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RaVeN103

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About RaVeN103

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    Male
  • Location
    Germany

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    RaVeNde103
  1. RaVeN103

    [WIP] RwG Addon Tunnels

    I must to tweak some mc textures and the official release is imminent.
  2. RaVeN103

    [WIP] RwG Addon Tunnels

    shadow lod is a little bit creepy😅
  3. RaVeN103

    [WIP] RwG Addon Tunnels

    😉
  4. RaVeN103

    [WIP] RwG Addon Tunnels

    MC texture has been redesigned
  5. RaVeN103

    [WIP] RwG Addon Tunnels

    All road signs can be customized😉
  6. RaVeN103

    [WIP] RwG Addon Tunnels

    I love Substance Painter, Quixel and Photoshop😍
  7. RaVeN103

    RwG Addon Tunnel -Preview

    Aviable @ Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1682981940
  8. RaVeN103

    [WIP] RwG Addon Tunnels

    Aviable @ Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1682981940
  9. RaVeN103

    RwG Addon Tunnel -Preview

    I must that discuss that with the map developers. I can not define a general height, because I have no idea about terrain building. ^^
  10. Hey guys, now that i've seen some maps using tunnels, i thought i would make some models for that. These are divided into individual modules and can therefore realize "theoretically" infinitely long tunnels. In addition, there is a saving of resources, since Arma offers no models for such projects. End with eternal stacking of walls and blocks. Here is the first finished project (without MC texture). All models have at least -3 C-LODs -2 shadow LODs in addition comes the -Geometry -Geometry Phys -Roadway -Fire Geometry -View Geometry -Memory - LOD All models get their materials through the Multimats and are scaled differently depending on the LOD. The lowest poly is only textured by a combined _co map. Currently I am working on this tube. I hope I could leave a first, good impression.^^ If you are interested, suggestions or criticism you can contact me. https://steamcommunity.com/id/HGRaVeN103/ other thread
  11. Hey guys, now that i've seen some maps using tunnels, i thought i would make some models for that. These are divided into individual modules and can therefore realize "theoretically" infinitely long tunnels. In addition, there is a saving of resources, since Arma offers no models for such projects. End with eternal stacking of walls and blocks. Here is the first finished project (without MC texture). All models have at least -3 C-LODs -2 shadow LODs in addition comes the -Geometry -Geometry Phys -Roadway -Fire Geometry -View Geometry -Memory - LOD All models get their materials through the Multimats and are scaled differently depending on the LOD. The lowest poly is only textured by a combined _co map. Currently I am working on this tube. I hope I could leave a first, good impression.^^ If you are interested, suggestions or criticism you can contact me. https://steamcommunity.com/id/HGRaVeN103/
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