Redrumovy
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[R] Syrian and Iraqi civil war insignia
Redrumovy posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
191 Syrian and Iraqi civil war patches including: Syrian Arab Army and allies Syrian Democratic Forces and allies Free Syrian Army and jihadists Iraqi Army and special forces Popular Mobilization Units Iraqi Kurds Islamic state Few others such as: Saudi Arabia, Yemen, Saddam era Iraq and 19 flags classnames list: https://pastebin.com/20pSKwPj Arsenal with access to insignia: (you have to put this code into init of item you want to be arsenal) this addAction ["<t color='#ffa500'>Open Virtual Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal}]; Init code for units to set insignia for them. ("saa1" is an example, other classnames can be found using arsenal) [[this, "saa1"], "fnc_permanentInsignia", nil, true, true] call BIS_fnc_MP; If you want to attach flag to a vehicle - position it how you want it and use this code in flags init [flag, vehicle] call BIS_fnc_attachToRelative; File with classnames inside the mod folder and here: https://pastebin.com/20pSKwPj Thanks to everyone who contributed. If you have something you want added to the mod and can provide good source leave the comment below. http://steamcommunity.com/sharedfiles/filedetails/?id=1309096383 -
Disabling random headgear for unit in config
Redrumovy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to make my own faction and I encountered a problem that units get random facewear if they don't have specifically set one up and it's looking terrible. How can I disable it? 2nd question - how can I set up my custom icon for units instead of default 'addon' icon? 3rd question - there seems to be something wrong with identities in my config because units spawn with default face instead of Persian head I choosen. Here's my base class config. class O_Soldier_F; class r_ypg_base: O_Soldier_F { displayName = "YPG Base"; genericnames = "TakistaniMen"; scope = 0; scopeCurator = 0; faction = "[R] YPG"; modelsides[] = {1,2}; side = 1; vehicleClass = "R_YPG"; icon = "iconMan"; nakedUniform = "U_BasicBody"; uniformClass = "LOP_U_ISTS_Fatigue_27"; camouflage = 1; hiddenSelections[] = {"Camo","Insignia"}; linkedItems[] = {"OTK_L_Chestrig_Khaki1","shemagh_loosetan","LOP_H_Beanie_marpat","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"OTK_L_Chestrig_Khaki1","shemagh_loosetan","LOP_H_Beanie_marpat","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_akms","Binocular","Throw","Put"}; respawnWeapons[] = {"rhs_weap_akms","Binocular","Throw","Put"}; magazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; respawnMagazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; identityTypes[] = {"NoGlasses", "LanguagePER_F", "Head_Persian", "G_IRAN_default"}; class EventHandlers { init = "[(_this select 0),""ypg1""] call BIS_fnc_setUnitInsignia;"; }; }; -
[R] Syrian and Iraqi civil war insignia
Redrumovy replied to Redrumovy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If anyone is interested, the mod has been updated with over 100 new patches and some flags. Showcase in the first post has been updated as well. -
Yes, it's on the server. Some people in steam workshop comments have the same issue.
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Great map, but there seems to be some issue in config. Missions on this map can't be started on dedicated server Warning Message: No entry http://bin//config.bin/CfgWorlds.Tembelan'.
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I want to give my unit BDU uniform from VSM. The problem is it seems like unit has uniform, but it actually just have a texture and no uniform item. Here's my base class and unit config. class r_tfsa_base_a: O_Soldier_F { displayName = "TFSA_Base_a"; genericnames = "TakistaniMen"; scope = 0; scopeCurator = 0; _generalMacro = "B_soldier_F"; faction = "[R] TFSA"; side = 2; vehicleClass = "R_TFSA"; icon = "iconMan"; nakedUniform = "U_BasicBody"; uniformClass = "VSM_Multicam_BDU_Camo"; camouflage = 1.5; linkedItems[] = {"V_TacChestrig_oli_F","VSM_Multicam_Cap","VSM_beard_2","ACE_fieldDressing","ACE_fieldDressing","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"V_TacChestrig_oli_F","VSM_Multicam_Cap","VSM_beard_2","ACE_fieldDressing","ACE_fieldDressing","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_akms","Throw","Put"}; respawnWeapons[] = {"rhs_weap_akms","Throw","Put"}; magazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; respawnMagazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; class EventHandlers { init = "(_this select 0) setVariable [""BIS_enableRandomization"",false]; [(_this select 0),""fsa3""] call BIS_fnc_setUnitInsignia;"; }; }; class TFSA_Leader: r_tfsa_base_a //Unit Class name: Class getting info from { faction = "R_TFSA"; //Your Faction backpack = ""; //Backpack vehicleclass = "TFSA"; //Unit Group _generalMacro = "TFSA_Leader"; //Class Name icon = "iconManOfficer"; scope = 2; displayName = "TFSA Team Leader"; //In-Game Name weapons[] = {"rhs_weap_akms","binocular","Throw","Put"}; respawnWeapons[] = {"rhs_weap_akms","binocular","Throw","Put"}; magazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; respawnMagazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; linkedItems[] = {"V_TacChestrig_oli_F","VSM_Multicam_Cap","VSM_beard_2","ACE_fieldDressing","ACE_fieldDressing","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"V_TacChestrig_oli_F","VSM_Multicam_Cap","VSM_beard_2","ACE_fieldDressing","ACE_fieldDressing","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; uniformClass = "VSM_Multicam_BDU_Camo"; }; What's wrong with my config? It works for other uniforms like fatigues from project opfor etc. I even tried copying lines from VSM unit which has the uniform working normally model = "\A3\Characters_F_Beta\INDEP\ia_officer.p3d"; uniformClass = "VSM_Multicam_BDU_OD_Pants_Camo"; hiddenSelections[] = {"Camo1","camo2","Insignia"}; hiddenSelectionsTextures[] = {"VSM_Multicam\Data\VSM_Multicam_BDU.paa","VSM_Multicam\Data\VSM_Multicam_od_pants_1.paa"}; and it doesn't work as well.
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Uniform config for unit
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, your config seems to work, but I will look for other mods which use VSM uniforms to see how they done it because this solution would make my config a mess since I planned to use more VSM things. -
Uniform config for unit
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried with "VSM_Multicam_Config" too, but the same result. I don't know, maybe it's something wrong with VSM, since I used uniforms from Project OPFOR and Foxfort Camo pack and there were no such issues. On the other hand VSM has its own units which use uniforms and they have it normally as an item. -
Uniform config for unit
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I added "VSM_Multicam" - pbo which includes uniforms I want to use to requiredaddons, but now when I'm launching the game it shows notice that my mod requires "VSM_Multicam" while VSM including that pbo is in collection too. -
Uniform config for unit
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sadly adding uniform to linkeditems does nothing. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Redrumovy replied to Placebo's topic in ARMA 3 - GENERAL
YPG squad poses to photo before going into battle. rhs, isc, hidden identity, [r] syrian insignia, otx chest rigs -
Disabling random headgear for unit in config
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, it works now. -
Disabling random headgear for unit in config
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
All right, I think I found a soluton: I added these lines to my config and now facewear doesn't randomize anymore. facewear = ""; allowedfacewear[] = {""}; allowedHeadgear[] = {""}; allowedHeadgearB[] = {""}; headgearList[] = {""}; -
Disabling random headgear for unit in config
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works when I put it in init in the editor, but I want to make it work from config so my units just spawn how I wanted them to be without having to edit them in editor. -
Disabling random headgear for unit in config
Redrumovy replied to Redrumovy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sadly it doesn't work. I tried to put it with insignia line, but then game didn't want to start. I tried using only one disabling randomization, but the facewear still were appearing. However I made some changes to in config I removed identityTypes[] = {"NoGlasses", "LanguagePER_F", "Head_Persian", "G_IRAN_default"}; and added this line to set faces I wanted for units (it works) face = ("PersianHead_A3_01","PersianHead_A3_02","PersianHead_A3_03"); Now it seems like not all headgear is spawning at random, only googles. Any idea how can I remove them too? I'm out of ideas. My current base soldier config: class O_Soldier_F; class r_ypg_base: O_Soldier_F { displayName = "YPG Base"; genericnames = "TakistaniMen"; scope = 0; scopeCurator = 0; faction = "[R] YPG"; modelsides[] = {1,2}; side = 1; vehicleClass = "R_YPG"; icon = "iconMan"; nakedUniform = "U_BasicBody"; uniformClass = "LOP_U_ISTS_Fatigue_27"; camouflage = 1; face = ("PersianHead_A3_01","PersianHead_A3_02","PersianHead_A3_03"); linkedItems[] = {"OTK_L_Chestrig_Khaki1","LOP_H_Beanie_marpat","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"OTK_L_Chestrig_Khaki1","LOP_H_Beanie_marpat","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_akms","Binocular","Throw","Put"}; respawnWeapons[] = {"rhs_weap_akms","Binocular","Throw","Put"}; magazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; respawnMagazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","HandGrenade","SmokeShell","SmokeShell",}; class EventHandlers { init = "[(_this select 0),""ypg1""] call BIS_fnc_setUnitInsignia;"; }; -
Easy workaround to this is spawning vanilla unarmed rifleman from the side you want and loading gear on him. Then you can customize it and it won't change.
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terrain Altiplano [420 sq km desert terrain]
Redrumovy replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great map, high quality stuff just like Sugar Lake.- 9 replies
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- desert
- south america
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(and 2 more)
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[R] Syrian and Iraqi civil war insignia
Redrumovy replied to Redrumovy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
10 flags added. -
[R] Syrian and Iraqi civil war insignia
Redrumovy replied to Redrumovy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's already out. Just forgot to actualize dropbox too, but it's done now. -
[R] Syrian and Iraqi civil war insignia
Redrumovy replied to Redrumovy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Added 27 new patches and reworked some old ones. -
[R] Syrian and Iraqi civil war insignia
Redrumovy replied to Redrumovy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the showcase video, I'm gonna add it to first post if you don't mind. -
[R] Syrian and Iraqi civil war insignia
Redrumovy replied to Redrumovy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Added dropbox link. -
I can't choose any characteristics when I try to create new unit. The list doesn't show up when I click, so I can't get past step 2.
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Setting the name and team of an AI unit
Redrumovy replied to AaChilders's topic in ARMA 3 - QUESTIONS & ANSWERS
Seems like you're writng command wrong. Try this setName ["Ben Kerry","Ben","Kerry"]; this setName ["Ben Kerry","Ben","Kerry"]; For multiplayer probably something like this: [this, "Ben Kerry","Ben","Kerry"] remoteExec ["setName", 0, this]