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Jaki

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Everything posted by Jaki

  1. Winter is coming soldiers... but ice is still thin
  2. Delta Force Black Hawk Down Remastered Operation Marka Breakdown Mods: US ARMY, RHS Pack, Project OPFOR
  3. Would be nice to have a model ;)
  4. Alright, I've spent about 10 minutes searching for any tutorial and found this. This is how I made it to work: Create/open your description.ext file Put basic code: class CfgCommunicationMenu { class Attack; class Infantry: Attack { text = "Send in Infantry"; expression = "BIS_InfGo = TRUE;"; icon = "\a3\ui_f\data\map\markers\nato\b_inf.paa"; removeAfterExpressionCall = 1; }; }; after doing that open up your init.sqf and add: [player, "Infantry"] call BIS_fnc_addCommMenuItem; Almost done; last thing you need to spawn a group and set up 2(or more) waypoints and a trigger. Set waypoint activation with first waypoint and a trigger Last thing, in trigger condition add BIS_InfGO You can change icon, text and class infantry to your liking. Example mission if you still need more help. Good luck! Thanks @kylania
  5. I think he is talking about Dynamic Recon Ops.
  6. Jaki

    Faces of War [WW2]

    Hello folks! Just want to inform your about @majorboggies project called "War Is Hell". Influenced by Band of Brothers, Brothers in Arms, old Call of Duty games and other sources he has come up with a 7 mission campaign that will take you through eyes of three different soldiers from three different units. Currenty we are doing some finishing touches on first/second mission, depends how you look at it, and working on third and fourth mission. At this point campaign will only be focused on the story so don't expect COOP/MP version in the first release. Contents: Custom voices and sounds AI can revive eachother Ambient battles Interacton with other soldiers in scenario etc. First or "Tutorial" mission will get you into the game by guiding you through British training camp and get you known with WW2 weapons and vehicles. Tutorial mission will be released in the near future for the public and rest of the campaign will be released as whole. Video cut from "Operation Neptune" mission that is still WIP (Ps got some issuses while recording so flak sounds are not heard, will be updated in playable version.)
  7. Hello folks! Just want to inform your about @majorboggies project called "War Is Hell". Influenced by Band of Brothers, Brothers in Arms, old Call of Duty games and other sources he has come up with a 7 mission campaign that will take you through eyes of three different soldiers from three different units. Currenty we are doing some finishing touches on first/second mission, depends how you look at it, and working on third and fourth mission. At this point campaign will only be focused on the story so don't expect COOP/MP version in the first release. Contents: Custom voices and sounds AI can revive eachother Ambient battles Interacton with other soldiers in scenario etc. First or "Tutorial" mission will get you into the game by guiding you through British training camp and get you known with WW2 weapons and vehicles. Tutorial mission will be released in the near future for the public and rest of the campaign will be released as whole. Video cut from "Operation Neptune" mission that is still WIP (Ps got some issuses while recording so flak sounds are not heard, will be updated in playable version.)
  8. Hey guys, a sneak peak of the upcoming mission that is coming out with next update (TBA) pictures taken by @MitchDB
  9. Hi, I would highly suggest you download and load only CBA, CUP Core and IFA3_AIO_LITE. AIO - All in One, in other words everything you need would be in this pack. Mods you have loaded are mostly made for people and server hosts who want to use part of the mod like terrains or units etc. If it's not working try and repair mods.
  10. Jaki

    Faces of War [WW2]

    Do you use only Faces of War? Exec dark screen from the beggining and find sounds that would fit as smaller boats departing from the bigger ship. Inlcude fog or any other script that would help you achieve ambient of smoke around you. If you use IFA3 by any chance there are shadows of US ships in eden that would look great behind landing crafts. Crappy image but you'll get an idea.
  11. Check my post about static line one or two pages back. Same thing about textures. There is an explaination for it at least every 10 pages.
  12. Jaki

    Faces of War [WW2]

    Can't reproduce. What other mods are you using?
  13. Basic script for static line would be [plane,unit] spawn LIB_fnc_deployStaticLine; but you could also try out {[_x,vehicle_x] spawn LIB_fnc_deployStaticLine;sleep 0.1} forEach allUnits; > for all units to drop from the plane. I haven't tested it out yet though.
  14. It's because only developers get to work with HD textures. Mod is called Iron Front "Lite" after all. ;)
  15. Some sort of entrenching tool will be added to all units in the future ;)
  16. Jaki

    Faces of War [WW2]

    Well, first of all, Flak 36 is still WIP asset. There is yet to see how will it work in its final form. For now you can use it as an AT or just for ambient sake (AA) with scripts.
  17. AFAIK Shermans could only go in the water in DD and Deep Wading gear variants. They were usually carrier by LCTs to about one or two miles from the shore and then released into the sea.
  18. Jaki

    Mogadishu Map v2

    It was inspired by it https://steamcommunity.com/sharedfiles/filedetails/?id=667709746&searchtext= Here you go
  19. Jaki

    Faces of War [WW2]

    engine limitations
  20. because current scripts were made for players and not for AI
  21. maybe in the future. for now you can try attachTo command.
  22. v21 hotfix 2 is out! http://ww2ina3.com/wiki/index.php?title=WW2_Changelog#Preview_v21_hotfix_2_-_2017-06-05 http://ww2ina3.com/wiki/index.php?title=WW2_Download http://ww2ina3.com/wiki/index.php?title=I44_Download
  23. IIRC he made a script for it
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