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8 NeutralAbout SimZor
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Rank
Private First Class
Profile Information
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Gender
Male
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Location
Stockholm, Sweden
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Interests
Programming, Skiing
Contact Methods
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Twitter
https://twitter.com/SimZors
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Youtube
https://www.youtube.com/channel/UCEmSuef0AUXfBv8B4jIuURg
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Steam url id
https://steamcommunity.com/id/SimZor_SWE/
Recent Profile Visitors
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[RELEASE] RPG/Life Framework - Completely new from scratch
SimZor posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, Recently published my framework for open-source on Github. This framework is aimed towards servers / developers wanting to do things with RPG and Life. This framework is made completely from scratch by myself during last summer. Go check it our yourselves on Github. Unfortunately I do not have time to write a full-on post for this. https://github.com/SimZor/A3RPGFramework Enjoy it, and don't hesitate to open up issues or pull requests! Testing is very appreciated. Sincerely, SimZor -
Proposal - StackOverflow-like website [or forum integration] for Arma 3 mission editing & scripting
SimZor replied to inlesco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My apologies. -
Proposal - StackOverflow-like website [or forum integration] for Arma 3 mission editing & scripting
SimZor replied to inlesco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Isn't this what we got the Discord and scripting part of the forums for? -
SimZor started following bis_iceman
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server side mission independent script
SimZor replied to cap42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@cap42 CfgFunctions framework is the same as preProc, just that it does it for you with some magic variables attached like _fnc_scriptName etc, and should be just as fast. If you are using CfgFunctions framework, you do not have to do myFunc = {}, I saw you did that somewhere in the script. Just make sure you add the tag, like "CAP", and the function will automatically be made a mission namespace variable CAP_fnc_myFunction. Also, it is really unsecure to add code in a global variable as that can then later be changed by a hacker etc. If you want to do it that way, make sure to compile it finally so it cannot be changed later. -
server side mission independent script
SimZor replied to cap42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@cap42 It will have to be packed in a PBO, yes. You will have to make a config.cpp with relative configs. And then just use CfgFunctions Framework if that floats your boat, or just preProc. yourself. Just make sure everything is compiled final. -
server side mission independent script
SimZor replied to cap42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just PVAR it on server init. Using publicVariable "myFunc"; Just make sure function is compiled before, no need to alter mission in order to do this. For those who says "Server Side Mod", it's not a mod, it's an addon. -
server side mission independent script
SimZor replied to cap42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, you do not have to make a mod, you can also make a addon, PVAR the function and then use it client-side in mission -
Using a mod as a serverside script library across many missions?
SimZor replied to 4's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How is it failing to load? Can you please provide some more information? Any errors? -
SimZor started following Seize weapon and vest RPT LOG
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Seize weapon and vest RPT LOG
SimZor replied to kadir6185's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You are doing it wrong, the format of removing a uniform is the following removeUniform object You are looping all uniform items, which would mean _x is an item inside the uniform. Not the uniform itself. Just remove the loop and do removeUniform command with the object (player) you want to remove the uniform from. -
SimZor joined the community
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This looks very cool. I certainly did not expect this to go along with the Jets DLC. It certainly came as a true surprise. I think this will bring some true, great gameplay!
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Web based Rcon player banning system
SimZor replied to Huskies xD's topic in ARMA 3 - COMMUNITY MADE UTILITIES
.