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77 ExcellentAbout RaVeN103
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Lance Corporal
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Male
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Location
Germany
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RaVeNde103
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Are some buildings just plain broke and wont spawn loot
RaVeN103 replied to Panda Pilot's topic in Exilemod (Unofficial)'s General Discussion
https://web.archive.org/web/20180507003835/http://www.exilemod.com/topic/23549-malden-barracks-no-loot-solved/ I heard this moron RaVeN103 has a solution. xD -
base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
Update 1.0.2 23th October 2019 add RwG_Wood_Window_Grid_Static - RwG_Wood_Window_Grid_Kit RwG_ReInforced_Window_Grid_Static RwG_Palisade_Straight_Static RwG_Palisade_Straight_Podest_Static new cfgconstruction-array add items RwG_Item_MetalGrid_Upgrade RwG_Item_Blowtorch RwG_Palisade_Kit fixed fix some snappoints some item-interactions CustomCodes to upgrade grids and reinforced Crafting Recipes vers. 2- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
there are still two minor flaws in moving reinforced floors, but I will not upload that today- 39 replies
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Hey guys, I have a question about the fire. I do not find a good solution to change the position of the fire. in the memory-lod the action-point is indicated, but unfortunately the fire burns on the ground and is therefore hardly visible. Is there a simple possibility?
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
Update 1.01a 20th October 2019 add items RwG_Item_Bench_Vise RwG_Item_Wooden_Beams fixed workbench issue CraftingRecipes vers.1 CfgInteractionModels- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
ok, i think i found the mistake. both workbenchs have the same cfgconstruction-class as "Workbench" We fixed the bug, i will release an update soon. Thanks- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
Crafting RwG-Parts?- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
Well, dodged a bullet.😁- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
light works?- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
I try to put the mod on a playable condition (hopefully version 1.01^^). Additional content and various changes will take longer.- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
yes- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
then you have to do that ^^- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
did you insert the customcode?- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
Update 1.01 20th October 2019 ReInforced Doorway has shadow-lod 0 and view geometry ReInforced Doors have shadow-lod 0, phys geometry and view geometry ReInforced Gates have shadow-lod 0 fixed some cfgConstruction-issues some doors and windows did not have exileRequiresSimulation entry - fixed add RwG_Container_Locker_Blue_Static/RwG_Container_Locker_Blue_Static (maximumload 700) add RwG_Item_Box_M_Kit/RwG_Container_Box_M_Static (maximumload 500) add RwG_Overhead_Light_Kit/RwG_Construction_Overhead_Light_Static To make the lamp dependent on the generator, use this Custom Code by El'Rabito Exile-Base-light-overhaulExile-Base-light-overhaul- 39 replies
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base building RwG Addon BaseBuilding 2.0
RaVeN103 replied to RaVeN103's topic in Exilemod (Unofficial)'s Addons
yes sorry, I fixed it. I will upload the update today.- 39 replies
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