scope = 2; faction = Coast_Guard; EditorSubcategory = Rescue; model = "\Coast-Guard\Basket.p3d"; slingLoadCargoMemoryPoints[] ={"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; displayName = "Rettungskorb"; };
  11. HptFw. MoinxDGamer

    Add Crew to 3D Model

    So it does't matter which proxy I choose, because I can overwrite the animation? Or isn't that what proxies do?
  12. HptFw. MoinxDGamer

    Special Objects and Vehicles

    I don't know how to get the textures from blender. I can't find tutorials on that with blender version 2.8
  13. HptFw. MoinxDGamer

    Add Crew to 3D Model

    Thank you. But I can't find the fields in the config.cpp. I'll definitly need more help to get this done.
  14. HptFw. MoinxDGamer

    Add Crew to 3D Model

    Hey folks, I recently made a few 3d Models for my Coast Guard mod, but I do not know how to add the crew seat positions and crew bodies to the model. I cant find any good documentation regarding this topic online. Can you help me?
  15. HptFw. MoinxDGamer

    Special Objects and Vehicles

    I got slingloading to work, but it behves a little odd. The cargo tends to move in the wrong direction. If I pitch forward the cargo moves to the front. If I pitch backwards the cargo moves to the back.
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