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W4lly63

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Everything posted by W4lly63

  1. Hi, I'm working on a new map, Elba Island ... that's will be a realistic reproduction of this island located in Italy - Tyrrhenian Sea. A while ago, when I was young :-))) , I traveled all the streets of this island on a bike and so I decided to reproduce it based on my knowledge of the place and google map3d for the exact location of objects (houses, trees, walls ... .) For now I've finished the most boring part (leveling roads etc ..) and a small part of forest and houses. The style of houses and buildings is the same as altis and also the type of vegetation but Elba is much more vegetation, so we say similar to cherno in percentage .... I want to make a map that doesnt need cups or other addons .... a Vanilla Arma map ... As for the completion I will update in this thread but I assume it will not be before the end of 2017. Elba Buildings Style Map Size 32768x32768 Grid 8192 Cell 4 m Sat Image 32768px Resolution 1m/px Smooth Roads/Terrain [complete 98%] Objects Insertion [complete 5%] Some Screens but for now nothing of striking cuz just started :-)) The goal is to create an "abandoned" style like esseker style or similar maps :-))
  2. I had the pleasure to try it out first .... great job like all your work ... :-)
  3. W4lly63

    Custom texture objects on TB

    As Rof said can only change textures paths editing a2 p3d with object builder ....or build a new object sign from scratch
  4. W4lly63

    Custom texture objects on TB

    if u have put in your objects folder p3d of reskinned objects , config.cpp data folder, rvmat textures etc... , copy main folder on p:\ directory , create a new class library in TB and add templates or directory of new objects
  5. W4lly63

    Trouble signing PBOs

    try to use pboproject from Mikero https://armaservices.maverick-applications.com/Products/MikerosDosTools/ can create sign on addon without problems...
  6. W4lly63

    Controls terrible

    i use a wireless numeric keypad when using BD ...
  7. Aside to consider increasing gridsize ... 30mt cell size is a bit ......., (ideals values for my experience are 4096 x 7.5 and increasing sat map ........ 1m/px) I use 6 colors without problems... for your problem tries to remove the check from "convert exported textutes" ..... after generating layers, open BD and BD convert textures by yourself
  8. lol i dont know but i think is exponential the time needed for start .. but 9 hours lol ..... my BD with project 8192x4 32x32km start after 10 min . :-)
  9. yea is possible this way ... but... for me instability depends on something else .. as I said above use 8192 without problems but ..... windows 7 64 only (windows 10 always freeze) and i work on 2 different computers, installed with the installation P procedure I explained above and compatibility mode that spoke ROF ... on that with i7 3930k quad channel I can always work for hours doing anything and never freeze .. while in i5 4690k it just freeze on certain operations but rarely and only if I modify the ground never with objects or layers etc .. so the influence of hardware on stability is certain .. also because i did not use 2 different installations but i had cloned HD from i5 to i7
  10. i had same problem WITH TB FREEZEE create new different folder for P drive load new P drive use mikero arma3p for extraction when ask about buldozer from original arma3 directory : yes put link of TB (arma3tools directory) from folder on desktop DONT use arma3tools but open TB from link open preferences of TB and insert this settings http://pmc.editing.wiki/doku.php?id=arma3:tools:buldozer second line ... first is for object builder....
  11. i think iisnt 8192 the problem .... im using the same computer type only one difference i have imported geotiff in L3DT Pro and exported as asc. and using this mapframe settings without problems
  12. try this http://gvellut.github.io/FreehandRasterGeoreferencer/
  13. in QGIS use rasmover plugin for move layers
  14. dont use addon builder ..use pboproject ... free version or paid version that check many things more about errors!! when packing with pboproject tell u where are errors...
  15. u used pboProject for pack addon?
  16. this happened after update? seems corrupted download... verify game cache files....
  17. The first big city is almost over .. I'm doing some ruined Italian style signs to put in. Thanks to the suggestion of _SCAR I decided to keep the signs on the ground cuz if someone destroys the house the sign remains suspended in the air and is not a good thing ...
  18. You are sure that when you started the project and when export layers (save as) you set SR selected :EPSG:32631,WGS84/UTM zone 31N ? for move all layers little bit or scale can use v.transform as explained in tutorial...
  19. 5 threads (not feet :-) under ... a complete tutorial how to setup all about start project.. if u follow tutorial at a certain point .... "PREPARING THE SATELLITE IMAGE" ....
  20. W4lly63

    Bulldozer (Not Responding)

    i had same problem ... create new different folder for P drive load new P drive use mikero arma3p for extraction when ask about buldozer from original arma3 directory : yes put link of TB (arma3tools directory) from folder on desktop DONT use arma3tools but open TB from link open preferences of TB and insert this settings http://pmc.editing.wiki/doku.php?id=arma3:tools:buldozer second line ... first is for object builder.... done..
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