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Everything posted by marki980908
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Edit Bandanna Sports texture?
marki980908 replied to marki980908's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks I thought so, just didnt know what to write in config, I am testing it now -
Edit Bandanna Sports texture?
marki980908 replied to marki980908's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry I will delete it in a sec, can I delete it? -
v1 script released JBOY Giant v1
marki980908 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can Giants be placed in zeus? -
help Preferable server launcher and limited mod number?
marki980908 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Currently we are running TADST server, out server guy says he cant be running more than 36 mods, because "command line overload" blabla instability blabla etc etc etc. 1. My current question, what limits number of mods you can put on the server? 2. Do you have any server launchers to recommend? (preferably that have discord support etc) -
help Preferable server launcher and limited mod number?
marki980908 replied to marki980908's topic in ARMA 3 - SERVERS & ADMINISTRATION
I see that, but once I booted it up, I dont know how to do that -
Fox's Arma Server Tool Extended Rewrite (FASTER)
marki980908 replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is there a tutorial?- 162 replies
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help Preferable server launcher and limited mod number?
marki980908 replied to marki980908's topic in ARMA 3 - SERVERS & ADMINISTRATION
Like, set which mission file to use, which mods, etc etc. I am currently using TADST. So atleast with those features -
I am trying to make an animation for an execution, for some reason, when I try to execute a sequence of animations, it gives me an error and just plays the last one, here is my code: shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; Shooter being the executioner, and shooty being the victim. What it does now for some reason, it just starts playing Acts_execution_KillTerminal emote without anything above And gives me "Error generic error in expression"
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I had a custom sound file, but yours is even better thanks!
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help Preferable server launcher and limited mod number?
marki980908 replied to marki980908's topic in ARMA 3 - SERVERS & ADMINISTRATION
Wait, FASTER is a server updater, not server launcher/manager -
Fox's Arma Server Tool Extended Rewrite (FASTER)
marki980908 replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Question is this a server launcher or just a tool to update the server?- 162 replies
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Thanks, but I have solved it, I noticed it maybe 30 seconds after I started looking into logs. Thanks anyway, it worked perfectly, that code above does a pretty nice execution with sound and stuff, if you have ogg file
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Thanks it worked, any idea how to add sound to that? Like: private _dummy = [] spawn { shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; playSound3D [getMissionPath "sound\exeshot.ogg", shooter, false, getPosASL _this, 5, 1, 0]; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; }; Gives me generic error
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20:16:22 Suspending not allowed in this context 20:16:22 Error in expression <witchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_Ex> 20:16:22 Error position: <sleep 1.733; shooty switchMove "Acts_Ex> 20:16:22 Error Generic error in expression 20:16:22 Suspending not allowed in this context 20:16:22 Error in expression <hMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_Exec> 20:16:22 Error position: <sleep 2.7; shooty switchMove "Acts_Exec> 20:16:22 Error Generic error in expression Here is how rpt file looks like
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help Preferable server launcher and limited mod number?
marki980908 replied to marki980908's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks I heard good things about it -
help Preferable server launcher and limited mod number?
marki980908 replied to marki980908's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks I will look into. Does anyone have any launcher suggestions tho? -
Server I am part of is currently using TADST server launcher, our server manager keeps saying that our server cant have more mods than we currently have (36 mods) because "the command line will be overloaded". I have access to the server now. Can someone explain what command line is, what how does it become overloaded and how does one check what is the limit of it?
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Server command line?
marki980908 replied to marki980908's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thank you I will look into it. Grateful, also I will try setting up a test server with FASTER -
Server command line?
marki980908 replied to marki980908's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks, I appreciate the advice, but now in regards of TADST, we also edit each mods cpp file to chnage its name to one letter for I am pretty sure the same reason. How do I check how far away we are from the limit? -
Understood, not expecting it soon. Thank you for your answer
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- usp
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I was making a mission and I noticed that smoke from destroyed vehicles is completely different than the one you can spawn. I currently am using Zeus Enhanced. It has a module that allows you to use most if not all smoke from Arma FX wiki page. However compared to destroyed vehicle smoke it is almost nothing. Anyone got any ideas how to spawn smoke on the rigth? No. 1 Is the biggest smoke you can spawn in Zeus Enhanced. No. 2 Is destroyed T-72 from RHS. Is there a way to spawn smoke on the right on an objects like a smoke pillar?
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I have heard and seen models of Galac-Tac armor uploaded by you guys. My question is, I know you do not reveal release dates. However, are you planning on releasing it in any upcoming updates, like 0.9.0 etc. Or you are not yet planing on adding it at all so far?
- 941 replies
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How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Fair enough I will test it with one of the members -
How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will try, will this work in multiplayer enviroment, seeing that this is local execute? -
How to spawn Big Smoke Pillars?
marki980908 replied to marki980908's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I executed smoke using global and tried deleting it using global