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marki980908

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Everything posted by marki980908

  1. marki980908

    Edit Bandanna Sports texture?

    Thanks I thought so, just didnt know what to write in config, I am testing it now
  2. marki980908

    Edit Bandanna Sports texture?

    Sorry I will delete it in a sec, can I delete it?
  3. marki980908

    JBOY Giant v1

    Can Giants be placed in zeus?
  4. Currently we are running TADST server, out server guy says he cant be running more than 36 mods, because "command line overload" blabla instability blabla etc etc etc. 1. My current question, what limits number of mods you can put on the server? 2. Do you have any server launchers to recommend? (preferably that have discord support etc)
  5. I see that, but once I booted it up, I dont know how to do that
  6. Like, set which mission file to use, which mods, etc etc. I am currently using TADST. So atleast with those features
  7. I am trying to make an animation for an execution, for some reason, when I try to execute a sequence of animations, it gives me an error and just plays the last one, here is my code: shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; Shooter being the executioner, and shooty being the victim. What it does now for some reason, it just starts playing Acts_execution_KillTerminal emote without anything above And gives me "Error generic error in expression"
  8. marki980908

    Switchmove skips

    I had a custom sound file, but yours is even better thanks!
  9. Wait, FASTER is a server updater, not server launcher/manager
  10. Question is this a server launcher or just a tool to update the server?
  11. marki980908

    Switchmove skips

    Thanks, but I have solved it, I noticed it maybe 30 seconds after I started looking into logs. Thanks anyway, it worked perfectly, that code above does a pretty nice execution with sound and stuff, if you have ogg file
  12. marki980908

    Switchmove skips

    Thanks it worked, any idea how to add sound to that? Like: private _dummy = [] spawn { shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; playSound3D [getMissionPath "sound\exeshot.ogg", shooter, false, getPosASL _this, 5, 1, 0]; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; }; Gives me generic error
  13. marki980908

    Switchmove skips

    20:16:22 Suspending not allowed in this context 20:16:22 Error in expression <witchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_Ex> 20:16:22 Error position: <sleep 1.733; shooty switchMove "Acts_Ex> 20:16:22 Error Generic error in expression 20:16:22 Suspending not allowed in this context 20:16:22 Error in expression <hMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_Exec> 20:16:22 Error position: <sleep 2.7; shooty switchMove "Acts_Exec> 20:16:22 Error Generic error in expression Here is how rpt file looks like
  14. Thanks I heard good things about it
  15. Thanks I will look into. Does anyone have any launcher suggestions tho?
  16. Server I am part of is currently using TADST server launcher, our server manager keeps saying that our server cant have more mods than we currently have (36 mods) because "the command line will be overloaded". I have access to the server now. Can someone explain what command line is, what how does it become overloaded and how does one check what is the limit of it?
  17. marki980908

    Server command line?

    Thank you I will look into it. Grateful, also I will try setting up a test server with FASTER
  18. marki980908

    Server command line?

    Thanks, I appreciate the advice, but now in regards of TADST, we also edit each mods cpp file to chnage its name to one letter for I am pretty sure the same reason. How do I check how far away we are from the limit?
  19. marki980908

    USP Gear & Uniforms

    Understood, not expecting it soon. Thank you for your answer
  20. I was making a mission and I noticed that smoke from destroyed vehicles is completely different than the one you can spawn. I currently am using Zeus Enhanced. It has a module that allows you to use most if not all smoke from Arma FX wiki page. However compared to destroyed vehicle smoke it is almost nothing. Anyone got any ideas how to spawn smoke on the rigth? No. 1 Is the biggest smoke you can spawn in Zeus Enhanced. No. 2 Is destroyed T-72 from RHS. Is there a way to spawn smoke on the right on an objects like a smoke pillar?
  21. marki980908

    USP Gear & Uniforms

    I have heard and seen models of Galac-Tac armor uploaded by you guys. My question is, I know you do not reveal release dates. However, are you planning on releasing it in any upcoming updates, like 0.9.0 etc. Or you are not yet planing on adding it at all so far?
  22. marki980908

    How to spawn Big Smoke Pillars?

    Fair enough I will test it with one of the members
  23. marki980908

    How to spawn Big Smoke Pillars?

    I will try, will this work in multiplayer enviroment, seeing that this is local execute?
  24. marki980908

    How to spawn Big Smoke Pillars?

    I executed smoke using global and tried deleting it using global
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