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lv1234

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Everything posted by lv1234

  1. lv1234

    Pilgrimage - Ported

    talking about size
  2. lv1234

    Pilgrimage - Ported

    What are the top 5 biggest maps used for this scenario btw? I'm planning to go all out crazy on the largest maps with the faction mods for pure chaos lol
  3. lv1234

    Pilgrimage, Silent---Unseen

    get back to me of your results :3
  4. lv1234

    Pilgrimage, Silent---Unseen

    @pvt. partz I think this is a good question tbh...I did load some other 3rd party weapon mods and have them show up inside the loot pool but only for shops and loot boxes. Obviously enemies don't have them for good reason. I know for sure that pvt has mentioned that non-mission vehicle mods (unlike vanilla pilgrimage) are filtered out but was wondering if it was the same for custom ww2 factions.
  5. lv1234

    Pilgrimage, Silent---Unseen

    Yeah I was just asking if there are more ifa3 tanks and armored vehicles aside from those. So far I've been seeing those only so far. Hoping to come across a russian lease lended sherman :3
  6. lv1234

    Pilgrimage, Silent---Unseen

    Another different question, are there a variety of tanks and armored vehicles I can get? So far I got an m3 scout, Sd.Kfz.251, and the white and green panzer iv tanks.
  7. lv1234

    Pilgrimage, Silent---Unseen

    I'm guessing the reinforcements include armored vehicles/tanks too? Also what is this guide you are mentioning? It's not the one on steam is it?
  8. lv1234

    Pilgrimage, Silent---Unseen

    I also think they are used to spy around the map and notify the ground troops too. I sometimes get radio notifications of enemies reporting me when they fly by Edit: and how does the SAD (search and destroys) and mortar system work in here? Went near a warlord base with an aircraft icon on it but no SAD. Haven't tested the mortar system tho
  9. lv1234

    Pilgrimage, Silent---Unseen

    Just started trying out this scenario, what do the enemy planes flying by do? never been shot by one yet
  10. lv1234

    [SP] Pilgrimage

    I think the staszow one is the only ww2 one available. Would have loved to have a ww2 pacific one.
  11. lv1234

    [SP] Pilgrimage

    "Fast travel is disabled if you are in combat, there are enemies nearby or if you have already found the brother's body and the body has been loaded into your vehicle." https://steamcommunity.com/sharedfiles/filedetails/?id=877584980 Rightfully so. Otherwise, people could just TP out of combat easily and abuse the system lol
  12. lv1234

    [SP] Pilgrimage

    AFAIK, both should be compatible. I think asr ai messes with the individual ai while vcom focuses on the groups
  13. lv1234

    Ravage

    Are lootable zombies a thing for this mod yet?
  14. lv1234

    [SP] Pilgrimage

    Can I just say it's amazing how people like major, alky, and ryd himself are still supporting and helping out others with this scenario to this day? And that a fair amount of people are still playing this to this day?
  15. lv1234

    [SP] Pilgrimage

    can confirm it is at 200m that this happens. Also I realize you can'tt ravel to the hideouts anymore after collecting the body. I assume that is because its the endgame? If so, can I just leave the body there and pick it up after I fully explore the map? Will it ever despawn too?
  16. lv1234

    [SP] Pilgrimage

    Unfortunately I wish there was a way that I can teleport to various hideouts without spawning in my vehicles that I stored. I just want to spawn there on foot and not on vehicle edit: I think vehicle towing mods may overcome this
  17. lv1234

    [SP] Pilgrimage

    OH I see then. that makes sense.
  18. lv1234

    [SP] Pilgrimage

    So any bought "abandoned vehicles" (the ones that have a tractor/vehicle icon on the map after u buy them) won't despawn then? Does this apply to modded vehicles?
  19. lv1234

    [SP] Pilgrimage

    Another question, can we have multiple vehicles placed at our hideout? Or will those despawn after a certain amount of time similar to items dropped on the ground?
  20. lv1234

    [SP] Pilgrimage

    Another question, will all weapon, faction, and uniform mods work with this scenario and instantly be populated inside the loot containers of both the ai and containers like CUP, RHS? AKA be part of their loot pool?
  21. lv1234

    [SP] Pilgrimage

    Took a year and a half break from arma 3. Planning to play some of these custom pilgrimage missions, are they still working well on this latest version of A3?
  22. lv1234

    [SP] Pilgrimage

    Been loving the vanilla Altis scenario. Wondering if there are any other scenarios like pilgrimage or modded pilgrimage that brings a new non vanilla experience?
  23. So for some reason I'm able to build a base right off the bat when I spawn, is that normal?
  24. lv1234

    Ravage

    Hello, ravage community I'm not sure if I asked this question before but is there any explanation why we can't sell uniforms/vests etc. to the gear trader? Also when adding custom items to traders, does anyone know the full code/item list of the "default" ravage gear and weapons traders that you can buy & sell?
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