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Everything posted by Marc13Bautista
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Still quite difficult to track down which addon is which... can't wait for the Polish community to release that site ,-, Anyhow, if anyone needs Nogova Virus or any other cool mods/resources, take a look at this Facebook post. It helped me get a few add-ons I needed.
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Looking for these mods to play the Everon Vice campaign. (ofpec link: https://www.ofpec.com/missions_depot/index.php?action=details&id=269) AirWolfs MI-2 Nogova Police v1.2 Nogova Police Pack v1.2a Mohax's Volga GAZ 24 Lesters Invisible Targets v 1.3 KKB's animated gate v1.0 Police and FBI pack Lordrenock's Black Hummer Martin's Bell Jet Kegety's Trabant taxi Intruder's Police Cessna and sports car AKM74 ZU23-2 Static AA I was able to get them before but after the shutdown, I have no clue where to get them now.
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update Unofficial patch ArmA Resistance 2.01
Marc13Bautista replied to _xetex_'s topic in ADDONS & MODS: COMPLETE
Is there a way to run this in windowed mode? Just curious. edit: never mind, simple -window in launch options was all I needed.- 74 replies
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- 4rtech
- arma resistance
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Since you're back for a while, could you point out to me on what I have to do to disable the resource eating vehicle burn script for this mod? I came up with a temporary solution by disabling bis' melting effects by using GRAA's config lines, but it's not exactly stable... I can't figure this out for the life of me...
- 108 replies
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Damn so there's no solution to the crashing when playing this mod with Abandoned Armies? Edit: Nevermind... I may have found a solution from the OFPEC forums... https://www.ofpec.com/forum/index.php?topic=21792.1305 Edit 2: HOORAH!!! This fix works! Albeit takes a little work to just load a save... well worth the effort to play the best mission in the game though!
- 108 replies
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If you still need this... check the description of this video. https://www.youtube.com/watch?v=8_3_yadzlWI "NEW download links (as of 16-04-2018):"
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Whenever I play THobson"s (super amazing) Abandoned Armies mission, I ALWAYS get this crash when loading a save game using this mod (and this mod only). This is extremely frustrating... Anybody got any resolution to this?
- 108 replies
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fan made campaign does anyone remember this?
Marc13Bautista replied to quickQuestion's topic in USER MISSIONS
Maybe this one? http://wtwe.moricky.com/index_en.php?sekce=story -
fan made campaign does anyone remember this?
Marc13Bautista replied to quickQuestion's topic in USER MISSIONS
I believe this might be the one... http://www.ofpec.com/missions_depot/index.php?action=details&id=63&page=0&game=OFP&cat=mp&sort=edid Unless you mean this neat post-apocalyptic mission that plays out like a long campaign. http://www.ofpec.com/missions_depot/index.php?action=details&id=5 -
I demand a new version of OFP (On 18th anniversary of OFP at least)
Marc13Bautista replied to prototype1479's topic in GENERAL
This comes into mind... https://www.youtube.com/watch?v=Edb30VGKkRE -
Any way to disable this burn script of Extended Effects?
Marc13Bautista posted a topic in OFP : CONFIGS & SCRIPTING
My original question from Kenoxite's Extended Effects mod... Marc: "Can you implement an option to disable the burning script just like GRAA though? I'd give eye candy for every bit of performance." Kenoxite: "I'll look into it. By now you can already disable it by placing a game logic in the editor and naming it "WW4burnexplo" (without quotation marks). That's the name of the logic used by vanilla WW4 to enable burnt vehicle effects, and the ExtFX script will disable its own version if it finds that logic. But, as I've said, I'll add a new option to disable all this for good." The option never came and I was left dumbfounded with what he meant by these instructions... I am no scripter whatsoever (I barely touch the mission editor) and have no clue as to how placing this game logic in the editor will disable this burning script game wide (in bis and custom missions/campaigns). Any help is much appreciated since this script is really eating up my performance with the annoying flames and plethora of smoke that comes after a vehicle's explosion. Heck, I even attempted my hand in trying to edit the "class cfgcloudlets" section but to no avail... If anyone could also help me with editing this section to be as if the "cloudlets" option (in the in-game menu) was ticked off, I'd really appreciate that!- 1 reply
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- extended effects
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Any way to disable this burn script of Extended Effects?
Marc13Bautista replied to Marc13Bautista's topic in OFP : CONFIGS & SCRIPTING
Well after a couple of days with experimenting with the config.cpp, I finally figured out what to do! Just needed to take a look at GRAA since both mods used similar burn scripts and lines (sanc's burn to kenoxite's modified version). Ah that took a while but it was worth it!- 1 reply
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- extended effects
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I'll check it out. I don't recall touching that part. Edit: I don't have that startup error... Are you sure it isn't on your part?
- 108 replies
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Put up a new version of the compatibility patch to fix any messy animations! http://www.mediafire.com/file/su0j6o49hys5y1a/Extended Effects and Dezoom_animV01 Compatibility Config (v.2.0).zip Also removed dust trails of vehicles... If one doesn't desire to have this, they may simply go to the original config and copy and paste the "dust=#" per land parameter.
- 108 replies
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Bohemia Interactive's "Memories of Malden" - Published on Jun 20, 2017 - "Ahead of our return to Malden, U.S. Special Forces veteran James Gastovski - a familiar face for Cold War Crisis vets - looks back on his deployment to the island in 1985."
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First off, you can indeed play as a sniper! Well, it all depends on the equipment for missions but grab a sniper rifle and your dreams come true! You can try this out in the "Bomberman" mission in singleplayer. On the topic of mods, I would advise getting into the vanilla campaign and enjoying what it has to offer. If not, you can try out Extended Effects (which doesn't affect the mission with errors as some other mod packs do) with its customizable models for units, additional AI abilities (throw smoke grenades, smoke grenades now block the vision of AI, etc.), and the addition of voices and phrases. I highly recommend this mod any day for it's compatibility with every (custom/user-made) mission or campaign.
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Thank you very much mcslavko!
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Looking for the additional add-ons (or a download page) for the mission "When The World Ends." Mirrors in ofpr seem to be down... Would appreciate it if anyone who has these four listed add-ons to set them up for media fire or something of the like! Official site (w/ 4 listed add-ons on top) http://wtwe.moricky.com/index_en.php?sekce=hw German Site http://www.armamdb.de/phpkit/include.php?path=content/download.php&contentid=617&PHPKITSID=2f9fdfb2b14b8a4b2dc34af62b8cd5fa
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Actually, this is for extended effects! My bad on that error.
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Thanks for the help! I managed to create a compatibility patch for these death anims to work with (ww4) Extended Effects. Took quite a while of editing the config.cpp to add in the above accordingly without any errors. I think you should try it out! https://www.mediafire.com/file/dazdxt2lhadjsgw/WW4EXT+ Dezoom_animV01 Compatibility Config.zip
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Sorry, bud but I don't remember the link nor how to disable prone.
- 108 replies
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Fighter 1985 **CAMPAIGN RELEASE**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
Here you go! -
Fighter 1985 **CAMPAIGN RELEASE**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
Just when I thought there wouldn't be anything new... OUT OF NOWHERE A NEW CAMPAIGN!!! All I need now is a good escape single player mission ("The Great Escape" mission was pretty bugged out for me). -
Red Hammer II **Project Release**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
Haha well, this adds much more fun to this mission! I did notice the A10s flying around and was pretty amazed! I was dumbfounded when I didn't find Guba near his car on the first try so I just decided to destroy his boats (thinking that destroying these boats would mean he can't escape) and lucky enough, I found the SCUD by a nearby house. I pretty much just went RAMBO with the parked tanks on the south-west part of the island since I wasn't able to find a helo. I did notice that Guba's car gets surrounded too easily by an M60 and a heck ton of troops, which kinda removes option A for me as the friendlies will just chase him around...- 39 replies
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Red Hammer II **Project Release**
Marc13Bautista replied to Sebastian Heisenberg's topic in USER MISSIONS
Very true. I got a few cases where the BMP-2 seemed to be indestructible (has to do with saving on the go I guess). Just completed the CWC campaign and man was it so new. Red Dawn seemed to have changed a lot... went off to kill the SCUD and boats first before heading for Guba with a commandeered T72 (and later a T80 I found parked in a base). Very different from my normal playthrough (http://steamcommunity.com/id/Marc13Bautista/recommended/65790) Also, love the cutscene and easter egg additions... Angelina trying to assassinate Gastosvki... heh.- 39 replies
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