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Medals
Everything posted by Dallas Medina
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[Beta] Altis Armed Forces 2017
Dallas Medina replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RHS has just been updated. I hope we'll see some progress on this fingolfin! -
RHS Escalation (AFRF and USAF)
Dallas Medina replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's like the 3D interior of the vanilla tanks. Just hit whatever button you have mapped to aim down sights, and you enter the regular full screen optic mode.- 16577 replies
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Accidentally overwrote a main game file, need replacement.
Dallas Medina posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Somehow, I overwrote one of the main .pbos, specifically Arma 3/Addons/data_f.pbo and now all the guys in my game are walking using the old animation (one hand on the rifle, the other hand swinging freely). Don't ask me how I fucked that up, because all I was trying to do was add more flag textures to the vanilla flag folder in that PBO (to use on the USS Liberty). I have no idea how adding flag textures screwed up character animations. Does anyone know how I can fix this, aside from un-installing and re-installing the entire game? I've already tried verifying game files with steam to no avail. -
3den editor help needed: sandbags floating above ground!
Dallas Medina posted a topic in ARMA 3 - TROUBLESHOOTING
So I'm experiencing an issue that I've never seen before up until now: sandbags placed on the ground in the editor are floating above ground, 1-2 feet high. This has happened on the vanilla Altis map as well as CUPs Utes. What happened was that I went to test my scenario, and upon assaulting an enemy camp (with sandbag emplacements) and firing while advancing to keep them pinned down, I was killed instantly by gunfire, despite not seeing the enemy. Upon further inspection (using the flying camera thing) I noticed the sandbag emplacements were hovering about 1 foot off the ground, and the AI was shooting me from under the bags, in the prone position (I couldn't see this at the time due to the tall grass). Upon quitting and returning to the editor, I discovered the same sandbags where now also hovering above the ground in 3den, so once again I placed them flat on the ground, tested it, and had the same issue. This time around, I tried setting them as a simple object and disabling simulation, but once again, upon playing the scenario, they were floating above ground yet again. I've never had this problem before and I'm totally lost on what do to. No other object is doing this: cars, tables, boxes, barrels, etc are all sitting flush with the terrain like they are supposed to. Can someone help me? -
3den editor help needed: sandbags floating above ground!
Dallas Medina replied to Dallas Medina's topic in ARMA 3 - TROUBLESHOOTING
Yes, surface snapping is on. As a matter of fact, one of the things I tried to remedy the problem was turning surface snapping off, and sinking the sandbags into the terrain a few inches. Even that didn't work, as at mission start, they were floating again. Upon further testing, it seems to ONLY be happening with the vanilla rounded sandbag fences, not the straight ones, or the Apex sandbag barricades. -
Still having the same issue. First aid kits are being removed from the AI soldiers inventory when they are injured or killed. Only the player has a first aid kit. AI are able to heal eachother, but when I go to heal an injured AI, it uses up my FAK, seemingly because theirs disappear when injured. Tried with: CBA_A3 RHSAFRF RHSUSAF RHSGREF RHSSAF PiR Also tried with: CBA_A3 ACE - No Medical (updated 3/15/2019) RHSAFRF RHSUSAF RHSGREF RHSSAF PiR Same issue with and without ACE - Non medical version.
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Looking for simple mission templates
Dallas Medina replied to Dallas Medina's topic in ARMA 3 - QUESTIONS & ANSWERS
Those are old tutorials using the 2D editor. I was looking for downloadable mission templates. -
Ok, I'm gonna say this: this is the worst DLC so far in terms of content and the overall EA-style of nickle&diming people. For example: You just recycled the existing offroad truck, added some attachments which don't do anything, and put it behind a paywall. %90 of the Livonian buildings are just ported from A2. There are no alien ground forces to fight, just floating ships that don't do anything and move around using scripts. Half of the LDF is just retextured AAF assets. Same goes for NATO. Huge disappointment imho. Apex was amazing. Tanks and Marksmen and Jets were great. This feels like a gimmick.
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It seems that getting injured while in a vehicle is glitched. You are unable to heal yourself. I was the commander in a T-55 and an RHS Abrams fired a APFSDS round through the turret. Inured my guy badly, the screen had the blood effect and all that. I was unable to heal myself despite having 4 first aid kits. I tried inside the tank and while on foot. Eventually my guy just dropped dead. The same goes for AI crewmen, I was unable to heal them after they were wounded from a penetrating shot through the tank. They also died. I also tried the "injured" call through the command menu, and none of my AI group members came to my aid. Edit: Upon further testing, it seems the mod is malfunctioning yet again. It's removing FAKs randomly from injured, living, and dead. Back to ACE Medical I guess. I hope you fix it again.
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From China Virtual Military Engineers: VME PLA mod for ArmA3
Dallas Medina replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't. They don't look human. Too blocky and boxy. Their bodies look like refrigerators lol. I would like to see the newer model with ranks and patches retextured for the other PLA service branches. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
Dallas Medina replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you consider getting rid of the Arma 2 model ports and just re-texturing the newer fancier PLA uniform/vests/helmets/hats to the various camo schemes for the different branches (navy, air force, rocket force, etc)? -
[Beta] Altis Armed Forces 2017
Dallas Medina replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How's the progress coming along? Any new stuff to tease? -
[WIP] French Army Mod : ArmaModFrance
Dallas Medina replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why are all of the soldiers in the pictures wearing short sleeve tan shirts? That doesn't seem... right...- 244 replies
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Community Upgrade Project - CUP
Dallas Medina replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm loving the upgraded weapon models/textures/sounds/customization. The SVDs are particularly beautiful. Are there any plans to upgrade the T-72 and T-55 textures and functionality? (maybe bring them up to an RHS standard in terms of turrets flying off, functioning ERA, optics/sights, etc)? Also the T-55 gunner's sight needs to have that digital green turret directional indicator removed, that's a little too modern for such an old tank lol. -
RHS Escalation (AFRF and USAF)
Dallas Medina replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's the whole point of the T-14. It's Russia's answer to the modern battlefield. A tank with unrivaled protection and armor. The latest and greatest. However, IRL the T-14 will have a limited amount of APS hardkill projectiles that will need to be reloaded during a lull in combat, and I'm sure in the mod as well. They have a debug mode enabled (with unlimited APS hardkill munitions) so we can test it. Currently, the T-14 APS destroys it's own ATGMs fired by the tank, which is a bug I'm sure they're working on.- 16577 replies
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RHS Escalation (AFRF and USAF)
Dallas Medina replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm sure they will transition to the new Russian radio voices. I saw the trailer, the little bit we heard sounded great. It's way better than the outdated and robotic Arma 2 port. (Even if they don't change the configs so RHS units utilize the new radio voices, you can change each unit in the editor to use them)- 16577 replies
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Community Factions Project
Dallas Medina replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's nothing wrong with CUP units in and of themselves, it's just, I don't like having the arsenal bloated with duplicates of the same thing. For example, both CUP and CFP have duplicate neck wraps, shemaghs, helmets, vests, etc etc. It would be nice if the CFP dev got permission from the CUP people to include the models of their assets, and basically make CFP a standalone mod, so the arsenal isn't filled with hundreds of things that are redundant. -
Community Factions Project
Dallas Medina replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would love it if you could make this mod not dependent on CUP units. I understand the dependency on CUP vehicles and weapons, but CUP units are just bleh. The worst part is how it bloats the arsenal. -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
Dallas Medina replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you improve upon and add more Syrian army gear? -
PRACS: SLA Faction 2017
Dallas Medina replied to wld427's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where are the MiG models coming from? Made by you or from somewhere else?- 401 replies
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ai mod [Release] Vcom AI 3 - Dangerous AI
Dallas Medina replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone confirm if VCOM medics will work with ACE basic medical? They aren't healing guys. As an injured person and as group leader, I can't order the medic to heal an injured guy. When I select "injured" as the injured person, he calls out, then instantly says "standing by". -
PRACS: SLA Faction 2017
Dallas Medina replied to wld427's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Those MiGs are beautiful. I hope you will include other paint schemes for them with no markings, like tan, grey, olive drab, etc so people can use them for other scenarios (Iraq/Syria for example)- 401 replies
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Bro its been 4 years. Pretty sure this guy is gone.
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RHS Escalation (AFRF and USAF)
Dallas Medina replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That looks amazing. I love the small detail, the rivets and bolts visible on the sights and IR lamp and cannon mount.- 16577 replies
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RHS Escalation (AFRF and USAF)
Dallas Medina replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I noticed that the 6B43 vest has been in the mod for a while, but just the empty version. Are y'all gonna add versions with different loadouts (rifleman, grenadier, team leader, PKM, SVD, medic, etc)? Its really a great looking vest, I love the high neck protection.- 16577 replies
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