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Any chance of porting to DayZ?
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[RELEASE] STALKER-like anomalies
MJRamon replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh, that was kinda counter-intuitive. Thank you :) -
[RELEASE] STALKER-like anomalies
MJRamon replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having strange bug with addon version, where I can't see visual FX of anomalies, though they do kill or teleport me, as well as I can see some light effects when hitting with a bolt. -
[RELEASE] STALKER-like anomalies
MJRamon replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks noice. Toxic anomalies would be a great addition as well. Also I've heard Russian speech, is that a mod? -
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[RELEASE] STALKER-like anomalies
MJRamon replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But this feature doesn't need a custom key. The bolt needs to be actually a grenade with custom model. Look at this, for example: https://www.dropbox.com/s/2uu6ry18saw1xf4/Bolts_and_anomalies.rar?dl=0 -
[RELEASE] STALKER-like anomalies
MJRamon replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would be nice if bolts were a throwable item like grenade, with "unlimited" amount, so you could just press G. -
Orshanets terrain 12.8x12.8km (Ukraine)
MJRamon replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ask and you will be heard. This is good news, @shelestov! -
That's not good enough. The purpose is to be available to pick up from ground.
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What's the way to add OPFOR units to BLUFOR side, so I could wear their clothes as a player of BLUFOR? Damn Arma restrictions.
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Orshanets terrain 12.8x12.8km (Ukraine)
MJRamon replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So god damn sorry this is discounted. Even after two years I am still waiting for full release. It's just too good, it needs to be complete! So much potential, so much beauty. Damn. -
version 1.5 JBOY Dog [v1.5 - updated 12/21/2018]
MJRamon replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"The Hunt" sounds awesome. Just don't forget to make it MP and Dedicated compatible! I mean, the whole project, not only this part :) -
[SCRIPT] Trigger List Changed v2.1 - Handle units which entered/left a trigger's list
MJRamon replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I was fiddling around with area triggers and custom CfgMusic (track are used as ambient). And I couldn't make to work one simple task: when a player enters trigger zone, specific track starts to play in a loop. When a player leaves the zone, track stops. There should be different zones with different music on the map. Can you help me, please? P.S. For SP, MP and dedicated. -
Raptors, Zombies and more!
MJRamon replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you show an example how to adapt it for wild dogs packs? Thank you, learning things. -
version 1.5 JBOY Dog [v1.5 - updated 12/21/2018]
MJRamon replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is awesome, finally good working script for actual Arma 3 version. VERY looking for MP compatibility. And, what is needed too, a method to create packs of wild dogs that will attack everybody else.